Dav*_*iba 11 flutter flutter-layout
我正在编写一个带有颤振的应用程序,但在开发过程中遇到了问题。我正在尝试使用自定义小部件的列表视图,它有一个最喜欢的图标,表示您喜欢它的产品。我在构造函数上传递一个布尔值来设置一个变量,该变量控制图标是满还是空。当我点击它时,我会改变它的状态。它工作得很好,但是当我向下和向上滚动时,它会丢失最新状态并返回到初始状态。你知道如何在滚动后保持状态吗?
很多 <3
这是我的代码:
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
@override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text(widget.title),
),
body: new ListView.builder(
itemCount: 100,
itemBuilder: (BuildContext context, int index){
return new LikeClass(liked: false);
},
),
);
}
}
class LikeClass extends StatefulWidget {
final bool liked;//i want this variable controls how heart looks like
LikeClass({this.liked});
@override
_LikeClassState createState() => new _LikeClassState();
}
class _LikeClassState extends State<LikeClass> {
bool liked;
@override
void initState() {
liked=widget.liked;
}
@override
Widget build(BuildContext context) {
return new Container(
child: new Column(
children: <Widget>[
new GestureDetector(
onTap:((){
setState(() {
liked=!liked;
//widget.liked=!widget.liked;
});
}),
child: new Icon(Icons.favorite, size: 24.0,
color: liked?Colors.red:Colors.grey,
//color: widget.liked?Colors.red:Colors.grey,//final method to control the appearance
),
),
],
),
);
}
}
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如果您没有太多项目,ListView您可以将其替换为 aSingleChildScrollview和 a Column,这样小部件就不会被回收。但听起来您应该有一个项目列表,其中每个项目都有一个isFavourite属性,并根据该属性控制图标。setState切换收藏夹时不要忘记。
您必须将状态(最喜欢或不喜欢)存储在父小部件中。该ListView.builder部件上创建和需求破坏的项目,并且当物品被破坏的状态被丢弃。这意味着列表项应该始终是无状态的小部件。
这是一个具有交互性的示例:
class Item {
Item({this.name, this.isFavorite});
String name;
bool isFavorite;
}
class MyList extends StatefulWidget {
@override
State<StatefulWidget> createState() => MyListState();
}
class MyListState extends State<MyList> {
List<Item> items;
@override
void initState() {
super.initState();
// Generate example items
items = List<Item>();
for (int i = 0; i < 100; i++) {
items.add(Item(
name: 'Item $i',
isFavorite: false,
));
}
}
@override
Widget build(BuildContext context) {
return ListView.builder(
itemCount: items.length,
itemBuilder: (context, index) {
return ListItem(
items[index],
() => onFavoritePressed(index),
);
},
);
}
onFavoritePressed(int index) {
final item = items[index];
setState(() {
item.isFavorite = !item.isFavorite;
});
}
}
class ListItem extends StatelessWidget {
ListItem(this.item, this.onFavoritePressed);
final Item item;
final VoidCallback onFavoritePressed;
@override
Widget build(BuildContext context) {
return ListTile(
title: Text(item.name),
leading: IconButton(
icon: Icon(item.isFavorite ? Icons.favorite : Icons.favorite_border),
onPressed: onFavoritePressed,
),
);
}
}
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