如何在Flutter中获取小部件在屏幕上的绝对坐标?
或其在父级中的偏移量
例:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Simple app',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: SimpleScreen(
title: 'Simple screen',
),
);
}
}
class SimpleScreen extends StatefulWidget {
final String title;
SimpleScreen({Key key, this.title}) : super(key: key);
@override
_SimpleScreenState createState() => new _SimpleScreenState();
}
class _SimpleScreenState extends State<SimpleScreen> {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Container(
width: 48.0,
height: 48.0,
color: Colors.blue,
),
),
);
}
}
Run Code Online (Sandbox Code Playgroud)
目标是获得Container在父级中的偏移量。如果Center的大小为48.0,则Container在其父级/根目录中的偏移量
条件:您不知道包装器的布局(它是一个库窗口小部件),应该灵活,没有硬编码的值
谢谢
vov*_*ost 25
你可以使用我写的这个扩展(需要 Dart 2.6):
extension GlobalKeyExtension on GlobalKey {
Rect get globalPaintBounds {
final renderObject = currentContext?.findRenderObject();
var translation = renderObject?.getTransformTo(null)?.getTranslation();
if (translation != null && renderObject.paintBounds != null) {
return renderObject.paintBounds
.shift(Offset(translation.x, translation.y));
} else {
return null;
}
}
}
Run Code Online (Sandbox Code Playgroud)
final containerKey = GlobalKey();
Container(
key: containerKey,
width: 100,
height: 50,
)
void printWidgetPosition() {
print('absolute coordinates on screen: ${containerKey.globalPaintBounds}');
}
Run Code Online (Sandbox Code Playgroud)
我更改了 @vovahost 扩展函数,因为它在转换后的小部件中不起作用(例如内部的小部件RotatedBox
)。这适用于所有小部件。
extension GlobalKeyExtension on GlobalKey {
Rect? get globalPaintBounds {
final renderObject = currentContext?.findRenderObject();
final matrix = renderObject?.getTransformTo(null);
if (matrix != null && renderObject?.paintBounds != null) {
final rect = MatrixUtils.transformRect(matrix, renderObject!.paintBounds);
return rect;
} else {
return null;
}
}
}
Run Code Online (Sandbox Code Playgroud)
小智 8
根据文档,使用GlobalKey
相对昂贵。你可以只使用 Element( BuildContext
) 来计算它的全局边界。我改进了@vovahost上面的解决方案:
extension GlobalPaintBounds on BuildContext {
Rect? get globalPaintBounds {
final renderObject = findRenderObject();
final translation = renderObject?.getTransformTo(null).getTranslation();
if (translation != null && renderObject?.paintBounds != null) {
final offset = Offset(translation.x, translation.y);
return renderObject!.paintBounds.shift(offset);
} else {
return null;
}
}
}
Run Code Online (Sandbox Code Playgroud)
归档时间: |
|
查看次数: |
3134 次 |
最近记录: |