Enr*_*ent 3 c# overriding operator-overloading iequatable unity-game-engine
我有以下类(为Unity游戏引擎构建)
using System;
using System.Collections.Generic;
using UnityEngine;
public class Biome : ScriptableObject, IEquatable<Biome>
{
// ...
//
// IEquatable
//
public bool Equals(Biome other)
{
if (other == null)
return false;
return this.name == other.name;
}
public override bool Equals(object obj)
{
if (obj == null) return false;
Biome other = obj as Biome;
if (other == null) return false;
return Equals(other);
}
public override int GetHashCode()
{
return this.name.GetHashCode();
}
public static bool operator ==(Biome biome1, Biome biome2)
{
if (object.ReferenceEquals(biome1, biome2)) return true;
if (object.ReferenceEquals(null, biome1)) return false;
if (object.ReferenceEquals(null, biome2)) return false;
return biome1.Equals(biome2);
}
public static bool operator !=(Biome biome1, Biome biome2)
{
if (object.ReferenceEquals(biome1, biome2)) return false;
if (object.ReferenceEquals(biome1, null)) return true;
if (object.ReferenceEquals(biome2, null)) return true;
return !biome1.Equals(biome2);
}
}
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当我尝试进行测试时,该功能Equals似乎正在工作,但操作员==给了我不同的结果.
[Test]
public void FooTest()
{
ScriptableObject biome1 = ScriptableObject.CreateInstance("Biome");
ScriptableObject biome2 = ScriptableObject.CreateInstance("Biome");
biome1.name = "Biome #1";
biome2.name = "Biome #1";
Assert.IsTrue(biome1.Equals(biome2));
Assert.IsTrue(biome1 == biome2); // This one fails
}
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我的实施有问题吗?
更新:这是完整的课程,如果它有所作为:https://www.hastebin.com/divazubero.cpp
问题是你的变量属于类型ScriptableObject,而不是类型Biome.
编译器必须在编译时决定调用哪个重载.并且由于它在编译时不知道运行时类型Biome,它会触发对==运算符的调用ScriptableObject.
如果该类没有重写的==运算符,object则调用运算符(ReferenceEquals当然这很简单false).
==运算符重载不是 virtual.
如果您在测试中使用特定 类型Biome,它将按预期工作.