Hon*_*ney 0 c# unity-game-engine
对于以下代码:
delegate void deffault ();
public interface IBoom {
event deffault OnBoom;
}
public class BoomObject : IBoom {
public event deffault OnBoom;
public virtual void Start () {
}
}
public class Grenade : BoomObject {
public override void Start () {
if (OnBoom != null)
OnBoom ();
}
}
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我正在尝试在基类中调用一个事件抛出一个子类,我不知道它为什么抛出异常或者这是一个好习惯.
我得到的例外是:
事件BoomObject.OnBoom' can only appear on the left hand side of += or -= when used outside of the typeBoomObject'
小智 5
这不是例外,这是编译器错误.
问题是实现的事件public event DelegateType Event;只能在定义事件的类中引发,而不是任何派生类.
如果要使派生类可以访问此事件,请RaiseEvent()在案例类中实现受保护的方法:
public class BoomObject : IBoom {
public event deffault OnBoom;
protected void RaiseBoom() {
if (OnBoom != null)
OnBoom ();
}
public virtual void Start () {
}
}
public class Grenade : BoomObject {
public override void Start () {
RaiseBoom();
}
}
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