Ben*_*mil 2 c# unity-game-engine
首先,我在视觉工作室中遇到了错误.所以我点击了包含错误的行并选择修复它以将visual studio目标更改为csharp 6
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
public class PrefabReplace : EditorWindow
{
[SerializeField] private GameObject prefab;
[MenuItem("Tools/Prefab Replace")]
static void CreateReplaceWithPrefab()
{
EditorWindow.GetWindow<PrefabReplace>();
}
private void OnGUI()
{
prefab = (GameObject)EditorGUILayout.ObjectField("Prefab", prefab, typeof(GameObject), false);
if (GUILayout.Button("Replace"))
{
var selection = Selection.gameObjects.ToList();
if (prefab != null && selection.Count > 0)
{
for (var i = selection.Count - 1; i >= 0; --i)
{
var selected = selection[i];
var prefabType = PrefabUtility.GetPrefabType(prefab);
GameObject newObject;
if (prefabType == PrefabType.Prefab)
{
newObject = (GameObject)PrefabUtility.InstantiatePrefab(prefab);
}
else
{
newObject = Instantiate(prefab);
newObject.name = prefab.name;
}
if (newObject == null)
{
Debug.LogError("Error instantiating prefab");
break;
}
Undo.RegisterCreatedObjectUndo(newObject, "Replace With Prefabs");
newObject.transform.parent = selected.transform.parent;
newObject.transform.localPosition = selected.transform.localPosition;
newObject.transform.localRotation = selected.transform.localRotation;
newObject.transform.localScale = selected.transform.localScale;
newObject.transform.SetSiblingIndex(selected.transform.GetSiblingIndex());
Undo.DestroyObjectImmediate(selected);
}
}
}
if (GUILayout.Button("Copy settings"))
{
var selection = Selection.gameObjects.ToList();
for (int i = selection.Count - 1; i >= 0; --i)
{
var selected = selection[i].transform;
string toWrite = $"{selected.parent}:{selected.localPosition}:{selected.localRotation}:{selected.localScale}";
WriteDataToFile(toWrite);
}
}
GUI.enabled = false;
EditorGUILayout.LabelField("Selection count: " + Selection.objects.Length);
}
private void OnInspectorUpdate()
{
Repaint();
}
private void WriteDataToFile(string line)
{
string path = "Assets/Resources/test.txt";
string[] text = new string[4];
if (File.Exists(path))
{
text = File.ReadAllLines(path);
if (!text.Contains(line))
File.AppendAllText(path, line);
}
}
}
Run Code Online (Sandbox Code Playgroud)
错误发生在visual studio的这一行:
string toWrite = $"{selected.parent}:{selected.localPosition}:{selected.localRotation}:{selected.localScale}";
WriteDataToFile(toWrite);
Run Code Online (Sandbox Code Playgroud)
现在错误已从视觉工作室消失,我可以毫无问题地构建它,但在统一编辑器中,控制台中仍然存在异常并单击"清除"按钮而不删除它:
您必须在编辑器中启用.NET 4.x才能使用插值字符串.特征.
转到编辑 - > 项目设置 - >播放器 - > 其他设置 - > 配置 - > 脚本运行时版本 - > .NET 4.x等效.
归档时间: |
|
查看次数: |
2197 次 |
最近记录: |