金属视图(MTKView)工程图尺寸问题

Giz*_*odo 5 xcode view ios metal

在这里,我有一个MTKView,并在相机Feed上实时运行了一个简单的CIFilter。这很好。

问题

在旧设备的自拍相机(如iPhone 5,iPad Air)上,提要会在较小的区域绘制。 更新:发现发生这种情况时,馈给MTKView的CMSampleBuffer的大小较小。我猜每次更新中的纹理都需要按比例放大吗?


 import UIKit
 import MetalPerformanceShaders
 import MetalKit
 import AVFoundation

    final class MetalObject: NSObject, MTKViewDelegate {

        private var metalBufferView            : MTKView?
        private var metalDevice                = MTLCreateSystemDefaultDevice()
        private var metalCommandQueue          : MTLCommandQueue!
        private var metalSourceTexture         : MTLTexture?
        private var context                    : CIContext?
        private var filter                     : CIFilter?


        init(with frame: CGRect, filterType: Int, scaledUp: Bool) {
            super.init()

            self.metalCommandQueue = self.metalDevice!.makeCommandQueue()
            self.metalBufferView = MTKView(frame: frame, device: self.metalDevice)
            self.metalBufferView!.framebufferOnly = false
            self.metalBufferView!.isPaused = true

            self.metalBufferView!.contentScaleFactor = UIScreen.main.nativeScale
            self.metalBufferView!.delegate = self
            self.context = CIContext()


        }


        final func update (sampleBuffer: CMSampleBuffer) {

            var textureCache : CVMetalTextureCache?
            CVMetalTextureCacheCreate(kCFAllocatorDefault, nil, self.metalDevice!,  nil, &textureCache)
            var cameraTexture: CVMetalTexture?

            guard
                let cameraTextureCache = textureCache,
                let pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer) else {
                    return
            }

            let cameraTextureWidth = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0)
            let cameraTextureHeight = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0)
            CVMetalTextureCacheCreateTextureFromImage(kCFAllocatorDefault,
                                                      cameraTextureCache,
                                                      pixelBuffer,
                                                      nil,
                                                      MTLPixelFormat.bgra8Unorm,
                                                      cameraTextureWidth,
                                                      cameraTextureHeight,
                                                      0,
                                                      &cameraTexture)

            if let cameraTexture = cameraTexture,
                let metalTexture = CVMetalTextureGetTexture(cameraTexture) {
                self.metalSourceTexture = metalTexture
                self.metalBufferView!.draw()
            }


        }

        //MARK: - Metal View Delegate
        final func draw(in view: MTKView) {

            guard let currentDrawable = self.metalBufferView!.currentDrawable,
                let sourceTexture = self.metalSourceTexture
                else {  return  }

            let commandBuffer = self.metalCommandQueue!.makeCommandBuffer()
            var inputImage = CIImage(mtlTexture: sourceTexture)!.applyingOrientation(self.orientationNumber)

            if self.showFilter {
                self.filter!.setValue(inputImage, forKey: kCIInputImageKey)
                inputImage = filter!.outputImage!
            }


            self.context!.render(inputImage, to: currentDrawable.texture, commandBuffer: commandBuffer, bounds: inputImage.extent, colorSpace: self.colorSpace!)

            commandBuffer.present(currentDrawable)
            commandBuffer.commit()

        }


        final func mtkView(_ view: MTKView, drawableSizeWillChange size: CGSize) {

        }
    }
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观察结果

  • 仅在旧设备的自拍相机上发生
  • 出现问题时,较新设备上的自拍相机会很好,新内容会在较小区域绘制(朝左上方倾斜),而后置摄像头中的旧内容仍保留在新内容之外。
  • 约束和Metal View的大小/放置都很好。
  • self.metalBufferView!.contentScaleFactor = UIScreen.main.nativeScale解决了Plus设备上怪异的缩放问题。

Dev*_*ane 3

旧设备上的前置(自拍)摄像头的分辨率似乎较低,因此如果您希望视频使用完整的宽度或高度,则需要放大视频。由于您已经在使用 CIContext 和 Metal,因此您可以简单地指示渲染调用将图像绘制到您喜欢的任何矩形。

在你的draw方法中,你执行

self.context!.render(inputImage,
                     to: currentDrawable.texture,
                     commandBuffer: commandBuffer,
                     bounds: inputImage.extent,
                     colorSpace: self.colorSpace!)
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参数bounds是将渲染图像的目标矩形。目前,您正在使用图像范围,这意味着图像不会缩放。

要放大视频,请改用显示矩形。您可以简单地使用您的,metalBufferView.bounds因为这将是您的显示视图的大小。你最终会得到

 self.context!.render(inputImage,
                      to: currentDrawable.texture,
                      commandBuffer: commandBuffer,
                      bounds: self.metalBufferView.bounds,
                      colorSpace: self.colorSpace!)
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如果图像和视图的宽高比不同(宽度/高度是宽高比),那么您必须计算正确的尺寸,以便保留图像的宽高比。为此,您最终将得到如下代码:

CGRect dest = self.metalBufferView.bounds;
CGSize imageSize = inputImage.extent.size;
CGSize viewSize = dest.size; 
double imageAspect = imageSize.width / imageSize.height;
double viewAspect = viewSize.width / viewSize.height;
if (imageAspect > viewAspect) {
    // the image is wider than the view, adjust height
    dest.size.height = 1/imageAspect * dest.size.width;
} else {
    // the image is taller than the view, adjust the width
    dest.size.width = imageAspect * dest.size.height;

    // center the tall image
    dest.origin.x = (viewSize.width - dest.size.width) / 2;
}
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希望这有用,如果有什么不起作用或澄清会有所帮助,请告诉我。