在画布中使用javascript获取鼠标位置

Bil*_*Yan 10 javascript html5 canvas

我正在研究jquery和html5画布.我想做的只是一个简单的html5绘图示例.当鼠标移动时,我在鼠标下面画出红色方块.

我的代码很简单,但是在画布中获取鼠标光标位置时遇到了问题.

现在,我正在使用x = event.offsetX; 获得鼠标位置.这在chrome中非常有效,但是当涉及到firefox时,它不起作用.我将代码更改为x = event.layerX.但似乎layerX是我的鼠标相对于网页的位置,而不是画布的位置.因为我总是看到一个偏移.

我有两个问题,首先,在Firefox下获得正确的鼠标位置是正确的.第二,我怎样才能编写适用于firefox,chrome,safari和opera的代码?

这是我的代码:

 <!doctype html />
<html><head>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript">
  $(document).ready(
 function(){

var flip = document.getElementById('flip');
    var context = flip.getContext('2d');   
context.fillStyle = "rgb(255,255,255)";   
context.fillRect(0, 0, 500, 500);

      $("a").click(function(event){alert("Thanks for visiting!");});
   $("#flip").mousemove(function(event){
      var x, y;


    x = event.layerX;
    y = event.layerY;


    //alert("mouse pos"+event.layerX );
    var flip = document.getElementById('flip');
    var context = flip.getContext('2d');   
context.fillStyle = "rgb(255,0,0)";   
context.fillRect(x, y, 5, 5);
    }
   );
  }
  );    
  </script>
  </head>  <body bgcolor="#000000"> <a href="http://jquery.com/">jQuery</a><canvas id="flip" width="500" height="500">
  This text is displayed if your browser does not support HTML5 Canvas.</canvas> </body></html>
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小智 16

我看到很多关于这个主题的问题,所有人都建议浏览DOM或使用offsetX和offsetY,这些并不总是正确的.

您应该使用canvas API中的函数canvas.getBoundingClientRect().

  function getMousePos(canvas, evt) {
    var rect = canvas.getBoundingClientRect();
    return {
      x: evt.clientX - rect.left,
      y: evt.clientY - rect.top
    };
  }

  canvas.addEventListener('mousemove', function(evt) {
    var mousePos = getMousePos(canvas, evt);
    console.log('Mouse position: ' + mousePos.x + ',' + mousePos.y);
  }, false);
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Cai*_*aio 9

在此输入图像描述

<!DOCTYPE html>

<html>
    <head>
        <meta charset = "utf-8">

        <script>
            Element.prototype.leftTopScreen = function () {
                var x = this.offsetLeft;
                var y = this.offsetTop;

                var element = this.offsetParent;

                while (element !== null) {
                    x = parseInt (x) + parseInt (element.offsetLeft);
                    y = parseInt (y) + parseInt (element.offsetTop);

                    element = element.offsetParent;
                }

                return new Array (x, y);
            }

            document.addEventListener ("DOMContentLoaded", function () {
                var flip = document.getElementById ("flip");

                var xy = flip.leftTopScreen ();

                var context = flip.getContext ("2d");

                context.fillStyle = "rgb(255,255,255)";   
                context.fillRect (0, 0, 500, 500);

                flip.addEventListener ("mousemove", function (event) {
                    var x = event.clientX;
                    var y = event.clientY;

                    context.fillStyle = "rgb(255, 0, 0)";  
                    context.fillRect (x - xy[0], y - xy[1], 5, 5);
                });
            });    
        </script>

        <style>
            #flip {
                border: 1px solid black;
                display: inline-block;

            }

            body {
                text-align: center;
            }
        </style>
    </head>

    <body>
        <canvas id = "flip" width = "500" height = "500">This text is displayed if your browser does not support HTML5 Canvas.</canvas>
    </body>
</html>
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您不必担心兼容性,只有IE(之前的9)本身不支持canvas.

  • `<!doctype html />`无效并调用quirks模式,这会改变很多DOM的行为!`<!doctype html>`是正确的DTD. (4认同)