lac*_*cas 79 android runtimeexception
我有一个活动,并且我有一个班级.
text=new Dynamictext(...);
text.setText("txt");
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在我的DynamicText java中,我有这样的代码:
public void setText(String text) {
this.text=text;
new asyncCreateText().execute();
//this.createText(text);
}
//private Handler handler = new Handler();
private class asyncCreateText extends AsyncTask<Void, Void, Void>
{
@Override
protected Void doInBackground(Void... unused) {
return null;
}
@Override
protected void onPostExecute(Void unused) {
}
}
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我明白了:
ERROR/AndroidRuntime(5176):引起:java.lang.RuntimeException:无法在未调用Looper.prepare()的线程内创建处理程序
我该如何处理这个错误?
ERROR/AndroidRuntime(5370): java.lang.ExceptionInInitializerError
ERROR/AndroidRuntime(5370): at com.l.start.DynamicText.setText(DynamicText.java:125)
ERROR/AndroidRuntime(5370): at com.l.start.OpenGLRenderer.initfonts(OpenGLRenderer.java:168)
ERROR/AndroidRuntime(5370): at com.l.start.OpenGLRenderer.init(OpenGLRenderer.java:119)
ERROR/AndroidRuntime(5370): at com.l.start.OpenGLRenderer.onSurfaceChanged(OpenGLRenderer.java:90)
ERROR/AndroidRuntime(5370): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1120)
ERROR/AndroidRuntime(5370): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:975)
ERROR/AndroidRuntime(5370): Caused by: java.lang.RuntimeException:
Can't create handler inside thread that has not called Looper.prepare()
ERROR/AndroidRuntime(5370): at android.os.Handler.<init>(Handler.java:121)
ERROR/AndroidRuntime(5370): at android.os.AsyncTask$InternalHandler.<init>(AsyncTask.java:421)
ERROR/AndroidRuntime(5370): at android.os.AsyncTask$InternalHandler.<init>(AsyncTask.java:421)
ERROR/AndroidRuntime(5370): at android.os.AsyncTask.<clinit>(AsyncTask.java:152)
ERROR/AndroidRuntime(5370): ... 6 more
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Reu*_*ton 145
错误是不言自明的... doInBackground()
在后台线程上运行,因为它不打算循环,所以没有连接到a Looper
.
您很可能根本不想直接实例化Handler ...您的doInBackground()
实现返回的任何数据都将传递给onPostExecute()
在UI线程上运行的数据.
mActivity = ThisActivity.this;
mActivity.runOnUiThread(new Runnable() {
public void run() {
new asyncCreateText().execute();
}
});
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在问题出现后出现的问题:
看起来你正试图AsyncTask
从GL渲染线程开始......不要那样做,他们也不会Looper.loop()
.AsyncTasks实际上只能从UI线程运行.
破坏性最小的解决方案可能是打电话Activity.runOnUiThread()
给Runnable
你AsyncTask
.
Lis*_*dro 31
以上所有答案都是正确的,但我认为这是最简单的例子:
public class ExampleActivity extends Activity {
private Handler handler;
private ProgressBar progress;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
progress = (ProgressBar) findViewById(R.id.progressBar1);
handler = new Handler();
}
public void clickAButton(View view) {
// Do something that takes a while
Runnable runnable = new Runnable() {
@Override
public void run() {
handler.post(new Runnable() { // This thread runs in the UI
@Override
public void run() {
progress.setProgress("anything"); // Update the UI
}
});
}
};
new Thread(runnable).start();
}
}
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这样做是从一个完全不同的线程更新UI线程中的进度条,该线程通过活动中声明的处理程序的post()方法传递.
希望能帮助到你!
Aym*_*oub 21
您以这种方式在后台线程中创建处理程序
private void createHandler() {
Thread thread = new Thread() {
public void run() {
Looper.prepare();
final Handler handler = new Handler();
handler.postDelayed(new Runnable() {
@Override
public void run() {
// Do Work
handler.removeCallbacks(this);
Looper.myLooper().quit();
}
}, 2000);
Looper.loop();
}
};
thread.start();
}
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Eli*_*Eli 11
Activity.runOnUiThread()
不适合我.我通过这种方式创建一个常规线程来解决这个问题:
public class PullTasksThread extends Thread {
public void run () {
Log.d(Prefs.TAG, "Thread run...");
}
}
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并以这种方式从GL更新中调用它:
new PullTasksThread().start();
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