WindowManager 不允许通过触摸

Xar*_*mer 8 android ontouchlistener android-windowmanager

我已经使用 WindowManager 绘制了一个叠加层。它的宽度和高度WindowManager.LayoutParams.MATCH_PARENT具有透明背景。

我的视图必须匹配父级和处理圆触摸侦听器并将其余触摸传递到下面的屏幕

我有两个小circle in left and right corner。我让它们在屏幕上可拖动,效果很好。但是当我点击可见的主屏幕按钮时。WindowManager 不允许可见项目可点击。

        int LAYOUT_FLAG = Build.VERSION.SDK_INT >= Build.VERSION_CODES.O ? WindowManager.
                LayoutParams.TYPE_APPLICATION_OVERLAY : WindowManager.LayoutParams.TYPE_PHONE;

        final WindowManager.LayoutParams params = new WindowManager.LayoutParams(
                WindowManager.LayoutParams.MATCH_PARENT,//changed it to full
                WindowManager.LayoutParams.MATCH_PARENT,
                LAYOUT_FLAG,

                WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE | WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL
                |WindowManager.LayoutParams.FLAG_WATCH_OUTSIDE_TOUCH,
                ///| WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE, this flag can make it in touchable.
                ///WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN
                PixelFormat.TRANSLUCENT);

        mFloatingView = LayoutInflater.from(this).inflate(R.layout.item_circle_dragging, null);

        mFloatingView.setOnTouchListener(new View.OnTouchListener() {
            @Override
            public boolean onTouch(View view, MotionEvent motionEvent) {
                return false;
            }
        });
        //Add the view to the window
        mWindowManager = (WindowManager) getSystemService(WINDOW_SERVICE);
        mWindowManager.addView(mFloatingView,params);
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item_circle_dragging.xm

<?xml version="1.0" encoding="utf-8"?>
<customviewpracticing.CircleDraggingView xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent">

</customviewpracticing.CircleDraggingView>
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CircleDragginView onTouchEvent

@Override
public boolean onTouchEvent(MotionEvent event) {

   switch (event.getAction()) {
      case MotionEvent.ACTION_DOWN:
          if(isPointInside(event.getRawX(),event.getRawY()))
            isAllowedToDrag = true;
          Log.d(TAG, "ACTION_DOWN:getRawX= " + event.getRawX() + " getRawY= " + event.getRawY() + " getX= "
                + event.getX() + " getY= " + event.getY());
          break;
        ///return true;
      case MotionEvent.ACTION_MOVE:
          Log.d(TAG, "ACTION_MOVE:getRawX= " + event.getRawX() + " getRawY= " + event.getRawY() + " getX= "
                + event.getX() + " getY= " + event.getY());
          if(isAllowedToDrag){
            center_circle_X = event.getRawX() ;
            center_circle_Y = event.getRawY();
            }/*this.animate().x(event.getRawX()).y(event.getRawY())
                    .setDuration(50).start();*/
          break;
      case MotionEvent.ACTION_UP:
         if(isAllowedToDrag)
            isAllowedToDrag = false;
         break;
      default:
        return true;//I changed it
   }
    // Force a view to draw again
    ///postInvalidate();
    invalidate();
    return true;
}
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还尝试在of和 main mFloatingView (Root View) 中返回 falseonTouchEventCircleDraggingView

Fur*_*kul 1

恐怕您不能在同一个视图上执行此操作,因为触摸事件要么进入您的视图,要么不进入您的视图。无论您是否使用拦截、返回 false 等...它们都取决于事件是否实际到达您的视图,即使如此,返回 false 也不会将事件传递到下面的屏幕,因为它们是不同的进程。在您的情况下,该事件不会到达您的窗口,这意味着您根本无法处理该事件。

我不完全确定父母做了什么,我相信您在触摸圆形视图后尝试通过拖动操作或某种方式将其移动到此处。因此,我将给出一个示例方法来说明如何做到这一点。

可以在您创建的布局参数中指定在左右角添加视图。例如,左上角看起来像这样:

params.x = 0;
paramx.y = 0;
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右上角看起来像这样:

WindowManager manager = (WindowManager) getSystemService(Context.WINDOW_SERVICE);

Point size = new Point();

// Get the screen dimensions here
manager.getDefaultDisplay().getSize(point);
int screenWidth = point.x;

// Assuming your view has a 40 dp width and height,
// calculate its pixel variant
int circleWidth = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DP, 40, getResources().getDisplayMetrics());

// Target the top-right corner of the screen.
params.x = screenWidth - circleWidth;

// Y coordinate would be 0.
params.y = 0;
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视图参数如下所示:

// Assuming your view has a 40 dp width and height,
// calculate its pixel variant
int circleSize = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DP, 40, getResources().getDisplayMetrics());

WindowManager.LayoutParams params = new WindowManager.LayoutParams(circleSize /* width */, 
circleSize /* height */,
 0 /* x */,
 0 /* y */,
WindowManager.LayoutParams.TYPE_APPLICATION_OVERLAY /* windowType */,
 WindowManager.LayoutParams.FLAG_WATCH_OUTSIDE_TOUCH /* outsideTouch */,
 PixelFormat.TRANSLUCENT /* format */);
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之后,移动视图实际上需要更改布局参数并更新视图布局。在你的onTouchEvent你可以做这样的事情:

// Assuming you know the new x and y values of the view, you can
// update the layout params of the view like this:
((WindowManager.LayoutParams) getLayoutParams()).x = targetX;
((WindowManager.LayoutParams) getLayoutParams()).y = targetY;

// To update the view, you need to either call requestLayout() or
// do it from window manager directly.

// If the first way doesn't work, 2nd will work.

// First way:
requestLayout();

// Second way:

// This will get the same window manager the service has.
WindowManager manager = (WindowManager) getContext().getSystemService(Context.WINDOW_SERVICE);

// Update the view layout afterwards.
manager.updateViewLayout(this, getLayoutParams());
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这样,您就可以通过触摸事件移动视图。

需要注意的几点:

  1. 如果您可以捕获 ,onTouchEvent您就知道您已经触摸了圆圈,因此您不需要使用原始值来执行坐标检查(我指的是isPointInside()函数)来执行坐标检查。从所有事件返回 true 将帮助您接收所有事件,但这不是必要的。无论如何,您可能知道生命周期是如何工作的。
  2. 每个圆圈必须作为根添加到窗口管理器中,WindowManager.addView()以便触摸不会相互干扰,并且触摸不在圆圈中的点会将事件传递到下面的屏幕。

这将是您的要求的开始,我认为您可以满足您的需求。