如何在iOS 11.4上以编程方式更改卷

iOS*_*Dev 9 objective-c ios mpvolumeview

以前,我使用这种方法以编程方式设置音量:

MPVolumeView *volumeView = [[MPVolumeView alloc] init];
UISlider *volumeViewSlider = nil;

for (UIView *view in [volumeView subviews])
{
    if ([view.class.description isEqualToString:@"MPVolumeSlider"])
    {
        volumeViewSlider = (UISlider *)view;
        break;
    }
}

[volumeViewSlider setValue:0.5 animated:YES];
[volumeViewSlider sendActionsForControlEvents:UIControlEventTouchUpInside];
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直到iOS 11.4它运行良好(即使在iOS 11.3上),但在iOS 11.4上却没有.体积值保持不变.有人可以帮助解决这个问题吗?谢谢.

tru*_*duc 11

volumeViewSlider.value在一小段延迟后改变可以解决问题.

- (IBAction)increase:(id)sender {
  MPVolumeView *volumeView = [[MPVolumeView alloc] init];
  UISlider *volumeViewSlider = nil;

  for (UIView *view in volumeView.subviews) {
    if ([view isKindOfClass:[UISlider class]]) {
      volumeViewSlider = (UISlider *)view;
      break;
    }
  }

  dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.01 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
    volumeViewSlider.value = 0.5f;
  });
}
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Swift版本


Nor*_*ain 5

我通过向 UIViewController 视图添加新的 MPVolumeView 解决了这个问题,否则它不再设置音量。当我将其添加到控制器时,我还需要将音量视图位置设置为屏幕之外,以将其对用户隐藏。

我不喜欢使用延迟音量设置,因为它会使事情变得更加复杂,特别是如果您需要在设置音量后立即播放声音。

代码在 Swift 4 中:

let volumeControl = MPVolumeView(frame: CGRect(x: 0, y: 0, width: 120, height: 120))

override func viewDidLoad() {
   self.view.addSubview(volumeControl);
}

override func viewDidLayoutSubviews() {
   volumeControl.frame = CGRect(x: -120, y: -120, width: 100, height: 100);
}

func setVolume(_ volume: Float) {
    let lst = volumeControl.subviews.filter{NSStringFromClass($0.classForCoder) == "MPVolumeSlider"}
    let slider = lst.first as? UISlider

    slider?.setValue(volume, animated: false)
}
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