如何舍入 UIBezierPath 线边缘?

Gol*_*rii 4 xcode core-animation core-graphics ios swift

我有一个 UIBezierPath 画线器

let line = CAShapeLayer()
line.path = UIBezierPath(arcCenter: center,
                          radius: radius,
                          startAngle: CGFloat(114.0/180.0) * .pi,
                          endAngle: .pi,
                          clockwise: true).cgPath
line.lineWidth = LINE_WIDTH
line.strokeColor = UIColor.red.withAlphaComponent(0.9).cgColor
line.fillColor = UIColor.clear.cgColor
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我尝试通过添加一些新的 CAShapeLayer() 来圆角

let corner = CAShapeLayer()
corner.path = UIBezierPath(arcCenter: coordByCorner(114.0*1.00035),
                           radius: LINE_WIDTH/2,
                           startAngle: CGFloat(114.0/180.0) * .pi,
                           endAngle: CGFloat(114.0/180.0 + 1) * .pi,
                           clockwise: false).cgPath
corner.strokeColor = UIColor.clear.cgColor
corner.fillColor = UIColor.red.withAlphaComponent(0.9).cgColor

line.addSublayer(corner)
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但我认为这是非常糟糕的变体,当我改变图层的颜色时,颜色会随着不同的时间间隔而变化。

此外,这一切看起来像这样:

在此处输入图片说明

PS: 1.00035 有消除层间间隙的作用。并且 alpha 需要 < 1.0 (0.1 - 0.9),那么它是如何不透明的呢?

Gol*_*rii 10

通过添加 kCALineCapRound 解决的问题

let line = CAShapeLayer()
line.path = UIBezierPath(arcCenter: center,
                      radius: radius,
                      startAngle: CGFloat(114.0/180.0) * .pi,
                      endAngle: .pi,
                      clockwise: true).cgPath
line.lineWidth = LINE_WIDTH
line.strokeColor = UIColor.red.withAlphaComponent(0.9).cgColor
line.fillColor = UIColor.clear.cgColor
line.lineCap = kCALineCapRound // this parameter solve my problem
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