b0x*_*xer 7 .net c# pinvoke listviewitem winforms
我正在做一些关于c#的项目.我需要i从ListView窗口获取项目,通过做这样的事情我得到它的句柄
IntPtr par_hWnd = API.FindWindow(null, "Form1");
IntPtr child1 = API.FindWindowEx(par_hWnd, (IntPtr)0, null, null);
API 是我的静态类,有很多来自"user32.dll"的dllimports我能够得到这个ListView中的项目数:
IntPtr count = API.SendMessage(child1, API.LVM_GETITEMCOUNT, 0, 0);
现在我需要获取item的文本,但结果必须以某种方式放在LVITEMStructure中,我不知道如何SendMessage正确调用,以及如何LVITEM在c#中实现.找不到c#的例子.有帮助吗?
在外部进程中检索列表视图的内容是一件复杂的事情。因为列表视图位于另一个进程中,并且该LVM_GETITEM消息要求您发送一个结构体的指针,该结构体必须在远程进程的内存堆中LVITEM分配。
这是代码:
// firstly we have the handle to the list view:
var listViewPtr = this.GetListViewHandle();
// get the ID of the process who owns the list view
WinAPI.GetWindowThreadProcessId(listViewPtr, out var processId);
// open the process
var processHandle = WinAPI.OpenProcess(
    WinAPI.ProcessAccessFlags.VirtualMemoryOperation
    | WinAPI.ProcessAccessFlags.VirtualMemoryRead
    | WinAPI.ProcessAccessFlags.VirtualMemoryWrite,
    false,
    processId);
// allocate buffer for a string to store the text of the list view item we wanted
var textBufferPtr = WinAPI.VirtualAllocEx(
    processHandle,
    IntPtr.Zero,
    WinAPI.MAX_LVMSTRING,
    WinAPI.AllocationType.Commit,
    WinAPI.MemoryProtection.ReadWrite);
var itemId = 0; // the item (row) index
var subItemId = 1; // the subitem (column) index
// this is the LVITEM we need to inject
var lvItem = new WinAPI.LVITEM
{
    mask = (uint)WinAPI.ListViewItemFilters.LVIF_TEXT,
    cchTextMax = (int)WinAPI.MAX_LVMSTRING,
    pszText = textBufferPtr,
    iItem = itemId,
    iSubItem = subItemId
};
// allocate memory for the LVITEM structure in the remote process
var lvItemSize = Marshal.SizeOf(lvItem);
var lvItemBufferPtr = WinAPI.VirtualAllocEx(
    processHandle,
    IntPtr.Zero,
    (uint)lvItemSize,
    WinAPI.AllocationType.Commit,
    WinAPI.MemoryProtection.ReadWrite);
// to inject the LVITEM structure, we have to use the WriteProcessMemory API, which does a pointer-to-pointer copy. So we need to turn the managed LVITEM structure to an unmanaged LVITEM pointer
// first allocate a piece of unmanaged memory ...
var lvItemLocalPtr = Marshal.AllocHGlobal(lvItemSize);
// ... then copy the managed object into the unmanaged memory
Marshal.StructureToPtr(lvItem, lvItemLocalPtr, false);
// and write into remote process's memory
WinAPI.WriteProcessMemory(
    processHandle,
    lvItemBufferPtr,
    lvItemLocalPtr,
    (uint)lvItemSize,
    out var _);
// tell the list view to fill in the text we desired
WinAPI.SendMessage(listViewPtr, (int)WinAPI.ListViewMessages.LVM_GETITEMTEXT, itemId, lvItemBufferPtr);
// read the text. we allocate a managed byte array to store the retrieved text instead of AllocHGlobal-ing a piece of unmanaged memory, because CLR knows how to marshal between a pointer and a byte array
var localTextBuffer = new byte[WinAPI.MAX_LVMSTRING];
WinAPI.ReadProcessMemory(
    processHandle,
    textBufferPtr,
    localTextBuffer,
    (int)WinAPI.MAX_LVMSTRING,
    out var _);
// convert the byte array to a string. assume the remote process uses Unicode
var text = Encoding.Unicode.GetString(localTextBuffer);
// the trailing zeros are not cleared automatically
text = text.Substring(0, text.IndexOf('\0'));
// finally free all the memory we allocated, and close the process handle we opened
WinAPI.VirtualFreeEx(processHandle, textBufferPtr, 0, WinAPI.AllocationType.Release);
WinAPI.VirtualFreeEx(processHandle, lvItemBufferPtr, 0, WinAPI.AllocationType.Release);
Marshal.FreeHGlobal(lvItemLocalPtr);
WinAPI.CloseHandle(processHandle);
static class WinAPI
{
    public enum ListViewMessages
    {
        LVM_GETITEMTEXT = 0x104B
    }
    public enum ListViewItemFilters : uint
    {
        LVIF_TEXT = 0x0001,
    }
    public const uint MAX_LVMSTRING = 255;
    [StructLayoutAttribute(LayoutKind.Sequential)]
    public struct LVITEM
    {
        public uint mask;
        public int iItem;
        public int iSubItem;
        public uint state;
        public uint stateMask;
        public IntPtr pszText;
        public int cchTextMax;
        public int iImage;
        public IntPtr lParam;
    }
    [DllImport("user32.dll")]
    public static extern IntPtr SendMessage(IntPtr hWnd, int Msg, int wParam, IntPtr lParam);
    [DllImport("user32.dll")]
    public static extern uint GetWindowThreadProcessId(IntPtr hWnd, ref uint lpdwProcessId);
    [Flags]
    public enum ProcessAccessFlags : uint
    {
        VirtualMemoryOperation = 0x0008,
        VirtualMemoryRead = 0x0010,
        VirtualMemoryWrite = 0x0020,
    }
    [DllImport("kernel32.dll", SetLastError = true, ExactSpelling = true)]
    public static extern IntPtr VirtualAllocEx(IntPtr hProcess, IntPtr lpAddress, uint dwSize, AllocationType flAllocationType, MemoryProtection flProtect);
    [Flags]
    public enum AllocationType
    {
        Commit = 0x1000,
        Release = 0x8000,
    }
    [Flags]
    public enum MemoryProtection
    {
        ReadWrite = 0x0004,
    }
    [DllImport("kernel32.dll")]
    public static extern IntPtr OpenProcess(ProcessAccessFlags processAccess, bool bInheritHandle,  uint processId);
    [DllImport("kernel32.dll")]
    public static extern bool CloseHandle(IntPtr hHandle);
    [DllImport("kernel32.dll")]
    public static extern bool WriteProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, IntPtr lpBuffer, uint nSize, out int lpNumberOfBytesWritten);
    [DllImport("kernel32.dll")]
    public static extern bool ReadProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, [Out] byte[] buffer, int dwSize, out IntPtr lpNumberOfBytesRead);
    [DllImport("kernel32.dll")]
    public static extern bool VirtualFreeEx(IntPtr hProcess, IntPtr lpAddress, int dwSize, AllocationType dwFreeType);
}
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