颤动动画不起作用

Mus*_*man 2 dart flutter flutter-animation

我想在Flutter中创建一个放射状菜单,并希望我的菜单按钮每次按下时都有一个旋转动画.我跟随TensorProgramming在Youtube上关于Flutter动画基础知识的教程但由于某种原因我的动画不起作用.下面我已经包含了我的RadialMenuWidget的代码.

我已经正确处理了动画控制器,使用SingleTickerProviderStateMixin扩展了小部件的状态.PS我正在模拟器上运行,当我热重新加载时,图标的旋转有时会发生变化.

任何帮助将深表感谢!

import 'package:flutter/material.dart';
import 'package:savings/utils/colors.dart';
import 'package:savings/widgets/themed_radial_menu_item.dart';

class CustomThemedRadialMenu extends StatefulWidget {
final List<CustomThemedRadialMenuItem> items;

 CustomThemedRadialMenu({@required this.items});

@override
_CustomThemedRadialMenuState createState() => 
_CustomThemedRadialMenuState();
}

class _CustomThemedRadialMenuState extends State<CustomThemedRadialMenu>
   with SingleTickerProviderStateMixin {
   Animation animationOpenClose;
   AnimationController animationControllerOpenClose;

 bool isOpen;

@override
void initState() {
  isOpen = false;

  animationControllerOpenClose =
      AnimationController(duration: new Duration(seconds: 5), vsync: this);

  animationOpenClose =
      Tween(begin: 0.0, end: 360.0).animate(animationControllerOpenClose)
        ..addListener(() {
          setState(() {});
        });

  animationControllerOpenClose.repeat();

  super.initState();
  }

 @override
 Widget build(BuildContext context) {
  ///A list of the items and the center menu button
  final List<Widget> menuContents = <Widget>[];

 for (int i = 0; i < widget.items.length; i++) {
   ///Menu items
   menuContents.add(widget.items[1]);

    ///Menu Close/Open button
    menuContents.add(new InkWell(
      onTap: () {},
      child: Container(
       padding: new EdgeInsets.all(10.0),
        decoration: new BoxDecoration(
           color: Colors.white,
          border: new Border.all(color: darkHeadingsTextColor),
          shape: BoxShape.circle,
        ),
        child: new Transform.rotate(
            angle: animationControllerOpenClose.value,
            child: isOpen ? new Icon(Icons.clear) : new Icon(Icons.menu)),
      ),
    ));
  }

  return new Stack(
    alignment: Alignment.center,
   children: menuContents,
 );
}

@override
void dispose() {
  animationControllerOpenClose.dispose();

  super.dispose();
 }

closeMenu() {
  animationControllerOpenClose.forward();
  setState(() {
    isOpen = false;
  });

  print("RadialMenu Closed");
}

openMenu() {
  animationControllerOpenClose.forward();
  setState(() {
    isOpen = true;
  });

 print("RadialMenu Opened");
}
}
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rmt*_*zie 9

你正在做的事情有几个问题.但是快速的FYI - 如果你清理你的代码并提出封装问题,人们更有可能帮助你.这将需要删除任何未包含的类,并且最好发布可以粘贴到单个文件中并按原样运行的解决方案.

话虽这么说,我已经实现了我认为你想要做的事情.我删除了你在那里的一些东西,以便它实际构建,所以你需要重新添加它们.

您遇到的主要问题如下:

  1. 侦听器中的SetState

    ..addListener(() {
      setState(() {});
    });
    
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这并不理想,因为它会强制整个小部件重建动画的每个刻度.这将导致非常基本的小部件出现严重的性能问题.请AnimatedBuilder改用.或者,如果您正在寻找动画结束使用的时间..addStateListener

  1. 角度在弧度上是颤动的.我没有为Pi常数导入数学,但你可能应该这样做.

  2. 你有一间抽头,它实际上并没有打电话openMenucloseMenu,所以它绝对不会做任何事情= d.

  3. 您将动画控制器设置为重复.这意味着它将永远持续下去.

  4. 你没有把任何东西传递给animationControllerOpenClose.forward电话.这意味着它将从当前的任何位置激活到1.0状态,即使它已经是1.0.我刚刚传入0,但你可能想要做一些关于打开/关闭的事情(如果用户在动画或其他东西时点击).

  5. (切向问题)您似乎在每个菜单小部件后添加了一个新的菜单打开/关闭按钮.这可能是你想要做的,但我想你只想添加一个.

无论如何,这是有效的例子.每次点击,它都会更改图标然后旋转.

import 'package:flutter/material.dart';

void main() => runApp(new MyApp());

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: "Spinnig Menu",
      theme: ThemeData(
        primaryColor: Colors.red,
      ),
      home: new Scaffold(
        body: new SafeArea(
          child: new Column(
            children: <Widget>[new CustomThemedRadialMenu()],
          ),
        ),
      ),
    );
  }
}

class CustomThemedRadialMenu extends StatefulWidget {

  @override
  _CustomThemedRadialMenuState createState() => _CustomThemedRadialMenuState();
}

class _CustomThemedRadialMenuState extends State<CustomThemedRadialMenu> with SingleTickerProviderStateMixin {
  Animation animationOpenClose;
  AnimationController animationControllerOpenClose;

  bool isOpen;

  @override
  void initState() {
    isOpen = false;
    animationControllerOpenClose = AnimationController(duration: new Duration(seconds: 5), vsync: this);
    animationOpenClose = Tween(begin: 0.0, end: 3.14159 * 2).animate(animationControllerOpenClose);
    super.initState();
  }

  @override
  Widget build(BuildContext context) {
    ///A list of the items and the center menu button
    final List<Widget> menuContents = <Widget>[];

    ///Menu Close/Open button
    menuContents.add(new InkWell(
      onTap: () {
        if (isOpen) {
          closeMenu();
        } else {
          openMenu();
        }
      },
      child: Container(
          padding: new EdgeInsets.all(10.0),
          decoration: new BoxDecoration(
            color: Colors.white,
            border: new Border.all(color: Colors.black38),
            shape: BoxShape.circle,
          ),
          child: new AnimatedBuilder(
            animation: animationControllerOpenClose,
            builder: (context, child) {
              return new Transform.rotate(angle: animationOpenClose.value, child: child);
            },
            child: isOpen ? new Icon(Icons.clear) : new Icon(Icons.menu),
          )),
    ));

    return new Stack(
      alignment: Alignment.center,
      children: menuContents,
    );
  }

  @override
  void dispose() {
    animationControllerOpenClose.dispose();

    super.dispose();
  }

  closeMenu() {
    animationControllerOpenClose.forward(from: 0.0);
    setState(() {
      isOpen = false;
    });

    print("RadialMenu Closed");
  }

  openMenu() {
    animationControllerOpenClose.forward(from: 0.0);
    setState(() {
      isOpen = true;
    });

    print("RadialMenu Opened");
  }
}
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值得注意的是,我在AnimatedBuilder的构建函数中构建了尽可能少的小部件.在那里建造的越少,性能越好.因为图标本身不会作为旋转的一部分而改变,所以您可以简单地将其作为子项传递.

我猜这可能会出现,所以只是一个FYI - 你可以使用一个动画交叉渐变小部件来进行图标之间的转换(只需将其放入AnimatedBuilder的孩子):

new AnimatedCrossFade(
            firstChild: new Icon(Icons.clear),
            secondChild: new Icon(Icons.menu),
            crossFadeState: isOpen ? CrossFadeState.showFirst : CrossFadeState.showSecond,
            duration: Duration(milliseconds: 300)),
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