ank*_*kur 2 c# design-patterns factory-pattern abstract-factory
我在阅读了许多关于 C# 中的抽象工厂设计模式的文章后写了这个问题。我真的无法从所有这些文章提供的示例中获得现实世界的用例意义。我所能看到的只是汽车/计算机/电话等的一些基本示例。我知道它们对于提供简单的解释很重要。但我真的无法将其映射到现实世界中的任何东西,因为如果我真的遵循这样的示例,当我想要引入新对象时,我的代码将每隔一周更改一次。
下面是它的示例代码
namespace ClassLibrary1
{
public interface AbstractProductA { }
public class ProductA1 : AbstractProductA { }
public class ProductA2 : AbstractProductA { }
public interface AbstractProductB { }
public class ProductB1 : AbstractProductB { }
public class ProductB2 : AbstractProductB { }
public interface AbstractFactory
{
AbstractProductA CreateProductA();
AbstractProductB CreateProductB();
}
public class ConcreteFactoryA : AbstractFactory
{
public AbstractProductA CreateProductA()
{
return new ProductA1();
}
public AbstractProductB CreateProductB()
{
return new ProductB1();
}
}
public class ConcreteFactoryB : AbstractFactory
{
public AbstractProductA CreateProductA()
{
return new ProductA2();
}
public AbstractProductB CreateProductB()
{
return new ProductB2();
}
}
public class Client
{
private AbstractProductA _productA;
private AbstractProductB _productB;
public Client(AbstractFactory factory)
{
_productA = factory.CreateProductA();
_productB = factory.CreateProductB();
}
}
}
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现在,如何理解它。我可以理解它是如何工作的,但它看起来很天真。一件事是,也许教程网站上每个人都选择的示例并不正确。
另外,它真正给我带来了什么好处。我可以使用接口以通常的非抽象工厂方式来完成它,整个事情仍然可以正常工作(设计方面)。
我正在寻找带有示例的详细解释
小智 7
这里我根据我很久以前在项目中实现的内容向您演示以下简单示例。
public interface IBluetoothCommFactory { }
public interface IWifiCommFactory { }
/// <summary>
/// This is our base factory
/// </summary>
public interface ICommunicationBaseFactory
{
IBluetoothCommFactory InitializeBluetoothCommunication();
IWifiCommFactory InitializeWiFiCommnucation();
}
public class BluetoothCommunication : IBluetoothCommFactory
{
public BluetoothCommunication()
{
// Implement some init logic here...
Console.WriteLine("Bluetooth Communication was initialized");
}
}
public class WiFiCommunication : IWifiCommFactory
{
public WiFiCommunication()
{
// Implement some init logic here...
Console.WriteLine("WIFI (generic) Communication was initialized");
}
}
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以上是“通用” BluetoothCommunication和“通用” WiFiCommunication的基本实现。假设我们想要制作一个名为ProductPrototypeONE的产品,它使用这些通用通信类型。
public class ProductPrototypeONE : ICommunicationBaseFactory
{
public IBluetoothCommFactory InitializeBluetoothCommunication()
{
return new BluetoothCommunication();
}
public IWifiCommFactory InitializeWiFiCommnucation()
{
return new WiFiCommunication();
}
}
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然后在我们的客户端代码中:
ICommunicationBaseFactory baseFactory = new ProductPrototypeONE();
baseFactory.InitializeBluetoothCommunication();
baseFactory.InitializeWiFiCommnucation();
/* CONSOLE OUTPUT */
Bluetooth Communication was initialized
WIFI (generic) Communication was initialized
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接下来,我们要添加另一个要求来创建具有蓝牙低功耗类型和一些特定 WiFi 类型的产品。然后,使用我们创建的同一工厂,我们可以继续实现这些:
public class BluetoothLowEnergyCommunication : IBluetoothCommFactory
{
public BluetoothLowEnergyCommunication()
{
// Implement some init logic here...
Console.WriteLine("Bluetooth Low Energy Communication was initialized");
}
}
public class WiFiLowBandCommunication : IWifiCommFactory
{
public WiFiLowBandCommunication()
{
// Implement some init logic here...
Console.WriteLine("WIFI Low Band Communication was initialized");
}
}
public class WifiHighBandCommunication : IWifiCommFactory
{
public WifiHighBandCommunication()
{
// Implement some init logic here...
Console.WriteLine("WIFI High Band Communication was initialized");
}
}
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然后我们创建了 ProductPrototypeTWO 作为具体类:
public enum BluetoothType
{
CLASSIC_TYPE,
BLE_TYPE
}
public enum WiFiType
{
LOW_BAND,
HIGH_BAND
}
public class ProductPrototypeTWO : ICommunicationBaseFactory
{
private BluetoothType _bluetoothType;
private WiFiType _wifiType;
public ProductPrototypeTWO(BluetoothType bluetoothType, WiFiType wifiType)
{
_bluetoothType = bluetoothType;
_wifiType = wifiType;
}
public IBluetoothCommFactory InitializeBluetoothCommunication()
{
switch (_bluetoothType)
{
case BluetoothType.CLASSIC_TYPE:
return new BluetoothCommunication();
case BluetoothType.BLE_TYPE:
return new BluetoothLowEnergyCommunication();
default:
throw new NotSupportedException("Unknown Bluetooth type");
}
}
public IWifiCommFactory InitializeWiFiCommnucation()
{
switch (_wifiType)
{
case WiFiType.LOW_BAND:
return new WiFiLowBandCommunication();
case WiFiType.HIGH_BAND:
return new WifiHighBandCommunication();
default:
throw new NotSupportedException("Unknown WIFI type");
}
}
}
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最后是客户端代码:
ICommunicationBaseFactory baseFactory = new ProductPrototypeONE();
baseFactory.InitializeBluetoothCommunication();
baseFactory.InitializeWiFiCommnucation();
baseFactory = new ProductPrototypeTWO(BluetoothType.BLE_TYPE, WiFiType.HIGH_BAND);
baseFactory.InitializeBluetoothCommunication();
baseFactory.InitializeWiFiCommnucation();
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这就是输出中的内容:
Bluetooth Communication was initialized
WIFI (generic) Communication was initialized
Bluetooth Low Energy Communication was initialized
WIFI High Band Communication was initialized
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