我设法通过如下构造函数将有状态类变量的值传递给State类:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Demo',
home: MyHomePage('John', 'Morison'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage(this.fname, this.lname);
final String fname;
final String lname;
@override
_MyHomePageState createState() => _MyHomePageState(fname, lname);
}
class _MyHomePageState extends State<MyHomePage> {
_MyHomePageState(this.fname, this.lname);
final String fname;
final String lname;
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Text('Hello $fname $lname'),
)
);
}
}
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太奇怪了,因为有两个以上的变量,所以我不得不做很多工作。有没有更好的办法?
是的,有widget:
从文档:
Run Code Online (Sandbox Code Playgroud)/// The current configuration. /// /// A [State] object's configuration is the corresponding [StatefulWidget] /// instance. This property is initialized by the framework before calling /// [initState]. If the parent updates this location in the tree to a new /// widget with the same [runtimeType] and [Widget.key] as the current /// configuration, the framework will update this property to refer to the new /// widget and then call [didUpdateWidget], passing the old configuration as /// an argument. T get widget => _widget; T _widget;
代码如下所示:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Demo',
home: MyHomePage('John', 'Morison'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage(this.fname, this.lname);
final String fname;
final String lname;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Text('Hello ${widget.fname} ${widget.lname}'),
)
);
}
}
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