DS9*_*DS9 10 javascript canvas fabricjs fabricjs2
注意:我已经提出了SO问题,但它对我的情况没用,因为
1)我试图维持以前的边界,但截至目前它在缩放时重新计算边界.
我添加了下面的代码,以在缩放对象时自动停止增加边框.现在问题是我已经为对象添加了一个5px边框,但是当缩放对象时,它不会保留我之前添加的边框.
canvas.on('object:scaling', (e) => {
var o = e.target;
if (!o.strokeWidthUnscaled && o.strokeWidth) {
o.strokeWidthUnscaled = o.strokeWidth;
}
if (o.strokeWidthUnscaled) {
o.strokeWidth = o.strokeWidthUnscaled / o.scaleX;
}
});
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现在我想要的是防止在缩放对象时增加边框.边界应该保持原样.
这是片段/ Codepen
var canvas = new fabric.Canvas('canvas1');
$('.add_shape').click(function() {
var cur_value = $(this).attr('data-rel');
if (cur_value != '') {
switch (cur_value) {
case 'rectangle':
var rect = new fabric.Rect({
left: 50,
top: 50,
fill: '#aaa',
width: 50,
height: 50,
opacity: 1,
stroke: '#000',
strokeWidth: 1
});
canvas.add(rect);
canvas.setActiveObject(rect);
break;
case 'circle':
var circle = new fabric.Circle({
left: 50,
top: 50,
fill: '#aaa',
radius: 50,
opacity: 1,
stroke: '#000',
strokeWidth: 1
});
canvas.add(circle);
canvas.setActiveObject(circle);
break;
}
}
});
canvas.on('object:scaling', (e) => {
var o = e.target;
if (!o.strokeWidthUnscaled && o.strokeWidth) {
o.strokeWidthUnscaled = o.strokeWidth;
}
if (o.strokeWidthUnscaled) {
o.strokeWidth = o.strokeWidthUnscaled / o.scaleX;
}
});
/* Control the border */
$('#control_border').change(function() {
var cur_value = parseInt($(this).val());
var activeObj = canvas.getActiveObject();
if (activeObj == undefined) {
alert('Please select the Object');
return false;
}
activeObj.set({
strokeWidth: cur_value
});
canvas.renderAll();
});Run Code Online (Sandbox Code Playgroud)
button {
max-resolution: 10px;
height: 30px;
}
div {
margin: 10px
}Run Code Online (Sandbox Code Playgroud)
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/2.0.0-beta.7/fabric.js"></script>
<div>
<button class="add_shape" data-rel="circle">Add Circle</button>
<button class="add_shape" data-rel="rectangle">Add Rectangle</button>
<label class="control-label">Border</label>
<input id="control_border" type="range" min="0" max="10" step="1" value="0" />
</div>
<canvas id="canvas1" width="600" height="300" style="border:1px solid #000000;"></canvas>Run Code Online (Sandbox Code Playgroud)
1)添加矩形
2)应用边框(比如5)
3)缩放该对象
现在您可以看到应用的边框消失了.那怎么解决呢?
我试过下面的选项,但它不工作,基本上我试图保持strokeWidth /边框的对象,如矩形,圆形,三角形,线条,多边形
到目前为止我尝试了什么:
//1st try
canvas.on('object:scaling', (e) => {
var o = e.target;
o.strokeWidth = o.strokeWidth / ((o.scaleX + o.scaleY) / 2);
var activeObject = canvas.getActiveObject();
activeObject.set('strokeWidth',o.strokeWidth);
});
//2nd try
canvas.on('object:scaling', (e) => {
if (!o.strokeWidthUnscaled && o.strokeWidth) {
o.strokeWidthUnscaled = o.strokeWidth;
}
if (o.strokeWidthUnscaled) {
o.strokeWidth = o.strokeWidthUnscaled / o.scaleX;
}
});
//3rd try
fabric.Object.prototype._renderStroke = function(ctx) {
if (!this.stroke || this.strokeWidth === 0) {
return;
}
if (this.shadow && !this.shadow.affectStroke) {
this._removeShadow(ctx);
}
ctx.save();
ctx.scale(1 / this.scaleX, 1 / this.scaleY);
this._setLineDash(ctx, this.strokeDashArray, this._renderDashedStroke);
this._applyPatternGradientTransform(ctx, this.stroke);
ctx.stroke();
ctx.restore();
};
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https://github.com/kangax/fabric.js/issues/66
如果在Fabricjs中的组的情况下调整大小,则无法保持strokeWidth的厚度
https://github.com/kangax/fabric.js/issues/2012
但无法找到解决方案.
mel*_*iar 12
从 Fabric.js 版本 2.7.0 开始,这变得更加容易。现在有一个strokeUniform属性,当启用时,可以防止笔触宽度受到对象比例值的影响。
obj.set('strokeUniform', true);
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https://github.com/fabricjs/fabric.js/pull/5546
obj.set('strokeUniform', true);
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var canvas = new fabric.Canvas('canvas1');
$('.add_shape').click(function() {
var cur_value = $(this).attr('data-rel');
if (cur_value != '') {
switch (cur_value) {
case 'rectangle':
var rect = new fabric.Rect({
left: 50,
top: 50,
fill: '#aaa',
width: 50,
height: 50,
opacity: 1,
stroke: '#000',
strokeWidth: 1,
noScaleCache: false,
strokeUniform: true,
});
canvas.add(rect);
canvas.setActiveObject(rect);
break;
case 'circle':
var circle = new fabric.Circle({
left: 50,
top: 50,
fill: '#aaa',
radius: 50,
opacity: 1,
stroke: '#000',
strokeWidth: 1,
noScaleCache: false,
strokeUniform: true
});
canvas.add(circle);
canvas.setActiveObject(circle);
break;
}
}
});
/* Control the border */
$('#control_border').change(function() {
var cur_value = parseInt($(this).val());
var activeObj = canvas.getActiveObject();
if (activeObj == undefined) {
alert('Please select the Object');
return false;
}
activeObj.set({
strokeWidth: cur_value
});
canvas.renderAll();
});Run Code Online (Sandbox Code Playgroud)
button {
max-resolution: 10px;
height: 30px;
}
div {
margin: 10px
}Run Code Online (Sandbox Code Playgroud)
第一次设置strokeWidth为strokeWidthUnscaled,然后在缩放时设置@,为了进行缓存,仅在修改后缩放后才将其设置为false。
object.strokeWidth = object.strokeWidthUnscaled/((object.scaleX+object.scaleY)/2);
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为了选择新的笔触宽度,请执行此操作
var newStrokeWidth = cur_value / ((activeObj.scaleX + activeObj.scaleY) / 2)
activeObj.set({
strokeWidth: newStrokeWidth,
strokeWidthUnscaled : cur_value
});
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例
object.strokeWidth = object.strokeWidthUnscaled/((object.scaleX+object.scaleY)/2);
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var newStrokeWidth = cur_value / ((activeObj.scaleX + activeObj.scaleY) / 2)
activeObj.set({
strokeWidth: newStrokeWidth,
strokeWidthUnscaled : cur_value
});
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var canvas = new fabric.Canvas('canvas1');
var globalStrokeWidth = 1;
$('.add_shape').click(function() {
var cur_value = $(this).attr('data-rel');
if (cur_value != '') {
switch (cur_value) {
case 'rectangle':
var rect = new fabric.Rect({
left: 50,
top: 50,
fill: '#aaa',
width: 50,
height: 50,
opacity: 1,
stroke: '#000',
strokeWidth: globalStrokeWidth
});
canvas.add(rect);
canvas.setActiveObject(rect);
break;
case 'circle':
var circle = new fabric.Circle({
left: 50,
top: 50,
fill: '#aaa',
radius: 50,
opacity: 1,
stroke: '#000',
strokeWidth: globalStrokeWidth
});
canvas.add(circle);
canvas.setActiveObject(circle);
break;
}
}
});
canvas.on('object:scaling', (e) => {
var o = e.target;
if (!o.strokeWidthUnscaled && o.strokeWidth) {
o.strokeWidthUnscaled = o.strokeWidth;
}
if (o.strokeWidthUnscaled) {
if(o.objectCaching) o.objectCaching = false;
o.strokeWidth = o.strokeWidthUnscaled / ((o.scaleX + o.scaleY) / 2);
}
});
canvas.on('object:modified', (e) => {
var o = e.target;
if(!o.objectCaching) o.objectCaching = true;
canvas.renderAll();
});
/* Control the border */
$('#control_border').change(function() {
var cur_value = parseInt($(this).val());
globalStrokeWidth = cur_value;
var activeObj = canvas.getActiveObject();
if (activeObj == undefined) {
alert('Please select the Object');
return false;
}
var newStrokeWidth = cur_value / ((activeObj.scaleX + activeObj.scaleY) / 2)
activeObj.set({
strokeWidth: newStrokeWidth,
strokeWidthUnscaled : cur_value
});
activeObj.setCoords();
canvas.renderAll();
});Run Code Online (Sandbox Code Playgroud)
小智 1
在object:scaling中,我注释掉了基于scale的计算。由于未缩放的值为 = 1 并且通过缩放除以它总是导致边界等于分数(而不是保持不变)。
var canvas = new fabric.Canvas('canvas1');
$('.add_shape').click(function() {
var cur_value = $(this).attr('data-rel');
if (cur_value != '') {
switch (cur_value) {
case 'rectangle':
var rect = new fabric.Rect({
left: 50,
top: 50,
fill: '#aaa',
width: 50,
height: 50,
opacity: 1,
stroke: '#000',
strokeWidth: 1
});
canvas.add(rect);
canvas.setActiveObject(rect);
break;
case 'circle':
var circle = new fabric.Circle({
left: 50,
top: 50,
fill: '#aaa',
radius: 50,
opacity: 1,
stroke: '#000',
strokeWidth: 1
});
canvas.add(circle);
canvas.setActiveObject(circle);
break;
}
}
});
canvas.on('object:scaling', (e) => {
var o = e.target;
if (!o.strokeWidthUnscaled && o.strokeWidth) {
o.strokeWidthUnscaled = o.strokeWidth;
}
if (o.strokeWidthUnscaled) {
//o.strokeWidth = o.strokeWidthUnscaled / o.scaleX;
}
});
/* Control the border */
$('#control_border').change(function() {
var cur_value = parseInt($(this).val());
var activeObj = canvas.getActiveObject();
if (activeObj == undefined) {
alert('Please select the Object');
return false;
}
activeObj.set({
strokeWidth: cur_value
});
canvas.renderAll();
});Run Code Online (Sandbox Code Playgroud)
button {
max-resolution: 10px;
height: 30px;
}
div {
margin: 10px
}Run Code Online (Sandbox Code Playgroud)
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/2.0.0-beta.7/fabric.js"></script>
<div>
<button class="add_shape" data-rel="circle">Add Circle</button>
<button class="add_shape" data-rel="rectangle">Add Rectangle</button>
<label class="control-label">Border</label>
<input id="control_border" type="range" min="0" max="10" step="1" value="0" />
</div>
<canvas id="canvas1" width="600" height="300" style="border:1px solid #000000;"></canvas>Run Code Online (Sandbox Code Playgroud)