我想在运行程序时自动解决迷宫问题.
我的迷宫在开始时就像这样.
1 0 0 0
0 0 1 0
0 1 1 0
0 1 1 0
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最后它应该是这样的:
0 1 1 1
1 1 0 1
1 0 0 1
1 0 0 1
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我有一个3维数组(行,列和侧).
侧面可以在(0),右(1),上(2)和左(3)之下.如果我有墙,我会检查每个单元格.如果是的话,我在那个单元格中放了一个.
mazeTab[0, 0, 0] = 0;
mazeTab[0, 0, 1] = 1;
mazeTab[0, 0, 2] = 1;
mazeTab[0, 0, 3] = 1;
mazeTab[1, 0, 0] = 0;
mazeTab[1, 0, 1] = 0;
mazeTab[1, 0, 2] = 1;
mazeTab[1, 0, 3] = 1;
mazeTab[2, 0, 0] = 0;
mazeTab[2, 0, 1] = 0;
mazeTab[2, 0, 2] = 1;
mazeTab[2, 0, 3] = 0;
mazeTab[3, 0, 0] = 0;
mazeTab[3, 0, 1] = 1;
mazeTab[3, 0, 2] = 1;
mazeTab[3, 0, 3] = 0;
//=================================
mazeTab[0, 1, 0] = 0;
mazeTab[0, 1, 1] = 0;
mazeTab[0, 1, 2] = 1;
mazeTab[0, 1, 3] = 1;
mazeTab[1, 1, 0] = 1;
mazeTab[1, 1, 1] = 1;
mazeTab[1, 1, 2] = 0;
mazeTab[1, 1, 3] = 0;
mazeTab[2, 1, 0] = 1;
mazeTab[2, 1, 1] = 1;
mazeTab[2, 1, 2] = 1;
mazeTab[2, 1, 3] = 1;
mazeTab[3, 1, 0] = 0;
mazeTab[3, 1, 1] = 1;
mazeTab[3, 1, 2] = 0;
mazeTab[3, 1, 3] = 1;
//===================================
mazeTab[0, 2, 0] = 0;
mazeTab[0, 2, 1] = 1;
mazeTab[0, 2, 2] = 0;
mazeTab[0, 2, 3] = 1;
mazeTab[1, 2, 0] = 1;
mazeTab[1, 2, 1] = 1;
mazeTab[1, 2, 2] = 1;
mazeTab[1, 2, 3] = 1;
mazeTab[2, 2, 0] = 1;
mazeTab[2, 2, 1] = 1;
mazeTab[2, 2, 2] = 1;
mazeTab[2, 2, 3] = 1;
mazeTab[3, 2, 0] = 0;
mazeTab[3, 2, 1] = 1;
mazeTab[3, 2, 2] = 0;
mazeTab[3, 2, 3] = 1;
//===================================
mazeTab[0, 3, 0] = 1;
mazeTab[0, 3, 1] = 1;
mazeTab[0, 3, 2] = 0;
mazeTab[0, 3, 3] = 1;
mazeTab[1, 3, 0] = 1;
mazeTab[1, 3, 1] = 1;
mazeTab[1, 3, 2] = 1;
mazeTab[1, 3, 3] = 1;
mazeTab[2, 3, 0] = 1;
mazeTab[2, 3, 1] = 1;
mazeTab[2, 3, 2] = 1;
mazeTab[2, 3, 3] = 1;
mazeTab[3, 3, 0] = 0;
mazeTab[3, 3, 1] = 1;
mazeTab[3, 3, 2] = 0;
mazeTab[3, 3, 3] = 1;
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然后我用一种方法来解决整个迷宫,但我很确定有些问题.当我使用它时,我检查下一个单元格,例如:如果我有一个0并且我可以进入上面,我检查上面的单元格是否也可以进入下面的单元格,以验证我们没有一个墙那里.
int solvemaze(int horizontal, int vertical,int cote)
{
//horizontalestination is the last cell(maze[taille-1][taille-1])
if ((horizontal == taille - 1) && (vertical == taille - 1))
{
solution[horizontal,vertical] = 1;
return 1;
}
if (horizontal >= 0 && vertical >= 0 && horizontal < taille && vertical < taille && solution[horizontal,vertical] == 0)
{
printsolution();
//if safe to visit then visit the cell
solution[horizontal,vertical] = 1;
//under
if (mazeTab[horizontal,vertical,cote]==0)
return solvemaze(horizontal,vertical+1,(cote+1)%4);
cote = (cote + 1) % 4;
//right
if (mazeTab[horizontal, vertical, 1] == 0)
return solvemaze(horizontal+1, vertical, (cote + 1)% 4);
cote = (cote + 1) % 4;
//up
if (mazeTab[horizontal, vertical, 2] == 0)
return solvemaze(horizontal, vertical -1, (cote + 1) % 4);
cote = (cote + 1) % 4;
//left
if (mazeTab[horizontal, vertical, 3] == 0)
return solvemaze(horizontal -1, vertical, (cote + 1) % 4);
cote = (cote + 1) % 4;
//backtracking
solution[horizontal,vertical] = 0;
return 1;
}
return 1;
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只是提醒你,如果你可以去一个特定的细胞,那么它就是1.所以解决迷宫的路径是1.
最后,我在0,3,0单元格开始迷宫,就是这个:
1 0 0 0
0 0 1 0
0 1 1 0
**0** 1 1 0
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当我跑步时,这就是我所得到的:
0 1 1 1
1 1 0 0
1 0 0 0
0 0 0 0
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以下0应该已经输入1 ..
0 1 1 1
1 1 0 **0**
1 0 0 **0**
**0** 0 0 **0**
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你们能帮我找到错误吗?
感谢@HHLV,我已经找到了解决这个问题的方法。
所以我的方法solvemaze看起来像这样:
int solvemaze(int horizontal, int vertical, int cote)
{
if ((horizontal == taille - 1) && (vertical == taille - 1))
{
solution[vertical, horizontal] = 1;
return 1;
}
if (horizontal >= 0 && vertical >= 0 && horizontal < taille && vertical < taille && solution[vertical, horizontal] == 0)
{
printsolution();
//if safe to visit then visit the cell
solution[vertical, horizontal] = 1;
for (int i = 0; i < 3; i++)
{
if (mazeTab[horizontal, vertical, cote] == 0)
{
if (cote == 0 && solvemaze(horizontal, vertical + 1, (cote + 3) % 4) == 1)
{
return 1;
}
else if (cote == 1 && solvemaze(horizontal + 1, vertical, (cote + 3) % 4) == 1)
{
return 1;
}
else if (cote == 2 && solvemaze(horizontal, vertical - 1, (cote + 3) % 4) == 1)
{
return 1;
}
else if (cote == 3 && solvemaze(horizontal - 1, vertical, (cote + 3) % 4) == 1)
{
return 1;
}
}
cote = (cote + 1) % 4;
}
//backtracking
solution[vertical, horizontal] = 0;
return 0;
}
return 0;
}
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并知道它有效,谢谢!
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