从 UnityWebGL jslib 返回字符串

AM0*_*447 3 html javascript get unity-game-engine unity-webgl

我想使用 jslib 获取url 参数

像这样的代码

jslib

  GetUrl: function(){
  var s ="";
  var strUrl = window.location.search;
  var getSearch = strUrl.split("?");
  var getPara = getSearch[1].split("&");
  var v1 = getPara[0].split("=");
        alert(v1[1]);
   return v1[1];
  },
});
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C#

[DllImport("__Internal")]
public static extern string GetUrl();


void Start () {
    TextShow.text = GetUrl();
}
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当从 jslib 运行警报时,我看到警报中显示正确的字符串,但 UGUI 文本什么也没显示。

为什么会发生这种情况?

Pro*_*mer 5

string要从Javascript返回到 Unity,您必须使用_malloc分配内存,然后将数据从变量writeStringToMemory复制到新分配的内存中,然后返回该内存。stringv1[1]

GetUrl: function()
{
  var s ="";
  var strUrl = window.location.search;
  var getSearch = strUrl.split("?");
  var getPara = getSearch[1].split("&");
  var v1 = getPara[0].split("=");
  alert(v1[1]);


   //Allocate memory space
   var buffer = _malloc(lengthBytesUTF8(v1[1]) + 1);
   //Copy old data to the new one then return it
   writeStringToMemory(v1[1], buffer);
   return buffer;
}
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writeStringToMemory函数现在似乎已被弃用,但您仍然可以执行相同的操作stringToUTF8并在其第三个参数中证明字符串的大小。

GetUrl: function()
{
  var s ="";
  var strUrl = window.location.search;
  var getSearch = strUrl.split("?");
  var getPara = getSearch[1].split("&");
  var v1 = getPara[0].split("=");
  alert(v1[1]);


   //Get size of the string
   var bufferSize = lengthBytesUTF8(v1[1]) + 1;
   //Allocate memory space
   var buffer = _malloc(bufferSize);
   //Copy old data to the new one then return it
   stringToUTF8(v1[1], buffer, bufferSize);
   return buffer;
}
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