Jus*_*s10 6 canvas image save dart flutter
我正在尝试从用户那里收集签名并将其保存到图像中。我已经做得足够远,可以在屏幕上绘制了,但是现在我想单击一个按钮以保存到图像并存储在数据库中。
这是我到目前为止的内容:
import 'package:flutter/material.dart';
class SignaturePadPage extends StatefulWidget {
SignaturePadPage({Key key}) : super(key: key);
@override
_SignaturePadPage createState() => new _SignaturePadPage();
}
class _SignaturePadPage extends State<SignaturePadPage> {
List<Offset> _points = <Offset>[];
@override
Widget build(BuildContext context) {
return Container(
color: Colors.white,
child: GestureDetector(
onPanUpdate: (DragUpdateDetails details) {
setState(() {
RenderBox referenceBox = context.findRenderObject();
Offset localPosition =
referenceBox.globalToLocal(details.globalPosition);
_points = new List.from(_points)..add(localPosition);
});
},
onPanEnd: (DragEndDetails details) => _points.add(null),
child: new CustomPaint(painter: new SignaturePainter(_points)),
),
);
}
}
class SignaturePainter extends CustomPainter {
SignaturePainter(this.points);
final List<Offset> points;
void paint(Canvas canvas, Size size) {
Paint paint = new Paint()
..color = Colors.black
..strokeCap = StrokeCap.round
..strokeWidth = 5.0;
for (int i = 0; i < points.length - 1; i++) {
if (points[i] != null && points[i + 1] != null)
canvas.drawLine(points[i], points[i + 1], paint);
}
}
bool shouldRepaint(SignaturePainter other) => other.points != points;
}
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不知道从那里去哪里...
您可以捕获的输出CustomPainter用PictureRecorder。将PictureRecorder实例传递给的构造函数Canvas。在Picture通过返回PictureRecorder.endRecording然后可以转化为Image与Picture.toImage。最后,使用提取图像字节Image.toByteData。
这是一个示例:https : //github.com/rxlabz/flutter_canvas_to_image
在您的小部件中添加渲染的方法
ui.Image get rendered {
// [CustomPainter] has its own @canvas to pass our
// [ui.PictureRecorder] object must be passed to [Canvas]#contructor
// to capture the Image. This way we can pass @recorder to [Canvas]#contructor
// using @painter[SignaturePainter] we can call [SignaturePainter]#paint
// with the our newly created @canvas
ui.PictureRecorder recorder = ui.PictureRecorder();
Canvas canvas = Canvas(recorder);
SignaturePainter painter = SignaturePainter(points: _points);
var size = context.size;
painter.paint(canvas, size);
return recorder.endRecording()
.toImage(size.width.floor(), size.height.floor());
}
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然后使用状态获取渲染的图像
var image = signatureKey.currentState.rendered
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现在,您可以使用生成png图片,toByteData(format: ui.ImageByteFormat.png)并使用存储asInt8List()
var pngBytes = await image.toByteData(format: ui.ImageByteFormat.png)
File('your-path/filename.png')
.writeAsBytesSync(pngBytes.buffer.asInt8List())
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对于完整的示例,有关如何将画布导出为png的信息,请查看此示例 https://github.com/vemarav/signature
现有的解决方案对我有用,但我捕获的图像PictureRecorder与屏幕上渲染的图像相比总是模糊的。我最终意识到我可以使用一些基本的 Canvas 技巧来实现这一目标。基本上,创建PictureRecorders后Canvas,将其大小设置为所需比例的倍数(此处我将其设置为 4x)。那么就canvas.scale这样吧。Boom - 与现代分辨率的屏幕上显示的图像相比,您生成的图像不再模糊!
您可能希望_overSampleScale将打印或可能放大/扩展的图像的值调高,或者如果您大量使用此值并希望提高图像预览加载性能,则可能需要调低该值。在屏幕上使用它时,您需要使用实际宽度和高度来约束您的Widget ,Image.memory就像其他解决方案一样。理想情况下,这个数字应该是 Flutter 假“像素”(即捕获的像素)中的 DPI 与屏幕的实际 DPI之间的比率。ContainerPictureRecorder
static const double _overSampleScale = 4;
Future<ui.Image> get renderedScoreImage async {
final recorder = ui.PictureRecorder();
Canvas canvas = Canvas(recorder);
final size = Size(widget.width * _overSampleScale, widget.height * _overSampleScale);
final painter = SignaturePainter(points: _points);
canvas.save();
canvas.scale(_overSampleScale);
painter.paint(canvas, size);
canvas.restore();
final data = recorder.endRecording()
.toImage(size.width.floor(), size.height.floor());
return data;
}
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