dei*_*331 0 c# object spawn unity-game-engine
我试图在Y轴上逐个产生+0.6空间的对象.对象应该是0.6,1.2,1.8,2.4,3等,而它看起来像0.6,1.8,3.6,6,9等.我不知道发生了什么,所以我希望你能帮助我,这是一个代码:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Spawner : MonoBehaviour {
public GameObject cubeOne, cubeDouble, cubeTriple, cubeQuattro, cubeOneShort, cubeDoubleShort, cubeTripleShort, cubeQuattroShort, sphereOne, sphereDouble, sphereTriple, sphereQuattro, sphereOneShort, sphereDoubleShort, sphereTripleShort, sphereQuattroShort;
int whatToSpawn;
float position;
int yRotation;
void Update () {
whatToSpawn = Random.Range(1, 5);
position += 0.6f;
Vector3 newPosition = transform.position;
newPosition.y += position;
switch (whatToSpawn)
{
case 1:
Instantiate(cubeOne, transform.position = newPosition, transform.rotation * Quaternion.Euler(90, 0, 0));
Debug.Log(position);
break;
case 2:
Instantiate(cubeDouble, transform.position = newPosition, transform.rotation * Quaternion.Euler(90, 0, 0));
Debug.Log(position);
break;
case 3:
Instantiate(cubeTriple, transform.position = newPosition, transform.rotation * Quaternion.Euler(90, 0, 0));
Debug.Log(position);
break;
case 4:
Instantiate(cubeQuattro, transform.position = newPosition, transform.rotation * Quaternion.Euler(90, 0, 0));
Debug.Log(position);
break;
}
}
}
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谢谢你的回答.
假设您正在尝试使用Instantiate重载public static Object Instantiate(Object original, Vector3 position, Quaternion rotation);.
Instantiate中的代码正在移动spawner的transform.position.将实例化代码更改为:
Instantiate(cubeOne, newPosition, transform.rotation * Quaternion.Euler(90, 0, 0));
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