Ork*_*kan 0 c# ip ip-address unity-game-engine
如何在Unity 2018.2+中为Android设备开发的程序中获取C#的IP地址?
似乎Network.player.ipAddress现在已经弃用了,所以我正在寻找一种新的方式.
Network.player.ipAddress由于它基于旧的过时的Unity网络系统,因此已被弃用.
如果您使用的是Unity的新uNet网络系统,则可以使用NetworkManager.networkAddress;
string IP = NetworkManager.singleton.networkAddress;
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如果您使用的是原始网络协议和TCP/UDP等API,则必须使用NetworkInterfaceAPI来查找IP地址.IPManager我在台式机和移动设备上使用哪种方式对我有用:
IPv4:
string ipv4 = IPManager.GetIP(ADDRESSFAM.IPv4);
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IPv6:
string ipv6 = IPManager.GetIP(ADDRESSFAM.IPv6);
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本IPManager类:
using System.Net;
using System.Net.NetworkInformation;
using System.Net.Sockets;
public class IPManager
{
public static string GetIP(ADDRESSFAM Addfam)
{
//Return null if ADDRESSFAM is Ipv6 but Os does not support it
if (Addfam == ADDRESSFAM.IPv6 && !Socket.OSSupportsIPv6)
{
return null;
}
string output = "";
foreach (NetworkInterface item in NetworkInterface.GetAllNetworkInterfaces())
{
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
NetworkInterfaceType _type1 = NetworkInterfaceType.Wireless80211;
NetworkInterfaceType _type2 = NetworkInterfaceType.Ethernet;
if ((item.NetworkInterfaceType == _type1 || item.NetworkInterfaceType == _type2) && item.OperationalStatus == OperationalStatus.Up)
#endif
{
foreach (UnicastIPAddressInformation ip in item.GetIPProperties().UnicastAddresses)
{
//IPv4
if (Addfam == ADDRESSFAM.IPv4)
{
if (ip.Address.AddressFamily == AddressFamily.InterNetwork)
{
output = ip.Address.ToString();
}
}
//IPv6
else if (Addfam == ADDRESSFAM.IPv6)
{
if (ip.Address.AddressFamily == AddressFamily.InterNetworkV6)
{
output = ip.Address.ToString();
}
}
}
}
}
return output;
}
}
public enum ADDRESSFAM
{
IPv4, IPv6
}
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