如何检查UNC路径是否可用?我有一个问题,如果共享不可用,检查大约需要半分钟:
var fi = new DirectoryInfo(@"\\hostname\samba-sharename\directory");
if (fi.Exists)
//...
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有没有更快的方法来检查文件夹是否可用?我正在使用Windows XP和C#.
Pat*_*Pat 22
这是如何快速和脏的方式检查 - 运行Windows net use命令并解析具有感兴趣的网络路径(例如\\vault2)和的线路的输出OK.这是输出的一个例子:
C:\>net use
New connections will be remembered.
Status Local Remote Network
-------------------------------------------------------------------------------
OK O: \\smarty\Data Microsoft Windows Network
Disconnected P: \\dummy\Data Microsoft Windows Network
OK \\vault2\vault2 Microsoft Windows Network
The command completed successfully.
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这不是一个非常非常简单的解决方案,但它非常快,有时候更重要:-).
这里是代码(LINQPad告诉我它只需要150ms,所以这很好)
void Main()
{
bool available = QuickBestGuessAboutAccessibilityOfNetworkPath(@"\\vault2\vault2\dir1\dir2");
Console.WriteLine(available);
}
public static bool QuickBestGuessAboutAccessibilityOfNetworkPath(string path)
{
if (string.IsNullOrEmpty(path)) return false;
string pathRoot = Path.GetPathRoot(path);
if (string.IsNullOrEmpty(pathRoot)) return false;
ProcessStartInfo pinfo = new ProcessStartInfo("net", "use");
pinfo.CreateNoWindow = true;
pinfo.RedirectStandardOutput = true;
pinfo.UseShellExecute = false;
string output;
using (Process p = Process.Start(pinfo)) {
output = p.StandardOutput.ReadToEnd();
}
foreach (string line in output.Split('\n'))
{
if (line.Contains(pathRoot) && line.Contains("OK"))
{
return true; // shareIsProbablyConnected
}
}
return false;
}
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或者你可以去可能利用的途径WMI,如提到这个答案到如何保证网络驱动器连接的应用程序?
在我的项目中,我使用System.IO:
if (Directory.Exists(@"\\hostname\samba-sharename\directory")) { ...
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而且到目前为止它还很快......
在我的一个项目中,我不得不检查是否建立了服务器连接。我使用TCP 套接字异步检查是否可以访问服务器。我想知道您是否可以使用它来检查网络共享。异步 TCP 套接字连接速度如此之快,我在 60 毫秒内测试了 10 次连接。也许你可以玩一下?
编辑:这是我用于我的项目的异步套接字。使用此类检查某个 IP 或地址。希望对你有用
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;
using System.Threading;
namespace Base.BaseObjects
{
public class AsynchronousClient
{
#region Properties
private int _port = 0000, currentTry = 0, _buffersize, _fastpingdelay = 80;
private string _server = "localhost";
private Socket client;
private static IPEndPoint remoteEP;
// Delegates & Events
public delegate void SendMessageDelegate(string message);
public event SendMessageDelegate SendMessageEvent;
public delegate void ConnectionStatusDelegate(bool connected, bool reconnect);
public event ConnectionStatusDelegate ConnectionStatusChanged;
// ManualResetEvent instances signal completion.
private static ManualResetEvent connectDone = new ManualResetEvent(false);
private static ManualResetEvent sendDone = new ManualResetEvent(false);
private static ManualResetEvent receiveDone = new ManualResetEvent(false);
/// <summary>
/// Port to monitor
/// </summary>
public int Port { get { return _port; } }
/// <summary>
/// Number of packages to buffer until system reports connection loss
/// </summary>
public int BufferSize { get { return _buffersize; } }
/// <summary>
/// Time in milliseconds between two pings
/// </summary>
public int FastPingDelay { get { return _fastpingdelay; } }
/// <summary>
/// Servername to connect to
/// </summary>
public string Server
{
get { return _server; }
set
{
_server = value;
// Resolve the remote endpoint for the socket.
try
{
IPAddress ipAddress = (IPAddress)Dns.GetHostAddresses(value)[0];
remoteEP = new IPEndPoint(ipAddress, Port);
}
catch (SocketException ex)
{
SendMessage(ex.Message);
}
}
}
#endregion
#region Events & Delegates
protected void SendMessage(string message)
{
if (SendMessageEvent != null)
SendMessageEvent(message);
}
protected void UpdateConnectionStatus(bool connected, bool reconnect)
{
if (ConnectionStatusChanged != null)
ConnectionStatusChanged(connected, reconnect);
}
private void ConnectCallback(IAsyncResult ar)
{
try
{
// Retrieve the socket from the state object.
Socket client = (Socket)ar.AsyncState;
// Complete the connection.
client.EndConnect(ar);
SendMessage(String.Format("Socket connected to {0}", client.RemoteEndPoint.ToString()));
//UpdateConnectionStatus(true, false);
// Signal that the connection has been made.
connectDone.Set();
}
catch (Exception e)
{
SendMessage(e.ToString());
UpdateConnectionStatus(false, true);
}
}
#endregion
#region methods
public AsynchronousClient(int port, string server)
{
_port = port;
Server = server;
_buffersize = 10;
_fastpingdelay = 20;
}
public void CreateSocket()
{
try
{
StopClient();
}
catch (Exception ex)
{
SendMessage(ex.Message);
}
finally
{
client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
}
}
public bool FastPingSocket()
{
for (currentTry = 0; currentTry <= BufferSize; currentTry++)
{
try
{
CreateSocket();
client.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), client);
connectDone.WaitOne();
System.Threading.Thread.Sleep(FastPingDelay);
client.Shutdown(SocketShutdown.Receive);
connectDone.WaitOne();
client.Close();
return true;
}
catch (SocketException ex)
{
SendMessage(ex.Message);
}
catch (ObjectDisposedException ex)
{
currentTry--;
SendMessage(ex.Message);
CreateSocket();
}
catch (NullReferenceException ex)
{
currentTry--;
SendMessage(ex.Message);
CreateSocket();
}
catch (ArgumentNullException ex)
{
SendMessage(ex.Message);
CreateSocket();
}
catch (InvalidOperationException ex)
{
SendMessage(ex.Message);
CreateSocket();
currentTry--;
}
finally
{
StopClient();
}
}
UpdateConnectionStatus(false, true);
return false;
}
public void StopClient()
{
// Release the socket.
try
{
client.Shutdown(SocketShutdown.Both);
client.Close();
}
catch (Exception) { }
finally
{
UpdateConnectionStatus(false, false);
}
}
#endregion
}
}
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编辑:请不要只是复制/粘贴它。尝试理解代码,以便您可以将其用于您的利益,并根据您的需要对其进行微调。