颤振-闪烁按钮

Not*_*ros 3 timer dart flutter

我需要呼叫用户注意按钮。我想到的第一个想法是添加一个眨眼动画。我真的不知道该怎么做,但是我尝试通过以下代码使其工作:

Timer timer = new Timer(new Duration(seconds: 1), () {
  //basic logic to change the color variable here
  setState(() {});
});
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这很简单,每秒都会setState调用一次,然后再次创建小部件。

但这不起作用,计时器仅被调用一次。而且,除此之外,调用setStateTimer看来我错了。

有更好的方法吗?

nit*_*k72 10

你也可以用这种方法做到这一点。我的逻辑有点不同,我使用替代动画。一旦动画向前完成,我就会向后退。

哪个对视力好

IE:

向前 -> 向后

向后 -> 向前

等等

import 'package:flutter/material.dart';
import 'package:flutter/animation.dart';

void main() => runApp(new MyApp());

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return new MaterialApp(
      title: 'Wordpress App',
      theme: new ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: new BlinkAnimation(),
    );
  }
}

class BlinkAnimation extends StatefulWidget {
  @override
  _BlinkAnimationState createState() => _BlinkAnimationState();
}

class _BlinkAnimationState extends State<BlinkAnimation>
    with SingleTickerProviderStateMixin {
  Animation<Color> animation;
  AnimationController controller;

  initState() {
    super.initState();
    controller = AnimationController(
        duration: const Duration(milliseconds: 500), vsync: this);
    final CurvedAnimation curve =
        CurvedAnimation(parent: controller, curve: Curves.linear);
    animation =
        ColorTween(begin: Colors.white, end: Colors.blue).animate(curve);
    animation.addStatusListener((status) {
      if (status == AnimationStatus.completed) {
        controller.reverse();
      } else if (status == AnimationStatus.dismissed) {
        controller.forward();
      }
      setState(() {});
    });
    controller.forward();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: new Text('Blink Animation'),
      ),
      body: new Center(
        child: AnimatedBuilder(
          animation: animation,
          builder: (BuildContext context, Widget child) {
            return new Container(
              child: new RaisedButton(
                color: animation.value,
                onPressed: () {
                  controller.forward();
                },
                child: Text('Blink Animation'),
              ),
            );
          },
        ),
      ),
    );
  }

  dispose() {
    controller.dispose();
    super.dispose();
  }
}
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  • 请在您的答案中添加 gif。与设计问题相关的答案应包含 gif 和屏幕截图。 (2认同)

die*_*per 9

您可以使用AnimationControllerOpacity小部件轻松实现此目的,这里有代码:

  class MyBlinkingButton extends StatefulWidget {
    @override
    _MyBlinkingButtonState createState() => _MyBlinkingButtonState();
  }

  class _MyBlinkingButtonState extends State<MyBlinkingButton>
      with SingleTickerProviderStateMixin {
    AnimationController _animationController;

    @override
    void initState() {
      _animationController =
          new AnimationController(vsync: this, duration: Duration(seconds: 1));
      _animationController.repeat();
      super.initState();
    }

    @override
    Widget build(BuildContext context) {
      return FadeTransition(
        opacity: _animationController,
        child: MaterialButton(
          onPressed: () => null,
          child: Text("Text button"),
          color: Colors.green,
        ),
      );
    }

    @override
    void dispose() {
      _animationController.dispose();
      super.dispose();
    }
  }
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用法:

  return new MaterialApp(
          title: 'Flutter Demo',
          theme: new ThemeData(
            primarySwatch: Colors.blue,
          ),
          home: Material(child: Center(child: MyBlinkingButton())));
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工作样本gif

  • 馊主意。使用 `AnimatedWidget` 或 `AnimatedBuilder` 而不是执行这样的 `setState` 调用 (2认同)
  • 使用 _animationController.repeat(reverse: true); 可以获得更好的效果 (2认同)