mag*_*oth 1 augmented-reality ios swift arkit
我正在做这个简单的事情:
图像被挂在检测到的平面上(在我的墙上)。在这两种情况下,我都实现的renderer:didAddNode:forAnchor:功能ARSCNViewDelegate。我站在垂直平面检测和图像识别的地方。
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
guard let shipScene = SCNScene(named: "ship.scn"), let shipNode = shipScene.rootNode.childNode(withName: "ship", recursively: false) else { return }
shipNode.position = SCNVector3(anchor.transform.columns.3.x, anchor.transform.columns.3.y, anchor.transform.columns.3.z)
sceneView.scene.rootNode.addChildNode(shipNode)
print(anchor.transform)
}
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在垂直平面检测的情况下,anchor将为ARPlaneAnchor。在图像识别的情况下,anchor将为ARImageAnchor。
为什么这两个锚点的转换矩阵如此不同?我正在打印anchor.transform并得到以下结果:
1。
simd_float4x4([
[0.941312, 0.0, -0.337538, 0.0)],
[0.336284, -0.0861278, 0.937814, 0.0)],
[-0.0290714,-0.996284, -0.0810731, 0.0)],
[0.191099, 0.172432, -1.14543, 1.0)]
])
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2。
simd_float4x4([
[0.361231, 0.10894, 0.926093, 0.0)],
[-0.919883, -0.121052, 0.373049, 0.0)],
[0.152743, -0.986651, 0.0564843, 0.0)],
[75.4418, 10.9618, -14.3788, 1.0)]
])
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因此,如果我想在检测到的垂直平面上放置3D对象,我可以简单地[x = 0.191099, y = 0.172432, z = -1.14543]用作坐标来设置节点(myNode)的位置,然后将该节点添加到场景中,sceneView.scene.rootNode.addChildNode(myNode)但是如果我想将3D对象放置在场景中检测到图像的锚点,我无法使用[x = 75.4418, y = 10.9618, z = -14.3788]。
如何将3D对象放置在检测到的图像的锚点上?我真的不明白ARImageAnchor的转换矩阵。
这是您使用该func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor)方法的示例:
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
//1. If Out Target Image Has Been Detected Than Get The Corresponding Anchor
guard let currentImageAnchor = anchor as? ARImageAnchor else { return }
let x = currentImageAnchor.transform
print(x.columns.3.x, x.columns.3.y , x.columns.3.z)
//2. Get The Targets Name
let name = currentImageAnchor.referenceImage.name!
//3. Get The Targets Width & Height In Meters
let width = currentImageAnchor.referenceImage.physicalSize.width
let height = currentImageAnchor.referenceImage.physicalSize.height
print("""
Image Name = \(name)
Image Width = \(width)
Image Height = \(height)
""")
//4. Create A Plane Geometry To Cover The ARImageAnchor
let planeNode = SCNNode()
let planeGeometry = SCNPlane(width: width, height: height)
planeGeometry.firstMaterial?.diffuse.contents = UIColor.white
planeNode.opacity = 0.25
planeNode.geometry = planeGeometry
//5. Rotate The PlaneNode To Horizontal
planeNode.eulerAngles.x = -.pi/2
//The Node Is Centered In The Anchor (0,0,0)
node.addChildNode(planeNode)
//6. Create AN SCNBox
let boxNode = SCNNode()
let boxGeometry = SCNBox(width: 0.1, height: 0.1, length: 0.1, chamferRadius: 0)
//7. Create A Different Colour For Each Face
let faceColours = [UIColor.red, UIColor.green, UIColor.blue, UIColor.cyan, UIColor.yellow, UIColor.gray]
var faceMaterials = [SCNMaterial]()
//8. Apply It To Each Face
for face in 0 ..< 5{
let material = SCNMaterial()
material.diffuse.contents = faceColours[face]
faceMaterials.append(material)
}
boxGeometry.materials = faceMaterials
boxNode.geometry = boxGeometry
//9. Set The Boxes Position To Be Placed On The Plane (node.x + box.height)
boxNode.position = SCNVector3(0 , 0.05, 0)
//10. Add The Box To The Node
node.addChildNode(boxNode)
}
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根据我的理解(我当然可以错了),您会知道您的放置区域就是referenceImage.physicalSize以米为单位的宽度和高度:
let width = currentImageAnchor.referenceImage.physicalSize.width
let height = currentImageAnchor.referenceImage.physicalSize.height
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因此,假设您希望内容看起来像覆盖图像,则需要在这些边界内缩放内容(如果需要适应)。
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