Bla*_*ear 4 linux assembly gdb nasm
我曾经用TASM编译我的asm代码(在winXP上),但是我遇到了一些麻烦所以现在我使用NASM(在linux上).这段代码展示了我正在尝试做的事情:
(gdb) list 35
30 xor ecx,ecx # ecx is a counter
31 mov bl, ' ' # this is what I'm looking for
32 count_spaces:
33 mov al,[esi] # grab a char
34 jz spaces_counted # is this the end?
35 inc esi # next char
36 cmp al,bl # found one?
37 jne count_spaces # nope, loop
38 inc ecx # yep, inc counter
39 jmp count_spaces # and loop
Run Code Online (Sandbox Code Playgroud)
这对我来说是正确的,但是:
Breakpoint 1, main () at project1.asm:30
30 xor ecx,ecx
(gdb) display (char) $al
1: (char) $al = 0 '\000'
(gdb) display (char) $bl
2: (char) $bl = 0 '\000'
(gdb) next
31 mov bl, ' '
2: (char) $bl = 0 '\000'
1: (char) $al = 0 '\000'
(gdb)
count_spaces () at project1.asm:33
33 mov al,[esi]
2: (char) $bl = 0 '\000'
1: (char) $al = 0 '\000'
(gdb)
Run Code Online (Sandbox Code Playgroud)
我不明白为什么al,并bl没有改变.
我确定我的代码是正确的,但是......我想我错过了一些NASM的选择?BTW我编译了
nasm -f elf -l project1.lst -o project1.o -i../include/ -g project1.asm
Run Code Online (Sandbox Code Playgroud)
编译完成后,我反汇编输出并获得:
80483ec: 31 c9 xor %ecx,%ecx
80483ee: bb 20 00 00 00 mov $0x20,%ebx
080483f3 <count_spaces>:
80483f3: 8b 06 mov (%esi),%eax
80483f5: 3d 00 00 00 00 cmp $0x0,%eax
80483fa: 74 0b je 8048407 <spaces_counted>
80483fc: 46 inc %esi
80483fd: 39 d8 cmp %ebx,%eax
80483ff: 75 f2 jne 80483f3 <count_spaces>
8048401: 41 inc %ecx
8048402: e9 ec ff ff ff jmp 80483f3 <count_spaces>
Run Code Online (Sandbox Code Playgroud)
请注意,GDB不知道8位或16位别名寄存器.它将始终打印0 al, bl, ax, bx等,您应该使用eax, ebx,等:
(gdb) info registers bl
Invalid register `bl'
(gdb) info registers bx
Invalid register `bx'
(gdb) info registers ebx
ebx 0xf7730ff4 -143454220
(gdb) p $bl
$1 = void
(gdb) p $bx
$2 = void
(gdb) p $ebx
$3 = -143454220
(gdb) p/x $bl
$4 = Value can't be converted to integer.
(gdb) p/x $bx
$5 = Value can't be converted to integer.
(gdb) p/x $ebx
$6 = 0xf7730ff4
(gdb) p (char) $bl
$7 = 0 '\0'
(gdb) p (char) $bx
$8 = 0 '\0'
(gdb) p (char) $ebx
$9 = -12 'ô'
Run Code Online (Sandbox Code Playgroud)
杰斯特有正确的答案,值得投票.
但是,我想添加一些评论太长的内容:gdb如果你愿意,你可以教你显示子寄存器,使用hook-stop钩子,它在任何display事件发生之前运行,通过在.gdbinit文件中添加以下内容:
define hook-stop
set $bl=($ebx & 0xff)
set $bh=(($ebx & 0xff00) >> 8)
set $bx=($ebx & 0xffff)
end
Run Code Online (Sandbox Code Playgroud)
(以明显的方式扩展到其他寄存器). display $bl然后将按预期工作.