JavaFX 创建窗格的小型实时预览

Kon*_*aid 3 java javafx preview

我有一个项目,我有两个窗口,基本上你可以在演示模式下将它与 powerpoint 进行比较。在我的一个窗口中,我希望在整个第二个窗口中显示的内容的一角显示一个小预览。如果有节点的复制方法,我想我可以设法实现它,但我找不到任何方法。

为了更好地理解,我尝试将我的问题形象化。

我的设置应该如何

Sla*_*law 6

您总是可以连续拍摄对方StageScene(或任意的Node)快照并将它们显示在您的“实时图像”区域中。下面是一个例子:

主程序

import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Scene;
import javafx.stage.Stage;

public class Main extends Application {

  @Override
  public void start(Stage primaryStage) throws Exception {
    FXMLLoader loader = new FXMLLoader(getClass().getResource("Main.fxml"));
    Scene scene = new Scene(loader.load());
    primaryStage.setScene(scene);
    primaryStage.setTitle("Main Window");
    primaryStage.setResizable(false);
    primaryStage.show();
    ((MainController) loader.getController()).displayOtherWindow();
  }

}
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主控制器.java

import java.io.IOException;
import javafx.animation.AnimationTimer;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.scene.Scene;
import javafx.scene.image.ImageView;
import javafx.stage.Stage;

public class MainController {

  @FXML
  private ImageView imageView;
  private AnimationTimer imageTimer;

  public void displayOtherWindow() throws IOException {
    FXMLLoader loader = new FXMLLoader(getClass().getResource("Other.fxml"));
    Scene scene = new Scene(loader.load(), 500, 300);

    Stage stage = new Stage();
    stage.setScene(scene);
    stage.setTitle("Other Window");
    stage.setResizable(false);
    stage.show();

    ((OtherController) loader.getController()).startAnimation();

    imageTimer = new ScreenshotsAnimationTimer(scene);
    imageTimer.start();
  }

  private class ScreenshotsAnimationTimer extends AnimationTimer {

    private final Scene scene;

    private ScreenshotsAnimationTimer(Scene scene) {
      this.scene = scene;
    }

    @Override
    public void handle(long now) {
      imageView.setImage(scene.snapshot(null));
    }

  }
}
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主文件

import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Scene;
import javafx.stage.Stage;

public class Main extends Application {

  @Override
  public void start(Stage primaryStage) throws Exception {
    FXMLLoader loader = new FXMLLoader(getClass().getResource("Main.fxml"));
    Scene scene = new Scene(loader.load());
    primaryStage.setScene(scene);
    primaryStage.setTitle("Main Window");
    primaryStage.setResizable(false);
    primaryStage.show();
    ((MainController) loader.getController()).displayOtherWindow();
  }

}
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其他控制器.java

import javafx.animation.Animation;
import javafx.animation.SequentialTransition;
import javafx.animation.TranslateTransition;
import javafx.fxml.FXML;
import javafx.scene.shape.Rectangle;
import javafx.util.Duration;

public class OtherController {

  @FXML
  private Rectangle rect;

  public void startAnimation() {
    SequentialTransition transition = new SequentialTransition(
        createTransition(500 - rect.getWidth(), 0),
        createTransition(500 - rect.getWidth(), 300 - rect.getHeight()),
        createTransition(0, 300 - rect.getHeight()),
        createTransition(0, 0)
    );
    transition.setCycleCount(Animation.INDEFINITE);
    transition.play();
  }

  private TranslateTransition createTransition(double x, double y) {
    TranslateTransition tt = new TranslateTransition(Duration.seconds(1), rect);
    tt.setToX(x);
    tt.setToY(y);
    return tt;
  }

}
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其他.fxml

import java.io.IOException;
import javafx.animation.AnimationTimer;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.scene.Scene;
import javafx.scene.image.ImageView;
import javafx.stage.Stage;

public class MainController {

  @FXML
  private ImageView imageView;
  private AnimationTimer imageTimer;

  public void displayOtherWindow() throws IOException {
    FXMLLoader loader = new FXMLLoader(getClass().getResource("Other.fxml"));
    Scene scene = new Scene(loader.load(), 500, 300);

    Stage stage = new Stage();
    stage.setScene(scene);
    stage.setTitle("Other Window");
    stage.setResizable(false);
    stage.show();

    ((OtherController) loader.getController()).startAnimation();

    imageTimer = new ScreenshotsAnimationTimer(scene);
    imageTimer.start();
  }

  private class ScreenshotsAnimationTimer extends AnimationTimer {

    private final Scene scene;

    private ScreenshotsAnimationTimer(Scene scene) {
      this.scene = scene;
    }

    @Override
    public void handle(long now) {
      imageView.setImage(scene.snapshot(null));
    }

  }
}
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结果图片

在此处输入图片说明


我确实注意到在尝试移动时有些口吃Window。更复杂的应用程序也可能会导致一些延迟。换句话说,您应该针对应用程序的性能进行调整。例如,你真的需要帧截图吗?也许您可以每隔一帧或每n帧截取一次屏幕截图。另一种可能的优化是对WritableImage快照使用相同的(仅在Scene的尺寸发生变化时创建新图像)。

另请注意,在我的示例中,我使用了很多硬编码值。您将希望针对实际应用程序更改它。