C#为什么不"刷新"强制网络流中的字节?

Jer*_*rry 9 c# sockets tcp networkstream tcpclient

我有一个项目,我正在尝试将序列化对象发送到服务器,然后等待"OK"或"ERROR"消息返回.

我似乎遇到了类似的问题:TcpClient发送/关闭问题

问题是,我似乎能够发送原始对象的唯一方法是关闭连接,但然后(当然)我迫不及待地想看看服务器是否成功处理了对象.

private void button4_Click(object sender, EventArgs e)
{
    RequestPacket req = new RequestPacket();

    /// ... Fill out request packet ...

    /// Connect to the SERVER to send the message...
    TcpClient Client = new TcpClient("localhost", 10287);
    using (NetworkStream ns = Client.GetStream())
    {
        XmlSerializer xml = new XmlSerializer(typeof(RequestPacket));
        xml.Serialize(ns, req);

        /// NOTE: This doesn't seem to do anything.... 
        ///       The server doesn't get the object I just serialized.
        ///       However, if I use ns.Close() it does... 
        ///          but then I can't get the response.
        ns.Flush();

        // Get the response. It should be "OK".
        ResponsePacket resp;

        XmlSerializer xml2 = new XmlSerializer(typeof(ResponsePacket));
        resp = (ResponsePacket)xml2.Deserialize(ns);


        /// ... EVALUATE RESPONSE ...
    }

    Client.Close()
}
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更新:作为对一位评论者的回应,我认为客户不会有错.它只是在等待对象,对象永远不会出现,直到我关闭套接字....但是,如果我错了,我会公开吃掉乌鸦.=)这是客户:

    static void Main(string[] args)
    {
        // Read the port from the command line, use 10287 for default
        CMD cmd = new CMD(args);
        int port = 10287;

        if (cmd.ContainsKey("p")) port = Convert.ToInt32(cmd["p"]);

        TcpListener l = new TcpListener(port);
        l.Start();

        while (true)
        {
            // Wait for a socket connection.
            TcpClient c = l.AcceptTcpClient();

            Thread T = new Thread(ProcessSocket);

            T.Start(c);
        }
    }


    static void ProcessSocket(object c)
    {
        TcpClient C = (TcpClient)c;

        try
        {
            RequestPacket rp;
            //// Handle the request here.
            using (NetworkStream ns = C.GetStream())
            {
                XmlSerializer xml = new XmlSerializer(typeof(RequestPacket));
                rp = (RequestPacket)xml.Deserialize(ns);
            }

            ProcessPacket(rp);
        }
        catch
        {
            // not much to do except ignore it and go on.
        }
    }
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是的......就这么简单.

Jer*_*rry 3

简短的版本显然是,当使用 XmlSerializer(或任何其他大 blob)将数据推送到 NetworkStream 时,它只会无限期地保持线路打开,等待写入更多信息。它只会在关闭连接后刷新连接。这就造成了一种情况,即该方法非常适合发送,但不适合接收。或相反亦然。它成为一种单向通信,对于通过同一连接进行持续的来回通信毫无用处。

这有点蹩脚,我不得不解决一些表面上看起来很优雅的东西,但回到我以前的 C 时代,我不得不先发送一个“字节数”数据包,然后发送实际的数据包。这使我能够在另一端读取确切的字节数,这样我就不会陷入阻塞模式。

为了简化我的生活,我创建了一个类,其中包含一些用于发送和接收的静态方法。该类可以通过网络发送任何 XML 可序列化类,因此它可以完成我需要它执行的操作。

如果有人有更优雅的解决方案,我很愿意听到。

public class PacketTransit
{
    public static void SendPacket(TcpClient C, object Packet)
    {
        MemoryStream ms = new MemoryStream();
        XmlSerializer xml = new XmlSerializer(Packet.GetType());
        xml.Serialize(ms, Packet);
        ms.Position = 0;
        byte[] b = ms.GetBuffer();
        ms.Dispose();

        byte [] sizePacket = BitConverter.GetBytes(b.Length);
        // Send the 4-byte size packet first.
        C.Client.Send(sizePacket, sizePacket.Length, SocketFlags.None);
        C.Client.Send(b, b.Length, SocketFlags.None);
    }

    /// The string is the XML file that needs to be converted.
    public static string ReceivePacket(TcpClient C, Type PacketType)
    {
        byte [] FirstTen = new byte[1024];
        int size = 0;
        byte[] sizePacket = BitConverter.GetBytes(size);

        // Get the size packet
        int sp = C.Client.Receive(sizePacket, sizePacket.Length, SocketFlags.None);
        if (sp <= 0) return "";

        size = BitConverter.ToInt32(sizePacket, 0);

        // read until "size" is met
        StringBuilder sb = new StringBuilder();
        while (size > 0)
        {
            byte[] b = new byte[1024];
            int x = size;
            if (x > 1024) x = 1024;
            int r = C.Client.Receive(b, x, SocketFlags.None);
            size -= r;
            sb.Append(UTF8Encoding.UTF8.GetString(b));
        }

        return sb.ToString();
    }

    /// The XML data that needs to be converted back to the appropriate type.
    public static object Decode(string PacketData, Type PacketType)
    {
        MemoryStream ms = new MemoryStream(UTF8Encoding.UTF8.GetBytes(PacketData));
        XmlSerializer xml = new XmlSerializer(PacketType);
        object obj = xml.Deserialize(ms);
        ms.Dispose();

        return obj;
    }

    public static RequestPacket GetRequestPacket(TcpClient C)
    {
        string str = ReceivePacket(C, typeof(RequestPacket));

        if (str == "") return new RequestPacket();

        RequestPacket req = (RequestPacket) Decode(str, typeof(RequestPacket));

        return req;
    }

    public static ResponsePacket GetResponsePacket(TcpClient C)
    {
        string str = ReceivePacket(C, typeof(ResponsePacket));

        if (str == "") return new ResponsePacket();

        ResponsePacket res = (ResponsePacket)Decode(str, typeof(ResponsePacket));

        return res;
    }
}
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要使用此类,我只需调用即可PacketTransit.SendPacket(myTcpClient, SomePacket)发送任何给定的 XML-Serialized 对象。然后我可以在另一端使用PacketTransit.GetResponsePacketPacketTransit.GetRequestPacket接收它。

对我来说,这非常有效,但它比最初预期的锻炼要多得多。