Eri*_*let 56
这是一个完整的解决方案,希望它有帮助......
用法:
_hotKey = new HotKey(Key.F9, KeyModifier.Shift | KeyModifier.Win, OnHotKeyHandler);
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...
private void OnHotKeyHandler(HotKey hotKey)
{
SystemHelper.SetScreenSaverRunning();
}
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类:
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net.Mime;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows;
using System.Windows.Input;
using System.Windows.Interop;
namespace UnManaged
{
public class HotKey : IDisposable
{
private static Dictionary<int, HotKey> _dictHotKeyToCalBackProc;
[DllImport("user32.dll")]
private static extern bool RegisterHotKey(IntPtr hWnd, int id, UInt32 fsModifiers, UInt32 vlc);
[DllImport("user32.dll")]
private static extern bool UnregisterHotKey(IntPtr hWnd, int id);
public const int WmHotKey = 0x0312;
private bool _disposed = false;
public Key Key { get; private set; }
public KeyModifier KeyModifiers { get; private set; }
public Action<HotKey> Action { get; private set; }
public int Id { get; set; }
// ******************************************************************
public HotKey(Key k, KeyModifier keyModifiers, Action<HotKey> action, bool register = true)
{
Key = k;
KeyModifiers = keyModifiers;
Action = action;
if (register)
{
Register();
}
}
// ******************************************************************
public bool Register()
{
int virtualKeyCode = KeyInterop.VirtualKeyFromKey(Key);
Id = virtualKeyCode + ((int)KeyModifiers * 0x10000);
bool result = RegisterHotKey(IntPtr.Zero, Id, (UInt32)KeyModifiers, (UInt32)virtualKeyCode);
if (_dictHotKeyToCalBackProc == null)
{
_dictHotKeyToCalBackProc = new Dictionary<int, HotKey>();
ComponentDispatcher.ThreadFilterMessage += new ThreadMessageEventHandler(ComponentDispatcherThreadFilterMessage);
}
_dictHotKeyToCalBackProc.Add(Id, this);
Debug.Print(result.ToString() + ", " + Id + ", " + virtualKeyCode);
return result;
}
// ******************************************************************
public void Unregister()
{
HotKey hotKey;
if (_dictHotKeyToCalBackProc.TryGetValue(Id, out hotKey))
{
UnregisterHotKey(IntPtr.Zero, Id);
}
}
// ******************************************************************
private static void ComponentDispatcherThreadFilterMessage(ref MSG msg, ref bool handled)
{
if (!handled)
{
if (msg.message == WmHotKey)
{
HotKey hotKey;
if (_dictHotKeyToCalBackProc.TryGetValue((int)msg.wParam, out hotKey))
{
if (hotKey.Action != null)
{
hotKey.Action.Invoke(hotKey);
}
handled = true;
}
}
}
}
// ******************************************************************
// Implement IDisposable.
// Do not make this method virtual.
// A derived class should not be able to override this method.
public void Dispose()
{
Dispose(true);
// This object will be cleaned up by the Dispose method.
// Therefore, you should call GC.SupressFinalize to
// take this object off the finalization queue
// and prevent finalization code for this object
// from executing a second time.
GC.SuppressFinalize(this);
}
// ******************************************************************
// Dispose(bool disposing) executes in two distinct scenarios.
// If disposing equals true, the method has been called directly
// or indirectly by a user's code. Managed and unmanaged resources
// can be _disposed.
// If disposing equals false, the method has been called by the
// runtime from inside the finalizer and you should not reference
// other objects. Only unmanaged resources can be _disposed.
protected virtual void Dispose(bool disposing)
{
// Check to see if Dispose has already been called.
if (!this._disposed)
{
// If disposing equals true, dispose all managed
// and unmanaged resources.
if (disposing)
{
// Dispose managed resources.
Unregister();
}
// Note disposing has been done.
_disposed = true;
}
}
}
// ******************************************************************
[Flags]
public enum KeyModifier
{
None = 0x0000,
Alt = 0x0001,
Ctrl = 0x0002,
NoRepeat = 0x4000,
Shift = 0x0004,
Win = 0x0008
}
// ******************************************************************
}
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Gis*_*shu 27
我不确定你在这里的"全局"是什么意思,但在这里它(我假设你的意思是在应用程序级别的命令,例如,Save All可以通过Ctrl+ Shift+ 从任何地方触发S.)
您可以找到UIElement
所选的全局,例如,顶级窗口,它是您需要此绑定的所有控件的父级.由于WPF事件的"冒泡",子元素的事件将一直冒泡到控制树的根.
现在,首先你需要
InputBinding
类似命令将Key-Combo与Command绑定SaveAll
通过a 将命令连接到您的处理程序(例如,被调用的代码)CommandBinding
.对于WindowsKey,您使用正确的Key枚举成员,Key.LWin
或Key.RWin
public WindowMain()
{
InitializeComponent();
// Bind Key
InputBinding ib = new InputBinding(
MyAppCommands.SaveAll,
new KeyGesture(Key.S, ModifierKeys.Shift | ModifierKeys.Control));
this.InputBindings.Add(ib);
// Bind handler
CommandBinding cb = new CommandBinding( MyAppCommands.SaveAll);
cb.Executed += new ExecutedRoutedEventHandler( HandlerThatSavesEverthing );
this.CommandBindings.Add (cb );
}
private void HandlerThatSavesEverthing (object obSender, ExecutedRoutedEventArgs e)
{
// Do the Save All thing here.
}
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Lou*_*ann 18
注册操作系统级快捷方式几乎不是一件好事:用户不希望你弄乱他们的操作系统.
也就是说,如果您只使用应用程序内的热键(即只要您的WPF应用程序具有焦点),就可以在WPF中使用更简单且用户友好的方式:
在App.xaml.cs中:
protected override void OnStartup(StartupEventArgs e)
{
EventManager.RegisterClassHandler(typeof(Window), Window.PreviewKeyUpEvent, new KeyEventHandler(OnWindowKeyUp));
}
private void OnWindowKeyUp(object source, KeyEventArgs e))
{
//Do whatever you like with e.Key and Keyboard.Modifiers
}
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就这么简单
jgr*_*ves 17
如果你要混合使用Win32和WPF,我就是这样做的:
using System;
using System.Runtime.InteropServices;
using System.Windows.Interop;
using System.Windows.Media;
using System.Threading;
using System.Windows;
using System.Windows.Input;
namespace GlobalKeyboardHook
{
public class KeyboardHandler : IDisposable
{
public const int WM_HOTKEY = 0x0312;
public const int VIRTUALKEYCODE_FOR_CAPS_LOCK = 0x14;
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool RegisterHotKey(IntPtr hWnd, int id, int fsModifiers, int vlc);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool UnregisterHotKey(IntPtr hWnd, int id);
private readonly Window _mainWindow;
WindowInteropHelper _host;
public KeyboardHandler(Window mainWindow)
{
_mainWindow = mainWindow;
_host = new WindowInteropHelper(_mainWindow);
SetupHotKey(_host.Handle);
ComponentDispatcher.ThreadPreprocessMessage += ComponentDispatcher_ThreadPreprocessMessage;
}
void ComponentDispatcher_ThreadPreprocessMessage(ref MSG msg, ref bool handled)
{
if (msg.message == WM_HOTKEY)
{
//Handle hot key kere
}
}
private void SetupHotKey(IntPtr handle)
{
RegisterHotKey(handle, GetType().GetHashCode(), 0, VIRTUALKEYCODE_FOR_CAPS_LOCK);
}
public void Dispose()
{
UnregisterHotKey(_host.Handle, GetType().GetHashCode());
}
}
}
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您可以在此处获取要注册的热键的虚拟键代码:http://msdn.microsoft.com/en-us/library/ms927178.aspx
可能有更好的方法,但这是我到目前为止所得到的.
干杯!