Nan*_*opl 0 c# unity-game-engine
我有一个在后台运行的计时器,在我要显示排行榜的级别结束时.我想拿这个计时器并将其转换为00:00格式00(分钟):00(秒)(即01:40).怎么可能?我只需要在等级结束时进行计算和转换.
这就是我现在拥有的.我正常启动计时器
void Update()
{
if(timerIsRunning)
{
mainGameTimer += Time.deltaTime;
}
}
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现在要以00:00格式添加计时器,我需要将其作为float传递,但在排行榜中将其作为字符串读取
public void ShowResult()
{
int min = Mathf.FloorToInt(mainGameTimer / 60);
int sec = Mathf.FloorToInt(mainGameTimer % 60);
users.Add(new User(userName, score , timeScore));
users.Sort(delegate (User us1, User us2)
{ return us2.GetScore().CompareTo(us1.GetScore()); });
int max = users.Count <= 10 ? users.Count : 10;
for (int i = 0; i < max; i++)
{
//leaderListName[i].text = users[i].GetName() + "- " + users[i].GetScore() + "-" + Mathf.RoundToInt(users[i].GetTimeScore()) + "Sec";
leaderListName[i].text = users[i].GetName();
leaderListscore[i].text = users[i].GetScore().ToString();
leaderListtime[i].text = users[i].GetTimeScore().ToString();
}
}
class User
{
string name;
int score;
float timeScore;
public User(string _name, int _score , float _timeScore)
{
name = _name;
score = _score;
timeScore = _timeScore;
}
public string GetName() { return name; }
public int GetScore() { return score; }
public float GetTimeScore() { return timeScore; }
}
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}
您可以使用TimeSpan转换为时间格式,而不是进行自己的计算.输入必须是类型double:
double mainGameTimerd = (double)mainGameTimer;
TimeSpan time = TimeSpan.FromSeconds(mainGameTimerd);
string displayTime = time.ToString('mm':'ss");
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