如何使用var前缀正确传递对象类型的参数?

SOU*_*ser 2 delphi arguments var object aggpas

综述:

type 
  MyObject = object
  end;

  MyRecord = record
  end;

  MyClass = class
  end;

  procedure ProcA(aMyObject: MyObject);
  procedure ProcB(var aMyObject: MyObject);
  procedure ProcC(aMyRecord: MyRecord);
  procedure ProcD(var aMyRecord: MyRecord);
  procedure ProcE(aMyClass: MyOClass);
  procedure ProcF(var aMyClass: MyClass);
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  1. MyObject并且MyRecord是值类型,而是MyClass引用类型.
  2. 值类型变量的赋值将复制变量; 赋值引用类型的变量将复制引用.
  3. 在参数ProcAProcC是原有的副本.
  4. 在参数ProcBProcD是原始的.
  5. 参数in ProcE是原始参考的副本.
  6. 参数ProcF是原始参考.
  7. 关于如何包装Agg2D对象(在单位agg_2D.pas中声明)来绘制,请参阅下面的David的答案.

===========================================
我正在学习使用AggPas这是一个纯粹的pascal矢量图形绘制API.具体来说,使用包含Agg2D对象的单元agg_2D.pas而不是包含TAgg2D类的单元Agg2D.pas.在Agg2D.pas单元上选择单元agg_2D.pas的原因是为了跨平台能力.

但是,我无法使用var前缀正确传递Agg2D对象类型的参数.如下面的代码所示,我想将TForm1创建的Agg2D对象传递给另一个实际负责绘制形状的类.但是,它不起作用.你能帮忙评论可能的原因吗?看来我一定错过了有关对象类型的重要概念.任何建议表示赞赏!您可以新建一个VCL应用程序,附加FormCreate处理程序,并逐行注释掉绘图代码以查看效果.

    unit Unit1;

    interface

    uses
      agg_2D,
      Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
      Dialogs;

    type
      TRenderEngine_BMP = class;
      TRenderEngine_Agg = class;
      TForm1 = class;

      TRenderEngine_BMP = class
      private
        fBMP: TBitmap;
      public
        constructor Create(var aBMP: TBitmap);
        procedure DrawEllipse;
      end;

      TRenderEngine_Agg = class
      private
        fVG: Agg2D;
      public
        constructor Create(var aVG: Agg2D);
        procedure DrawEllipse;
      end;

      TForm1 = class(TForm)
        procedure FormCreate(Sender: TObject);
      private
        { Private declarations }

        fBMP: TBitmap;
        fVG: Agg2D;
        fEngine_BMP: TRenderEngine_BMP;
        fEngine_Agg: TRenderEngine_Agg;

        procedure AttachBMP(var aVG: Agg2D; var aBMP: TBitmap);
        procedure OnSceneResize(Sender: TObject);
        procedure OnScenePaint(Sender: TObject);
      public
        { Public declarations }
      end;

    var
      Form1: TForm1;

    implementation

    {$R *.dfm}

    uses
      Math;

    { TRenderEngine_BMP }

    constructor TRenderEngine_BMP.Create(var aBMP: TBitmap);
    begin
      Self.fBMP := aBMP;
    end;

    procedure TRenderEngine_BMP.DrawEllipse;
    begin
      Self.fBMP.Canvas.ellipse(20, 20, 80, 80);
    end;

    { TRenderEngine_Agg }

    constructor TRenderEngine_Agg.Create(var aVG: Agg2D);
    begin
      Self.fVG := aVG;
    end;

    procedure TRenderEngine_Agg.DrawEllipse;
    begin
      Self.fVG.ellipse(50, 50, 30, 30);
    end;

    { TForm1 }

    procedure TForm1.FormCreate(Sender: TObject);
    begin
      Self.OnResize := {$IFDEF FPC} @ {$ENDIF} OnSceneResize;
      Self.OnPaint := {$IFDEF FPC} @ {$ENDIF} OnScenePaint;

      fBMP := TBitmap.Create;
      fBMP.PixelFormat := pf32bit;
      fBMP.Canvas.Brush.Style := bsSolid;
      fBMP.Canvas.Brush.Color := clBlue;
      fBMP.Width := ClientWidth;
      fBMP.Height := ClientHeight;

      fVG.Construct;
      Self.AttachBMP(fVG, fBMP);

      fEngine_BMP := TRenderEngine_BMP.Create(fBMP);
      fEngine_Agg := TRenderEngine_Agg.Create(fVG);
    end;

    procedure TForm1.AttachBMP(var aVG: Agg2D; var aBMP: TBitmap);
    var
      tmpBuffer: pointer;
      tmpStride: integer;
    begin
      tmpStride := integer(aBMP.ScanLine[1]) - integer(aBMP.ScanLine[0]);

      if tmpStride < 0 then
        tmpBuffer := aBMP.ScanLine[aBMP.Height - 1]
      else
        tmpBuffer := aBMP.ScanLine[0];

      aVG.attach(tmpBuffer, aBMP.Width, aBMP.Height, tmpStride);
    end;

    procedure TForm1.OnScenePaint(Sender: TObject);
    begin
      Self.fBMP.Canvas.FillRect(Self.ClientRect);

    //  Self.fBMP.Canvas.ellipse(20, 20, 80, 80);  // Work
    //  Self.fVG.ellipse(50, 50, 30, 30);          // Work
    //  Self.fEngine_BMP.DrawEllipse;              // Work
      Self.fEngine_Agg.DrawEllipse;                // Do not work

      Self.Canvas.Draw(0, 0, fBMP);
    end;

    procedure TForm1.OnSceneResize(Sender: TObject);
    begin
      fBMP.Width := IfThen(ClientWidth > 0, ClientWidth, 2);
      fBMP.Height := IfThen(ClientHeight > 0, ClientHeight, 2);

      Self.AttachBMP(fVG, fBMP);
    end;

    end.
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如果我删除所有出现的过程参数的var前缀,第二个圆绘图代码也会停止工作,我不太明白.为方便起见,本机如下所示:

    unit Unit1;

    interface

    uses
      agg_2D,
      Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
      Dialogs;

    type
      TRenderEngine_BMP = class;
      TRenderEngine_Agg = class;
      TForm1 = class;

      TRenderEngine_BMP = class
      private
        fBMP: TBitmap;
      public
        constructor Create(aBMP: TBitmap);
        procedure DrawEllipse;
      end;

      TRenderEngine_Agg = class
      private
        fVG: Agg2D;
      public
        constructor Create(aVG: Agg2D);
        procedure DrawEllipse;
      end;

      TForm1 = class(TForm)
        procedure FormCreate(Sender: TObject);
      private
        { Private declarations }

        fBMP: TBitmap;
        fVG: Agg2D;
        fEngine_BMP: TRenderEngine_BMP;
        fEngine_Agg: TRenderEngine_Agg;

        procedure AttachBMP(aVG: Agg2D; aBMP: TBitmap);
        procedure OnSceneResize(Sender: TObject);
        procedure OnScenePaint(Sender: TObject);
      public
        { Public declarations }
      end;

    var
      Form1: TForm1;

    implementation

    {$R *.dfm}

    uses
      Math;

    { TRenderEngine_BMP }

    constructor TRenderEngine_BMP.Create(aBMP: TBitmap);
    begin
      Self.fBMP := aBMP;
    end;

    procedure TRenderEngine_BMP.DrawEllipse;
    begin
      Self.fBMP.Canvas.ellipse(20, 20, 80, 80);
    end;

    { TRenderEngine_Agg }

    constructor TRenderEngine_Agg.Create(aVG: Agg2D);
    begin
      Self.fVG := aVG;
    end;

    procedure TRenderEngine_Agg.DrawEllipse;
    begin
      Self.fVG.ellipse(50, 50, 30, 30);
    end;

    { TForm1 }

    procedure TForm1.FormCreate(Sender: TObject);
    begin
      Self.OnResize := {$IFDEF FPC} @ {$ENDIF} OnSceneResize;
      Self.OnPaint := {$IFDEF FPC} @ {$ENDIF} OnScenePaint;

      fBMP := TBitmap.Create;
      fBMP.PixelFormat := pf32bit;
      fBMP.Canvas.Brush.Style := bsSolid;
      fBMP.Canvas.Brush.Color := clBlue;
      fBMP.Width := ClientWidth;
      fBMP.Height := ClientHeight;

      fVG.Construct;
      Self.AttachBMP(fVG, fBMP);

      fEngine_BMP := TRenderEngine_BMP.Create(fBMP);
      fEngine_Agg := TRenderEngine_Agg.Create(fVG);
    end;

    procedure TForm1.AttachBMP(aVG: Agg2D; aBMP: TBitmap);
    var
      tmpBuffer: pointer;
      tmpStride: integer;
    begin
      tmpStride := integer(aBMP.ScanLine[1]) - integer(aBMP.ScanLine[0]);

      if tmpStride < 0 then
        tmpBuffer := aBMP.ScanLine[aBMP.Height - 1]
      else
        tmpBuffer := aBMP.ScanLine[0];

      aVG.attach(tmpBuffer, aBMP.Width, aBMP.Height, tmpStride);
    end;

    procedure TForm1.OnScenePaint(Sender: TObject);
    begin
      Self.fBMP.Canvas.FillRect(Self.ClientRect);

    //  Self.fBMP.Canvas.ellipse(20, 20, 80, 80);  // Work
    //  Self.fVG.ellipse(50, 50, 30, 30);          // Do not Work
    //  Self.fEngine_BMP.DrawEllipse;              // Work
      Self.fEngine_Agg.DrawEllipse;                // Do not work

      Self.Canvas.Draw(0, 0, fBMP);
    end;

    procedure TForm1.OnSceneResize(Sender: TObject);
    begin
      fBMP.Width := IfThen(ClientWidth > 0, ClientWidth, 2);
      fBMP.Height := IfThen(ClientHeight > 0, ClientHeight, 2);

      Self.AttachBMP(fVG, fBMP);
    end;

    end.
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Dav*_*nan 5

我很难理解你在这里做了什么.我觉得你的基本问题是,Agg2Dobject,所以是值类型.你需要复制它,以便有两个副本而不是一个副本.作者选择使用object而不是类,但这样做需要您对值语义非常警惕,而不是引用TObject后代的语义.

快速黑客得到这个工作是改变fVG: Agg2D;fVG: ^Agg2D;TRenderEngine_Agg.Create变化Self.fVG := aVGSelf.fVG := @aVG.通过该更改,绘制椭圆.

现在,我认为你需要重新考虑你的设计.如果你想在一个渲染类中包装一个Agg2D对象,那就没问题,但是你不能获取Agg2D对象的副本.

以下是我编写代码来处理问题的方法:

TRenderEngine_Agg = class
private
  fVG: Agg2D;
public
  constructor Create;
  procedure AttachBMP(aBMP: TBitmap);
  procedure DrawEllipse;
end;

constructor TRenderEngine_Agg.Create;
begin
  fVG.Construct;
end;

procedure TRenderEngine_Agg.AttachBMP(aBMP: TBitmap);
var
  tmpBuffer: pointer;
  tmpStride: integer;
begin
  tmpStride := integer(aBMP.ScanLine[1]) - integer(aBMP.ScanLine[0]);

  if tmpStride < 0 then
    tmpBuffer := aBMP.ScanLine[aBMP.Height - 1]
  else
    tmpBuffer := aBMP.ScanLine[0];

  fVG.attach(tmpBuffer, aBMP.Width, aBMP.Height, tmpStride);
end;

procedure TRenderEngine_Agg.DrawEllipse;
begin
  Self.fVG.fillColor(30, 50, 20);
  Self.fVG.blendMode(BlendContrast );
  Self.fVG.ellipse(50, 50, 30, 30);
end;

procedure TForm20.OnSceneResize(Sender: TObject);
begin
  fBMP.Width := IfThen(ClientWidth > 0, ClientWidth, 2);
  fBMP.Height := IfThen(ClientHeight > 0, ClientHeight, 2);

  fEngine_Agg.AttachBMP(fBMP);
end;
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我们的想法是将所有内容与Agg2D对象放在一起TRenderEngine_Agg.如果你这样做,那么我认为你会变得金色!

  • 是的,我删除了我的答案.关于"var"的部分是真实的,但无关紧要.关于未初始化的`tmpBuffer`的部分是假的,因此无关紧要.(感谢三个人,我无意中误以为这是一个很好的答案.你帮助我获得了"纪律"徽章.)我对"var"的评论总结如下:当你指定一个时,只使用"var"参数的新值,如"X:= Y",而不是"X.Property:= Y"或"X.Method". (2认同)