ciy*_*iyo 4 c++ smart-pointers factory-pattern
我正在尝试在工厂设计模式中使用智能指针。我进行了谷歌搜索以获得一些想法,但找不到任何类型的实现,但有很多很棒的想法。所以,我写了自己的代码,但有两点我不确定。
首先,我将添加我的代码,然后提出我的问题。
// AgentGameStyleFactory.hpp
#ifndef AgentGameStyleFactory_hpp
#define AgentGameStyleFactory_hpp
#include "AgentGameStyle.hpp"
#include <memory>
class AgentGameStyleFactory
{
public:
static std::unique_ptr<AgentGameStyle> instantiate(const AgentPlayingStyleData::ePLAYING_CHARACTER pStyle);
private:
static AgentGameStyle* instantiateHelper(const AgentPlayingStyleData::ePLAYING_CHARACTER pStyle);
};
#endif /* AgentGameStyleFactory_hpp */
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// AgentGameStyleFactory.cpp
#include "AgentGameStyleFactory.hpp"
using namespace AgentPlayingStyleData;
std::unique_ptr<AgentGameStyle> AgentGameStyleFactory::instantiate(const ePLAYING_CHARACTER pStyle)
{
std::unique_ptr<AgentGameStyle> newStyle( instantiateHelper(pStyle) );
return std::move(newStyle);
}
AgentGameStyle* AgentGameStyleFactory::instantiateHelper(const ePLAYING_CHARACTER pStyle)
{
AgentGameStyle* newStyle = NULL;
switch(pStyle)
{
case ePLAYING_CHARACTER::ePC_CONTAIN:
newStyle = new ContainGameStyleAgent();
break;
case ePLAYING_CHARACTER::ePC_COUNTER:
newStyle = new CounterGameStyleAgent();
break;
case ePLAYING_CHARACTER::ePC_STANDARD:
newStyle = new StandardGameStyleAgent();
break;
case ePLAYING_CHARACTER::ePC_ATTACKING:
newStyle = new AttackGameStyleAgent();
case ePLAYING_CHARACTER::ePC_OVERLOAD:
newStyle = new OverloadGameStyleAgent();
break;
default:
newStyle = new StandardGameStyleAgent();
break;
}
return newStyle;
}
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如您所见,我正在工厂中创建相关样式,然后返回并将其分配为
mPlayingCharacteristic = AgentGameStyleFactory::instantiate(pPlayingCharacteristic);
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这里mPlayingCharacteristic是std::unique_ptr<AgentGameStyle>
我的第一个问题是关于返回unique_ptr. 根据我读过的帖子,它似乎是正确的,但是编译器(Xcode)给了我"Moving a local object in a return statement prevents copy elision"警告。这是正常的,我应该期待的还是这里有问题?
我的第二个问题是,我开始std::unique_ptr<AgentGameStyle> newStyle在AgentGameStyleFactory.cpp使用辅助方法正确,其手段AgentGameStyleFactory::instantiateHelper是做正确的事?
您的编译器警告您是正确的return std::move(...)- 您可以(并且应该)简单地编写:
return newStyle;
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我鼓励你用它的裸来抛弃单独的帮助程序,new直接创建智能指针(假设 C++14 或更高版本):
std::unique_ptr<AgentGameStyle> AgentGameStyleFactory::instantiate(const ePLAYING_CHARACTER pStyle)
{
switch(pStyle) {
case ePLAYING_CHARACTER::ePC_CONTAIN:
return std::make_unique<ContainGameStyleAgent>();
case ePLAYING_CHARACTER::ePC_COUNTER:
return std::make_unique<CounterGameStyleAgent>();
case ePLAYING_CHARACTER::ePC_STANDARD:
return std::make_unique<StandardGameStyleAgent>();
case ePLAYING_CHARACTER::ePC_ATTACKING:
return std::make_unique<AttackGameStyleAgent>();
case ePLAYING_CHARACTER::ePC_OVERLOAD:
return std::make_unique<OverloadGameStyleAgent>();
default:
return std::make_unique<StandardGameStyleAgent>();
}
}
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