我刚刚开始使用Python创建自己的计算机游戏.这是第3章的示例代码:
1 # This is a Guess the Number game.
2 import random
3
4 guessesTaken = 0
5
6 print('Hello! What is your name?')
7 myName = input()
8
9 number = random.randint(1, 20)
10 print('Well, ' + myName + ', I am thinking of a number between 1 and 20.')
11
12 for guessesTaken in range(6):
13 print('Take a guess.') # Four spaces in front of "print"
14 guess = input()
15 guess = int(guess)
16
17 if guess < number:
18 print('Your guess is too low.') # Eight spaces in front of "print"
19
20 if guess > number:
21 print('Your guess is too high.')
22
23 if guess == number:
24 break
25
26 if guess == number:
27 guessesTaken = str(guessesTaken + 1)
28 print('Good job, ' + myName + '! You guessed my number in ' + guessesTaken + ' guesses!')
29
30 if guess != number:
31 number = str(number)
32 print('Nope. The number I was thinking of was ' + number + '.')
Run Code Online (Sandbox Code Playgroud)
为什么guessesTaken在开始时声明变量显然可以在Python中随时声明?
我已经尝试了它完全没有那条线,也已经改为guessesTaken0以外的数字.在这两种情况下,它似乎工作完全相同,因为range功能似乎管理guessesTaken.
该书指出:
第4行创建了一个名为的新变量
guessesTaken:Run Code Online (Sandbox Code Playgroud)4. guessesTaken = 0您将存储玩家在此变量中所做的猜测次数.由于玩家此时尚未在程序中进行任何猜测,因此请在
0此处存储整数.
这并不能证明这条线的存在是合理的.
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