gau*_*lla 6 javascript html5 html5-audio
我使用下面的代码预加载一个音频文件数组(在用户与启动该过程的按钮交互后).在所有音频文件触发"canplaythrough"后,代码继续执行:
var loaded = 0;
function loadedAudio() {
// this will be called every time an audio file is loaded
// we keep track of the loaded files vs the requested files
loaded++;
console.log(loaded + " audio files loaded!");
if (loaded == audioFiles.length){
// all have loaded
main();
}
}
function preloadsounds()
{
$("#loader").show();
console.log(level.config);
audioFiles = level.config.soundfiles;
// we start preloading all the audio files with html audio
for (var i in audioFiles) {
preloadAudio(audioFiles[i]);
}
}
function preloadAudio(url)
{
console.log("trying to preload "+ url);
var audio = new Audio();
// once this file loads, it will call loadedAudio()
// the file will be kept by the browser as cache
audio.addEventListener('canplaythrough', loadedAudio, false);
audio.addEventListener('error', function failed(e)
{
console.log("COULD NOT LOAD AUDIO");
$("#NETWORKERROR").show();
});
audio.src = url;
}
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在Android(Chrome和Firefox)上工作得很好但是没有一个canplaythrough事件在iOs Safari上被激活(在5s上测试并且模拟X都是11.x).所有文件都来自同一个Origin.我的日志中也没有收到任何错误消息.
我错过了什么?
(以上代码的基础我来自:https://stackoverflow.com/a/31351186/2602592)
Gab*_*oli 12
load()设置后尝试调用该方法src.
function preloadAudio(url)
{
console.log("trying to preload "+ url);
var audio = new Audio();
// once this file loads, it will call loadedAudio()
// the file will be kept by the browser as cache
audio.addEventListener('canplaythrough', loadedAudio, false);
audio.addEventListener('error', function failed(e)
{
console.log("COULD NOT LOAD AUDIO");
$("#NETWORKERROR").show();
});
audio.src = url;
audio.load(); // add this line
}
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