我正在尝试创建类似于macOS Finder列视图的触摸屏界面,这是一系列水平堆叠列表,其中每个列表都可以单独滚动(垂直),整个事物可以水平滚动,如下所示:

这是我的.NET 4.6.1"最小可行代码示例"来演示我正在做的事情:
前端:
<Window x:Class="TestNestedScroll.MainWindow"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:local="clr-namespace:TestNestedScroll"
    Title="MainWindow" Height="500" Width="800"
    DataContext="{Binding RelativeSource={RelativeSource Self}}">
    <ScrollViewer HorizontalScrollBarVisibility="Auto" VerticalScrollBarVisibility="Disabled" PanningMode="HorizontalOnly">
        <ItemsControl ItemsSource="{Binding Columns}">
            <ItemsControl.ItemsPanel>
                <ItemsPanelTemplate>
                    <StackPanel Orientation="Horizontal"/>
                </ItemsPanelTemplate>
            </ItemsControl.ItemsPanel>
            <ItemsControl.ItemTemplate>
                <DataTemplate>
                    <ScrollViewer VerticalScrollBarVisibility="Auto" HorizontalScrollBarVisibility="Disabled" PanningMode="VerticalOnly">
                        <ItemsControl ItemsSource="{Binding Rows}">
                            <ItemsControl.ItemTemplate>
                                <DataTemplate>
                                    <Rectangle Width="300" Height="100" Fill="Purple" Margin="20"/>
                                </DataTemplate>
                            </ItemsControl.ItemTemplate>
                        </ItemsControl>
                    </ScrollViewer>
                </DataTemplate>
            </ItemsControl.ItemTemplate>
        </ItemsControl>
    </ScrollViewer>
</Window>
后端:
using System.Collections.Generic;
using System.Linq;
using System.Windows;
namespace TestNestedScroll
{
    public partial class MainWindow : Window
    {
        public class Row {}
        public class Column { public List<Row> Rows { get; } = Enumerable.Repeat( new Row(), 20 ).ToList(); }
        public List<Column> Columns { get; } = Enumerable.Repeat( new Column(), 10 ).ToList();
        public MainWindow()
        {
            InitializeComponent();
        }
    }
}
现在我只能以一种方式工作 - 要么我关闭PanningMode内部滚动查看器,我可以滚动外部ScrollViewer左右,或者我在内部滚动查看器上设置PanningMode="VerticalOnly"(或Both,或者VerticalFirst,无关紧要)它们可以单独垂直滚动,但水平ScrollViewer停止工作.
有没有办法让这项工作?也许内部的水平触摸事件ScrollViewers必须被抓住并以ScrollViewer某种方式手动冒泡到父母- 我该怎么做?
我为你提供了一个解决方案,但有一个小错误。您必须“触摸”才能切换PanningMode。也许你会发现它在没有“Touch Up”的情况下工作的错误再次。
更改PanningMode父级后ScrollViewer,Touch事件不再路由到内部子级ScrollViewer。所以我也尝试将触摸事件路由回父级ScrollViewer。也许我的逻辑有错误。
<ScrollViewer x:Name="Daddy" HorizontalScrollBarVisibility="Auto" VerticalScrollBarVisibility="Disabled" PanningMode="HorizontalOnly">
        <ItemsControl ItemsSource="{Binding Columns}">
            <ItemsControl.ItemsPanel>
                <ItemsPanelTemplate>
                    <WrapPanel />
                </ItemsPanelTemplate>
            </ItemsControl.ItemsPanel>
            <ItemsControl.ItemTemplate>
                <DataTemplate>
                    <ScrollViewer VerticalScrollBarVisibility="Auto" HorizontalScrollBarVisibility="Disabled" PanningMode="VerticalOnly">
                        <ItemsControl ItemsSource="{Binding Rows}">
                            <ItemsControl.ItemTemplate>
                                <DataTemplate>
                                    <Rectangle Width="300" Height="100" Fill="Purple" Margin="20"/>
                                </DataTemplate>
                            </ItemsControl.ItemTemplate>
                        </ItemsControl>
                        <i:Interaction.Behaviors>
                            <local:BubbleTouch ParentElement="{Binding ElementName=Daddy}"/>
                        </i:Interaction.Behaviors>
                    </ScrollViewer>
                </DataTemplate>
            </ItemsControl.ItemTemplate>
        </ItemsControl>
    </ScrollViewer>
public class BubbleTouch : Behavior<ScrollViewer>
{
    public ScrollViewer ParentElement
    {
        get => (ScrollViewer) GetValue(ParentElementProperty);
        set => SetValue(ParentElementProperty, value);
    }
    /// <summary>
    /// The <see cref="ParentElement"/> DependencyProperty.
    /// </summary>
    public static readonly DependencyProperty ParentElementProperty = DependencyProperty.Register("ParentElement", typeof(ScrollViewer), typeof(BubbleTouch), new PropertyMetadata(null));
    private Brush _DefaultBrush;
    protected override void OnAttached()
    {
        base.OnAttached();
        AssociatedObject.TouchMove += _ChildMove;
        AssociatedObject.TouchDown += _ChildDown;
        AssociatedObject.TouchUp += _ChildUp;
        ParentElement.TouchMove += _ParentMove;
        ParentElement.TouchDown += _ParentDown;
        ParentElement.TouchUp += _ParentUp;
    }
    protected override void OnDetaching()
    {
        AssociatedObject.TouchMove -= _ChildMove;
        AssociatedObject.TouchDown -= _ChildDown;
        AssociatedObject.TouchUp -= _ChildUp;
        base.OnDetaching();
    }
    private TouchPoint _ParentStartPosition;
    private bool _ParentTouchDown;
    private bool _ParentMoving;
    private void _ParentDown(object sender, TouchEventArgs e)
    {
        _ParentTouchDown = true;
        _ParentStartPosition = e.GetTouchPoint(Application.Current.MainWindow);
    }
    private void _ParentMove(object sender, TouchEventArgs e)
    {
        if (_ParentTouchDown && !_ParentMoving)
        {
            double deltaX = _ParentStartPosition.Bounds.X - e.GetTouchPoint(Application.Current.MainWindow).Bounds.X;
            double deltaY = _ParentStartPosition.Bounds.Y - e.GetTouchPoint(Application.Current.MainWindow).Bounds.Y;
            Trace.WriteLine($"{deltaX} | {deltaY}");
            if (deltaX > deltaY && deltaX > 5)
            {
                AssociatedObject.PanningMode = PanningMode.None;
                AssociatedObject.Background = Brushes.Aqua;
                ParentElement.PanningMode = PanningMode.HorizontalOnly;
                _ParentMoving = true;
            }
            else if (deltaY > deltaX && deltaY > 5)
            {
                AssociatedObject.PanningMode = PanningMode.VerticalOnly;
                AssociatedObject.Background = Brushes.ForestGreen;
                ParentElement.PanningMode = PanningMode.HorizontalOnly;
                _ParentMoving = true;
            }
        }
    }
    
    private void _ParentUp(object sender, TouchEventArgs e)
    {
        _ParentTouchDown = false;
        _ParentMoving = false;
        AssociatedObject.Background = _DefaultBrush;
    }
    
    private TouchPoint _ChildStartPosition;
    private bool _ChildTouchDown;
    private bool _ChildMoving;
    private void _ChildDown(object sender, TouchEventArgs e)
    {
        _DefaultBrush = AssociatedObject.Background;
        _ChildTouchDown = true;
        _ChildStartPosition = e.GetTouchPoint(Application.Current.MainWindow);
    }
    private void _ChildMove(object sender, TouchEventArgs e)
    {
        if (_ChildTouchDown && !_ChildMoving)
        {
            double deltaX = _ChildStartPosition.Bounds.X - e.GetTouchPoint(Application.Current.MainWindow).Bounds.X;
            double deltaY = _ChildStartPosition.Bounds.Y - e.GetTouchPoint(Application.Current.MainWindow).Bounds.Y;
            Trace.WriteLine($"{deltaX} | {deltaY}");
            if (deltaX > deltaY && deltaX > 5)
            {
                AssociatedObject.PanningMode = PanningMode.None;
                AssociatedObject.Background = Brushes.Aqua;
                ParentElement.PanningMode = PanningMode.HorizontalOnly;
                _ChildMoving = true;
            }
            else if (deltaY > deltaX && deltaY > 5)
            {
                AssociatedObject.PanningMode = PanningMode.VerticalOnly;
                AssociatedObject.Background = Brushes.ForestGreen;
                ParentElement.PanningMode = PanningMode.HorizontalOnly;
                _ChildMoving = true;
            }
        }
        if (AssociatedObject.PanningMode == PanningMode.None)
        {
            e.Handled = true;
        }
    }
    private void _ChildUp(object sender, TouchEventArgs e)
    {
        AssociatedObject.Background = _DefaultBrush;
        _ChildTouchDown = false;
        _ChildMoving = false;
    }
}
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