加载 Webchat 控件后立即从机器人发送问候/欢迎消息

Zia*_*iki 3 c# botframework

我正在使用 Microsoft 的 C# Bot 框架开发机器人。我试图在用户发送任何内容之前向用户发送欢迎消息作为介绍。

经过研究,我HandleSystemMessage在a的情况下使用function和发送消息在某种程度上实现了这一点ConversationUpdate,如下所示:

if (activity.Type == ActivityTypes.ConversationUpdate) 
{
    IConversationUpdateActivity update = activity;
    if (update.MembersAdded.Any())
    {
        foreach (var newMember in update.MembersAdded)
        {
            if (newMember.Id != activity.Recipient.Id)
            {
                ConnectorClient connector = new ConnectorClient(new Uri(activity.ServiceUrl));

                Activity reply = activity.CreateReply();
                reply.Text("Hello, how can I help you?");
                await connector.Conversations.ReplyToActivityAsync((Activity)bubble);
            }
        }
    }
}
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我用这种方法面临的问题:

  • 在模拟器中,当您点击上面的刷新按钮或用户开始输入时,如果它已经闲置了一段时间,就会出现欢迎消息。这是我正在寻找的行为,它按预期工作。
  • 现在,当使用Bot Framework Web Chat组件时,此消息会在用户发起对话时发送,即当用户键入内容并将其发送给机器人时。这不是我想要的,而是我希望在加载 Web 聊天控件后立即从机器人显示消息,因为消息将包含有关如何使用机器人的一些说明。

我认为我的问题可以使用另一种ActivityType或者一些 Javascript 'hacky' 方式来解决,但直到现在我找不到解决方案。

Nic*_*s R 5

对于网络聊天组件,您可以使用反向通道功能向您的机器人发送隐藏消息,以启动问候语。

以下是网络聊天端的实现示例:

<!DOCTYPE html>
<html>
<head>
    <link href="https://cdn.botframework.com/botframework-webchat/latest/botchat.css" rel="stylesheet" />
</head>
<body>
    <div id="bot" />
    <script src="https://cdn.botframework.com/botframework-webchat/latest/botchat.js"></script>
    <script>
        // Get parameters from query
        const params = BotChat.queryParams(location.search);
        // Language definition
        var chatLocale = params['locale'] || window.navigator.language;

        // Connection settings
        const botConnectionSettings = new BotChat.DirectLine({
            domain: params['domain'],
            secret: 'YOUR_SECRET',
            webSocket: params['webSocket'] && params['webSocket'] === 'true'
        });

        // Webchat init
        BotChat.App({
            botConnection: botConnectionSettings,
            user: { id: 'userid' },
            bot: { id: 'botid' },
            locale: chatLocale,
            resize: 'detect'
        }, document.getElementById('bot'));

        // Send hidden message to do what you want
        botConnectionSettings.postActivity({
            type: 'event',
            from: { id: 'userid' },
            locale: chatLocale,
            name: 'myCustomEvent',
            value: 'test'
        }).subscribe(function (id) { console.log('event sent'); });
    </script>
</body>
</html>
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在您的机器人端,您将在 Message Controlelr 上收到此事件:

public async Task<HttpResponseMessage> Post([FromBody]Activity activity)
{
    // DEMO PURPOSE: echo all incoming activities
    Activity reply = activity.CreateReply(Newtonsoft.Json.JsonConvert.SerializeObject(activity, Newtonsoft.Json.Formatting.None));

    var connector = new ConnectorClient(new Uri(activity.ServiceUrl));
    connector.Conversations.SendToConversation(reply);

    // Process each activity
    if (activity.Type == ActivityTypes.Message)
    {
        await Conversation.SendAsync(activity, () => new Dialogs.RootDialog());
    }
    // Webchat: getting an "event" activity for our js code
    else if (activity.Type == ActivityTypes.Event && activity.ChannelId == "webchat")
    {
        var receivedEvent = activity.AsEventActivity();

        if ("myCustomEvent".Equals(receivedEvent.Name, StringComparison.InvariantCultureIgnoreCase))
        {
            // DO YOUR GREETINGS FROM HERE
        }
    }
    // Sample for Skype: in ContactRelationUpdate event
    else if (activity.Type == ActivityTypes.ContactRelationUpdate && activity.ChannelId == "skype")
    {
        // DO YOUR GREETINGS FROM HERE
    }
    // Sample for emulator, to debug locales
    else if (activity.Type == ActivityTypes.ConversationUpdate && activity.ChannelId == "emulator")
    {
        foreach (var userAdded in activity.MembersAdded)
        {
            if (userAdded.Id == activity.From.Id)
            {
                // DO YOUR GREETINGS FROM HERE
            }
        }
    }

    var response = Request.CreateResponse(HttpStatusCode.OK);
    return response;
}
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我用这个功能来发送用户区域做了工作演示,这是在这里Github上