ngn*_*ngn 8 swift codable decodable encodable
我有一个带有 2 个符合它的结构的 Animal 协议和一个存储动物列表的 Farm 结构。然后,我让它们都符合 Codable 将其存储在一个文件中,但它抛出了错误cannot automatically synthesize 'Encodable' because '[Animal]' does not conform to 'Encodable'
我明白为什么会发生这种情况,但我找不到好的解决方案。我怎样才能让数组只接受 Codable 和 Animal,而不将 Animal 标记为 Codable 所以这个问题不会发生,比如var animals = [Codable & Animal]?(或任何其他变通方法)。谢谢
protocol Animal: Codable {
var name: String { get set }
var sound: String { get set }
}
struct Cow: Animal {
var name = "Cow"
var sound = "Moo!"
}
struct Duck: Animal {
var name = "Duck"
var sound = "Quack!"
}
struct Farm: Codable {
var name = "Manor Farm"
// this is where the error is shown
var animals = [Animal]()
}
Run Code Online (Sandbox Code Playgroud)
--edit-- 当我将它们更改为一个类时,它看起来像这样:
class Animal: Codable {
var name = ""
var sound = ""
}
class Duck: Animal {
var beakLength: Int
init(beakLength: Int) {
self.beakLength = beakLength
super.init()
name = "Duck"
sound = "Quack!"
}
required init(from decoder: Decoder) throws {
// works, but now I am required to manually do this?
fatalError("init(from:) has not been implemented")
}
}
Run Code Online (Sandbox Code Playgroud)
如果我没有其他属性,它会起作用,但是一旦我添加了一个属性,我就需要引入一个初始化程序,然后这需要我包含来自解码器初始化程序的 init,它删除了 Codable 提供的自动转换。因此,要么我为我扩展的每个类手动执行它,要么我可以强制转换变量(如var beakLength: Int!)以删除对初始化程序的要求。但是还有其他方法吗?这似乎是一个简单的问题,但解决它的方法使它非常混乱,我不喜欢。另外,当我使用这种方法从文件中保存/加载时,似乎没有保存数据
nig*_*ill 12
您可以通过两种方式执行此操作:
1 种解决方案 - 使用包装器:
protocol Animal {}
struct Cow: Animal, Codable {
}
struct Duck: Animal, Codable {
}
struct Farm: Codable {
let animals: [Animal]
private enum CodingKeys: String, CodingKey {
case animals
}
func encode(to encoder: Encoder) throws {
let wrappers = animals.map { AnimalWrapper($0) }
var container = encoder.container(keyedBy: CodingKeys.self)
try container.encode(wrappers, forKey: .animals)
}
init(from decoder: Decoder) throws {
let container = try decoder.container(keyedBy: CodingKeys.self)
let wrappers = try container.decode([AnimalWrapper].self, forKey: .animals)
self.animals = wrappers.map { $0.animal }
}
}
fileprivate struct AnimalWrapper: Codable {
let animal: Animal
private enum CodingKeys: String, CodingKey {
case base, payload
}
private enum Base: Int, Codable {
case cow
case duck
}
init(_ animal: Animal) {
self.animal = animal
}
public init(from decoder: Decoder) throws {
let container = try decoder.container(keyedBy: CodingKeys.self)
let base = try container.decode(Base.self, forKey: .base)
switch base {
case .cow:
self.animal = try container.decode(Cow.self, forKey: .payload)
case .duck:
self.animal = try container.decode(Duck.self, forKey: .payload)
}
}
public func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
switch animal {
case let payload as Cow:
try container.encode(Base.cow, forKey: .base)
try container.encode(payload, forKey: .payload)
case let payload as Duck:
try container.encode(Base.duck, forKey: .base)
try container.encode(payload, forKey: .payload)
default:
break
}
}
}
Run Code Online (Sandbox Code Playgroud)
2 解决方案 - 使用枚举
struct Cow: Codable {
}
struct Duck: Codable {
}
enum Animal {
case cow(Cow)
case duck(Duck)
}
extension Animal: Codable {
private enum CodingKeys: String, CodingKey {
case base, payload
}
private enum Base: Int, Codable {
case cow
case duck
}
init(from decoder: Decoder) throws {
let container = try decoder.container(keyedBy: CodingKeys.self)
let base = try container.decode(Base.self, forKey: .base)
switch base {
case .cow:
self = .cow(try container.decode(Cow.self, forKey: .payload))
case .duck:
self = .duck(try container.decode(Duck.self, forKey: .payload))
}
}
func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
switch self {
case .cow(let payload):
try container.encode(Base.cow, forKey: .base)
try container.encode(payload, forKey: .payload)
case .duck(let payload):
try container.encode(Base.duck, forKey: .base)
try container.encode(payload, forKey: .payload)
}
}
}
Run Code Online (Sandbox Code Playgroud)
| 归档时间: |
|
| 查看次数: |
2282 次 |
| 最近记录: |