Kon*_*aid 3 java javafx preview
我有一个项目,我有两个窗口,基本上你可以在演示模式下将它与 powerpoint 进行比较。在我的一个窗口中,我希望在整个第二个窗口中显示的内容的一角显示一个小预览。如果有节点的复制方法,我想我可以设法实现它,但我找不到任何方法。
为了更好地理解,我尝试将我的问题形象化。
您总是可以连续拍摄对方Stage的Scene(或任意的Node)快照并将它们显示在您的“实时图像”区域中。下面是一个例子:
主程序
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Scene;
import javafx.stage.Stage;
public class Main extends Application {
@Override
public void start(Stage primaryStage) throws Exception {
FXMLLoader loader = new FXMLLoader(getClass().getResource("Main.fxml"));
Scene scene = new Scene(loader.load());
primaryStage.setScene(scene);
primaryStage.setTitle("Main Window");
primaryStage.setResizable(false);
primaryStage.show();
((MainController) loader.getController()).displayOtherWindow();
}
}
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主控制器.java
import java.io.IOException;
import javafx.animation.AnimationTimer;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.scene.Scene;
import javafx.scene.image.ImageView;
import javafx.stage.Stage;
public class MainController {
@FXML
private ImageView imageView;
private AnimationTimer imageTimer;
public void displayOtherWindow() throws IOException {
FXMLLoader loader = new FXMLLoader(getClass().getResource("Other.fxml"));
Scene scene = new Scene(loader.load(), 500, 300);
Stage stage = new Stage();
stage.setScene(scene);
stage.setTitle("Other Window");
stage.setResizable(false);
stage.show();
((OtherController) loader.getController()).startAnimation();
imageTimer = new ScreenshotsAnimationTimer(scene);
imageTimer.start();
}
private class ScreenshotsAnimationTimer extends AnimationTimer {
private final Scene scene;
private ScreenshotsAnimationTimer(Scene scene) {
this.scene = scene;
}
@Override
public void handle(long now) {
imageView.setImage(scene.snapshot(null));
}
}
}
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主文件
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Scene;
import javafx.stage.Stage;
public class Main extends Application {
@Override
public void start(Stage primaryStage) throws Exception {
FXMLLoader loader = new FXMLLoader(getClass().getResource("Main.fxml"));
Scene scene = new Scene(loader.load());
primaryStage.setScene(scene);
primaryStage.setTitle("Main Window");
primaryStage.setResizable(false);
primaryStage.show();
((MainController) loader.getController()).displayOtherWindow();
}
}
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其他控制器.java
import javafx.animation.Animation;
import javafx.animation.SequentialTransition;
import javafx.animation.TranslateTransition;
import javafx.fxml.FXML;
import javafx.scene.shape.Rectangle;
import javafx.util.Duration;
public class OtherController {
@FXML
private Rectangle rect;
public void startAnimation() {
SequentialTransition transition = new SequentialTransition(
createTransition(500 - rect.getWidth(), 0),
createTransition(500 - rect.getWidth(), 300 - rect.getHeight()),
createTransition(0, 300 - rect.getHeight()),
createTransition(0, 0)
);
transition.setCycleCount(Animation.INDEFINITE);
transition.play();
}
private TranslateTransition createTransition(double x, double y) {
TranslateTransition tt = new TranslateTransition(Duration.seconds(1), rect);
tt.setToX(x);
tt.setToY(y);
return tt;
}
}
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其他.fxml
import java.io.IOException;
import javafx.animation.AnimationTimer;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.scene.Scene;
import javafx.scene.image.ImageView;
import javafx.stage.Stage;
public class MainController {
@FXML
private ImageView imageView;
private AnimationTimer imageTimer;
public void displayOtherWindow() throws IOException {
FXMLLoader loader = new FXMLLoader(getClass().getResource("Other.fxml"));
Scene scene = new Scene(loader.load(), 500, 300);
Stage stage = new Stage();
stage.setScene(scene);
stage.setTitle("Other Window");
stage.setResizable(false);
stage.show();
((OtherController) loader.getController()).startAnimation();
imageTimer = new ScreenshotsAnimationTimer(scene);
imageTimer.start();
}
private class ScreenshotsAnimationTimer extends AnimationTimer {
private final Scene scene;
private ScreenshotsAnimationTimer(Scene scene) {
this.scene = scene;
}
@Override
public void handle(long now) {
imageView.setImage(scene.snapshot(null));
}
}
}
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结果图片

我确实注意到在尝试移动时有些口吃Window。更复杂的应用程序也可能会导致一些延迟。换句话说,您应该针对应用程序的性能进行调整。例如,你真的需要每帧截图吗?也许您可以每隔一帧或每n帧截取一次屏幕截图。另一种可能的优化是对WritableImage快照使用相同的(仅在Scene的尺寸发生变化时创建新图像)。
另请注意,在我的示例中,我使用了很多硬编码值。您将希望针对实际应用程序更改它。