c# - 等待2个线程中的1个完成

Adm*_*tor 3 c# multithreading mutex deadlock fingerprint

我的代码中有一个位置,我需要等待在传感器上识别任一个手指,或者用户按下一个键以中止此操作并返回主菜单.
我尝试使用条件变量Monitor和锁定概念之类的东西但是当我尝试提醒主线程时,没有任何反应.

码:

private static object _syncFinger = new object(); // used for syncing

private static bool AttemptIdentify()
{
    // waiting for either the user cancels or a finger is inserted
    lock (_syncFinger)
    {
        Thread tEscape = new Thread(new ThreadStart(HandleIdentifyEscape));
        Thread tIdentify = new Thread(new ThreadStart(HandleIdentify));
        tEscape.IsBackground = false;
        tIdentify.IsBackground = false;
        tEscape.Start();
        tIdentify.Start();
        Monitor.Wait(_syncFinger); // -> Wait part
    }

    // Checking the change in the locked object

    if (_syncFinger is FingerData) // checking for identity found
    {
        Console.WriteLine("Identity: {0}", ((FingerData)_syncFinger).Guid.ToString());
    }
    else if(!(_syncFinger is Char)) // char - pressed a key to return
    {
        return false; // returns with no error
    }

    return true;
}

private static void HandleIdentifyEscape()
{
    do
    {
        Console.Write("Enter 'c' to cancel: ");
    } while (Console.ReadKey().Key != ConsoleKey.C);
    _syncFinger = new Char();
    LockNotify((object)_syncFinger);
}

private static void HandleIdentify()
{
    WinBioIdentity temp = null;
    do
    {
        Console.WriteLine("Enter your finger.");
        try // trying to indentify
        {
            temp = Fingerprint.Identify(); // returns FingerData type
        }
        catch (Exception ex)
        {
            Console.WriteLine("ERROR: " + ex.Message);
        }
        // if couldn't identify, temp would stay null
        if(temp == null)
        {
            Console.Write("Invalid, ");
        }
    } while (temp == null);

    _syncFinger = temp;
    LockNotify(_syncFinger);
}

private static void LockNotify(object syncObject)
{
    lock(syncObject)
    {
        Monitor.Pulse(syncObject); 
    }
}
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Pet*_*iho 5

当我尝试提醒主线程时,没有任何反应.

那是因为主线程正在监视器上等待此处创建的对象:

private static object _syncFinger = new object(); // used for syncing
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但是每个线程都会替换该对象值,然后向监视器发出对象的信号.主线程不知道新对象,因此当然告知监视器该新对象对主线程没有影响.

首先,创建与使用的目的,对象的任何时间lock,使它readonly:

private static readonly object _syncFinger = new object(); // used for syncing
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它始终是正确的事情,这将阻止您在线程等待时更改被监视对象的错误.

接下来,创建一个单独的字段来保存WinBioIdentity值,例如:

private static WinBioIdentity _syncIdentity;
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并使用它将结果中继回主线程:

private static bool AttemptIdentify()
{
    // waiting for either the user cancels or a finger is inserted
    lock (_syncFinger)
    {
        _syncIdentity = null;
        Thread tEscape = new Thread(new ThreadStart(HandleIdentifyEscape));
        Thread tIdentify = new Thread(new ThreadStart(HandleIdentify));
        tEscape.IsBackground = false;
        tIdentify.IsBackground = false;
        tEscape.Start();
        tIdentify.Start();
        Monitor.Wait(_syncFinger); // -> Wait part
    }

    // Checking the change in the locked object

    if (_syncIdentity != null) // checking for identity found
    {
        Console.WriteLine("Identity: {0}", ((FingerData)_syncIdentity).Guid.ToString());
        return true;
    }

    return false; // returns with no error
}

private static void HandleIdentifyEscape()
{
    do
    {
        Console.Write("Enter 'c' to cancel: ");
    } while (Console.ReadKey().Key != ConsoleKey.C);
    LockNotify((object)_syncFinger);
}

private static void HandleIdentify()
{
    WinBioIdentity temp = null;
    do
    {
        Console.WriteLine("Enter your finger.");
        try // trying to indentify
        {
            temp = Fingerprint.Identify(); // returns FingerData type
        }
        catch (Exception ex)
        {
            Console.WriteLine("ERROR: " + ex.Message);
        }
        // if couldn't identify, temp would stay null
        if(temp == null)
        {
            Console.Write("Invalid, ");
        }
    } while (temp == null);

    __syncIdentity = temp;
    LockNotify(_syncFinger);
}
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所有这一切,你应该更喜欢使用现代async/ await成语:

private static bool AttemptIdentify()
{
    Task<WinBioIdentity> fingerTask = Task.Run(HandleIdentify);
    Task cancelTask = Task.Run(HandleIdentifyEscape);

    if (Task.WaitAny(fingerTask, cancelTask) == 0)
    {
        Console.WriteLine("Identity: {0}", fingerTask.Result.Guid);
        return true;
    }

    return false;
}

private static void HandleIdentifyEscape()
{
    do
    {
        Console.Write("Enter 'c' to cancel: ");
    } while (Console.ReadKey().Key != ConsoleKey.C);
}

private static WinBioIdentity HandleIdentify()
{
    WinBioIdentity temp = null;
    do
    {
        Console.WriteLine("Enter your finger.");
        try // trying to indentify
        {
            temp = Fingerprint.Identify(); // returns FingerData type
        }
        catch (Exception ex)
        {
            Console.WriteLine("ERROR: " + ex.Message);
        }
        // if couldn't identify, temp would stay null
        if(temp == null)
        {
            Console.Write("Invalid, ");
        }
    } while (temp == null);

    return temp;
}
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以上是一个极少数的例子.最好是制作AttemptIdentify()方法async本身,然后使用await Task.WhenAny()而不是Task.WaitAny().包含一些机制来中断任务也是更好的,即一旦完成任务,你应该想要打断另一个,这样就不会继续尝试它的工作.

但是这些问题并不是async/ awaitversion 独有的,并且不需要解决来改进你现在拥有的代码.