AM0*_*447 3 html javascript get unity-game-engine unity-webgl
我想使用 jslib 获取url 参数
像这样的代码
jslib
GetUrl: function(){
var s ="";
var strUrl = window.location.search;
var getSearch = strUrl.split("?");
var getPara = getSearch[1].split("&");
var v1 = getPara[0].split("=");
alert(v1[1]);
return v1[1];
},
});
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C#
[DllImport("__Internal")]
public static extern string GetUrl();
void Start () {
TextShow.text = GetUrl();
}
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当从 jslib 运行警报时,我看到警报中显示正确的字符串,但 UGUI 文本什么也没显示。
为什么会发生这种情况?
string
要从Javascript返回到 Unity,您必须使用_malloc
分配内存,然后将数据从变量writeStringToMemory
复制到新分配的内存中,然后返回该内存。string
v1[1]
GetUrl: function()
{
var s ="";
var strUrl = window.location.search;
var getSearch = strUrl.split("?");
var getPara = getSearch[1].split("&");
var v1 = getPara[0].split("=");
alert(v1[1]);
//Allocate memory space
var buffer = _malloc(lengthBytesUTF8(v1[1]) + 1);
//Copy old data to the new one then return it
writeStringToMemory(v1[1], buffer);
return buffer;
}
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该writeStringToMemory
函数现在似乎已被弃用,但您仍然可以执行相同的操作stringToUTF8
并在其第三个参数中证明字符串的大小。
GetUrl: function()
{
var s ="";
var strUrl = window.location.search;
var getSearch = strUrl.split("?");
var getPara = getSearch[1].split("&");
var v1 = getPara[0].split("=");
alert(v1[1]);
//Get size of the string
var bufferSize = lengthBytesUTF8(v1[1]) + 1;
//Allocate memory space
var buffer = _malloc(bufferSize);
//Copy old data to the new one then return it
stringToUTF8(v1[1], buffer, bufferSize);
return buffer;
}
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