Est*_*ban 3 c# unity-game-engine
我正在学习 Unity C#,我正在做 Unity 的教程,2d roguelike,我们正在尝试实例化地砖,我所做的与视频中完全相同(实际上我什至复制了代码),但它显示了一个错误在线上
GameObject instance = Instantiate(toInstantiate, new Vector3(x, y, 0f),
Quaternion.identity) as GameObject;
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特别是与Instantiate(toInstantiate).
你能帮助我吗?
using UnityEngine;
using System;
using System.Collections.Generic;
using Random = UnityEngine.Random;
public class BoardManager : MonoBehaviour
{
// Other class code omitted
void BoardSetup()
{
boardHolder = new GameObject("Board").transform;
for (int x = -1; x < columns + 1; x++)
{
for (int y = -1; y < rows + 1; y++)
{
GameObject toInstantiate = floorTiles[Random.Range(0, floorTiles.Length)];
if (x == -1 || x == columns || y == -1 || y == rows)
toInstantiate = outerWallTiles[Random.Range(0, outerWallTiles.Length)];
GameObject instance = Instantiate(toInstantiate, new Vector3(x, y, 0f),
Quaternion.identity) as GameObject;
instance.transform.SetParent(boardHolder);
}
}
}
}
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Instantiate(通常)是对 的引用Object.Instantiate,因此您正在编码的类需要派生自 unity 的Object类;这通常是通过继承来完成的,而MonoBehaviour后者又继承自Object。请记住,仅通过名称引用的任何方法都需要存在于同一类或继承中。
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