Gui*_*ean 2 gcc arm gnu stm32 ld
这是我的 STM32L476 链接器脚本:
/* Generate a link error if heap and stack don't fit into RAM */
__heap_size = 0x200;; /* required amount of heap */
__stack_size = 0x800;; /* required amount of stack */
/* Specify the memory areas */
MEMORY
{
FLASH (rx) : ORIGIN = 0x08000000, LENGTH = 512K
RAM (rwx) : ORIGIN = 0x20000000, LENGTH = 96K
}
/* Define output sections */
SECTIONS
{
/* The startup code goes first into FLASH */
.default_exceptions :
{
. = ALIGN(8);
KEEP(*(.default_exceptions)) /* Startup code */
. = ALIGN(8);
} >FLASH
/* The program code and other data goes into FLASH */
.text :
{
. = ALIGN(8);
*(.text) /* .text sections (code) */
*(.text*) /* .text* sections (code) */
*(.glue_7) /* glue arm to thumb code */
*(.glue_7t) /* glue thumb to arm code */
*(.eh_frame)
KEEP (*(.init))
KEEP (*(.fini))
. = ALIGN(8);
_etext = .; /* define a global symbols at end of code */
} >FLASH
/* Constant data goes into FLASH */
.rodata :
{
. = ALIGN(8);
*(.rodata) /* .rodata sections (constants, strings, etc.) */
*(.rodata*) /* .rodata* sections (constants, strings, etc.) */
. = ALIGN(8);
} >FLASH
.ARM.extab : { *(.ARM.extab* .gnu.linkonce.armextab.*) } >FLASH
.ARM : {
__exidx_start = .;
*(.ARM.exidx*)
__exidx_end = .;
} >FLASH
.preinit_array :
{
PROVIDE_HIDDEN (__preinit_array_start = .);
KEEP (*(.preinit_array*))
PROVIDE_HIDDEN (__preinit_array_end = .);
} >FLASH
.init_array :
{
PROVIDE_HIDDEN (__init_array_start = .);
KEEP (*(SORT(.init_array.*)))
KEEP (*(.init_array*))
PROVIDE_HIDDEN (__init_array_end = .);
} >FLASH
.fini_array :
{
PROVIDE_HIDDEN (__fini_array_start = .);
KEEP (*(SORT(.fini_array.*)))
KEEP (*(.fini_array*))
PROVIDE_HIDDEN (__fini_array_end = .);
} >FLASH
/* The startup code goes first into FLASH */
.exceptions :
{
. = ALIGN(8);
KEEP(*(.exceptions)) /* RAM vector table */
. = ALIGN(8);
} >RAM
/* used by the startup to initialize data */
_sidata = LOADADDR(.data);
/* Initialized data sections goes into RAM, load LMA copy after code */
.data :
{
. = ALIGN(8);
_sdata = .; /* create a global symbol at data start */
*(.data) /* .data sections */
*(.data*) /* .data* sections */
. = ALIGN(8);
_edata = .; /* define a global symbol at data end */
} >RAM AT> FLASH
/* Uninitialized data section */
. = ALIGN(4);
.bss :
{
/* This is used by the startup in order to initialize the .bss secion */
_sbss = .; /* define a global symbol at bss start */
*(.bss)
*(.bss*)
*(COMMON)
. = ALIGN(4);
_ebss = .; /* define a global symbol at bss end */
} >RAM
/* User_heap_stack section, used to check that there is enough RAM left */
.heap :
{
. = ALIGN(4);
PROVIDE ( end = . );
_sheap = .;
. = . + __heap_size;
. = ALIGN(4);
_eheap = .;
} >RAM
.stack :
{
. = ALIGN(4);
_estack = .;
. = . + __stack_size;
. = ALIGN(4);
_sstack = .;
} >RAM
.ARM.attributes 0 : { *(.ARM.attributes) }
}
Run Code Online (Sandbox Code Playgroud)
对应的地图文件为:
.stack 0x20002844 0x800 load address 0x0801cc68
0x20002844 . = ALIGN (0x4)
0x20002844 _estack = .
0x20003044 . = (. + __stack_size)
*fill* 0x20002844 0x800
0x20003044 . = ALIGN (0x4)
0x20003044 _sstack = .
Run Code Online (Sandbox Code Playgroud)
我想修改它以使堆栈位于 RAM 的末尾。我尝试了几种方法(包括这里讨论的方法,但没有一个有效。即使放置硬编码地址也会返回错误(该芯片上的 RAM 高达 0x20018000,因此它应该适合):
.stack :
{
. = 0x20001000;
_estack = .;
. = . + __stack_size;
. = ALIGN(4);
_sstack = .;
} >RAM
Run Code Online (Sandbox Code Playgroud)
错误是:
20:01:46 **** Build of configuration Debug for project CardioNexion ****
make app=unit_test board=nucleo-l476rg V=1 all
c:/program files (x86)/atollic/truestudio for stm32 9.0.0/armtools/bin/../lib/gcc/arm-atollic-eabi/6.3.1/../../../../arm-atollic-eabi/bin/ld.exe: region `RAM' overflowed by 536789060 bytes
collect2.exe: error: ld returned 1 exit status
make: *** [link] Error 1
20:01:50 Build Finished (took 4s.3ms)
Run Code Online (Sandbox Code Playgroud)
知道什么可能导致问题以及如何做到这一点?(将堆栈放在 ram 的末尾)。
如果你想把堆栈放在 RAM 的顶部,你可以在链接器脚本中使用简单的算法,像这样(它被简化了):
MEMORY {
FLASH (rx) : ORIGIN = 0x08000000, LENGTH = 512K
RAM (rwx) : ORIGIN = 0x20000000, LENGTH = 96K
}
SECTIONS {
__stacktop = ORIGIN(RAM) + LENGTH(RAM);
. = ORIGIN(FLASH);
.text : {
KEEP(*(.stack))
KEEP(*(.vectors))
KEEP(*(.text))
. = ALIGN(4);
KEEP(*(.rodata))
. = ALIGN(4);
} >FLASH
.data ALIGN(4) : {
__data_start = .;
*(.data)
. = ALIGN(4);
__data_end = .;
} >RAM AT >FLASH
.bss ALIGN(4) (NOLOAD) : {
__bss_start = .;
*(.bss)
. = ALIGN(4);
__bss_end = .;
} >RAM
. = ALIGN(4);
__heap_start = .;
}
Run Code Online (Sandbox Code Playgroud)
重要的是KEEP(*(.stack))在 flash 的开头,然后在代码中将 放在__stacktop此部分,如下所示:
启动文件之一:
// top of stack
extern unsigned __stacktop;
// initial stack pointer is first address of program
__attribute__((section(".stack"), used)) unsigned *__stack_init = &__stacktop;
Run Code Online (Sandbox Code Playgroud)
所有未使用的 RAM 将从一侧用于 HEAP,从另一侧用于 STACK。
简单而完整的例子在这里:https : //github.com/cortexm/baremetal。
| 归档时间: |
|
| 查看次数: |
6502 次 |
| 最近记录: |