画一个箭头HummusJS

use*_*187 12 javascript node.js hummus.js

如何在hummusJS中画出箭头?我使用鹰嘴豆泥以pdf格画.我需要用pdf画一个箭头.我能画出这条线.但我怎么画箭头?我尝试了以下内容

if(x2 > y2)
            {
                a1 = x2-5;
                b1 = y2-5;
                a2 = x2-5;
                b2 = y2+5;
                a3 = x2+5;
                b3 = y2;
            }
            else
            {
                a1 = x2-5;
                b1 = y2+5;
                a2 = x2+5;
                b2 = y2+5;
                a3 = x2;
                b3 = y2-5;                
            }

 cxt.drawPath(a1,b1,a2,b2,a3,b3,{type: 'fill',
            color: '#000000'})
Run Code Online (Sandbox Code Playgroud)

我也尝试过这样

      var d =5;
            a1 = x2-d*Math.sin(45);
            b1 = y2-d*Math.cos(45);
            a2 = x2+d*Math.sin(45);
            b2 = y2+d*Math.cos(45);
cxt.drawPath(x2,y2,a1,b1,{type: 'fill',
                color: '#000000'})
cxt.drawPath(x2,y2,a2,b2,{type: 'fill',
                color: '#000000'})
Run Code Online (Sandbox Code Playgroud)

但这不是在正确的位置绘制箭头这里是图像 在此输入图像描述

小智 2

基于这个问题的答案:如何根据箭头计算箭头的坐标? 特别是公认的:https ://stackoverflow.com/a/10316601/1713942

您可以使用向量算术计算所需的坐标:

function arrowhead(A, B) {
    var h = 10 * Math.sqrt(3);
    var w = 10;
    var d = {x: B.x - A.x, y: B.y - A.y};
    var length = Math.sqrt(d.x*d.x + d.y*d.y);
    var U = {x: d.x/length, y: d.y/length};
    var V = {x: -U.y, y: U.x};
    return [
        {x: B.x - U.x*h + V.x*w, y: B.y - U.y*h + V.y*w},
        {x: B.x - U.x*h - V.x*w, y: B.y - U.y*h - V.y*w}
    ];
}
Run Code Online (Sandbox Code Playgroud)

hw确定长度和半宽。该函数返回两个点:箭头的两端。

使用示例:

var startPoint = {x:100, y:100};
var endPoint = {x:200, y:200};

var arrowPoint = arrowhead(startPoint, endPoint);

// draw line
cxt.drawPath(startPoint.x, startPoint.y, endPoint.x, endPoint.y);

// draw arrow head
cxt.drawPath(endPoint.x, endPoint.y, arrowPoint[0].x, arrowPoint[0].y, arrowPoint[1].x, arrowPoint[1].y, endPoint.x, endPoint.y, {type: 'fill', color: '#000000'});
Run Code Online (Sandbox Code Playgroud)