aur*_*n31 5 ios dart flutter flutter-layout
我有一个小部件,其中包含一个子小部件。它在 build 方法中获取最后一个新值,如下所示:
children: <Widget>[
AspectRatio(
aspectRatio: 1.0,
child: Container(
padding: const EdgeInsets.all(16.0),
child: CircleWidget(_lastWindSpeed/10, _speed/10),
))
],
),
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状态将更新为
setState
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但是如果有新值,小部件不会更新。
有没有人看到那里的问题?
班级是:
import 'package:flutter/material.dart';
import 'circle_painter.dart';
class CircleWidget extends StatefulWidget {
final double _start;
final double _finish;
CircleWidget(this._start, this._finish);
@override
State<CircleWidget> createState() => new _CircleState();
}
class _CircleState extends State<CircleWidget> with SingleTickerProviderStateMixin{
Animation<double> animation;
double _fraction;
@override
void initState() {
super.initState();
var controller = AnimationController(duration: new Duration(milliseconds: 10), vsync: this);
animation = Tween(begin: widget._start, end: widget._finish).animate(controller)
..addListener((){
setState(() {
_fraction = animation.value;
});
});
controller.forward();
}
@override
Widget build(BuildContext context) {
return new CustomPaint(
painter: new CirclePainter(_fraction));
}
}
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非常感谢。
Jon*_*ams 15
如果您希望动画在值CircleWidget更改时重新启动,则需要使用didUpdateWidget生命周期。 initState仅调用一次,而didUpdateWidget每次重新创建相应的小部件时都会调用一次 - 请注意,如果父小部件也重建,则值可能相同。
@override
void didUpdateWidget(CircleWidget oldWidget) {
if (oldWidget._start != widget._start ||
oldWidget._end != widget._end) {
// values changed, restart animation.
controller
..reset()
..forward();
}
super.didUpdateWidget(oldWidget);
}
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小智 5
我想发布上述给定解决方案的替代解决方案。如果您想StatefulWidget在调用时setState或在 a 内部更新其底层数据,StreamBuilder则应将 a 传递UniqueKey给StatefulWidget构造函数。fullter whensetState被调用时的行为是检查类型是否没有改变,StatefulWidget如果没有,则不会更新任何内容。如果UniqueKey向构造函数添加 a ,flutter UI 更新程序将改为检查密钥。我希望这有帮助。
import 'package:flutter/material.dart';
import 'circle_painter.dart';
class CircleWidget extends StatefulWidget {
final double _start;
final double _finish;
CircleWidget(this._start, this._finish, Key:key):super(key:key); // <-- check this
@override
State<CircleWidget> createState() => new _CircleState();
}
class _CircleState extends State<CircleWidget> with SingleTickerProviderStateMixin{
Animation<double> animation;
double _fraction;
@override
void initState() {
super.initState();
var controller = AnimationController(duration: new Duration(milliseconds: 10), vsync: this);
animation = Tween(begin: widget._start, end: widget._finish).animate(controller)
..addListener((){
setState(() {
_fraction = animation.value;
});
});
controller.forward();
}
@override
Widget build(BuildContext context) {
return new CustomPaint(
painter: new CirclePainter(_fraction));
}
}
children: <Widget>[
AspectRatio(
aspectRatio: 1.0,
child: Container(
padding: const EdgeInsets.all(16.0),
child: CircleWidget(_lastWindSpeed/10, _speed/10, key: UniqueKey()), // <---- add UniqueKey as key param here to tell futter to check keys instead of types
))
],
),
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