如何在ImageView上设置阴影效果

Die*_*uza 17 c# shadow xamarin.android xamarin xamarin.forms

我试着在Xamarin.Forms的图像视图上设置阴影(针对Android平台),我在互联网上有一些例子.

PCL代码非常简单,平台看起来也很简单.官方xamarin开发者网站提供的配方是这样的:

[assembly: ResolutionGroupName("MyGroupName")]
[assembly: ExportEffect(typeof(LabelShadowEffect), "ShadowEffect")]
namespace MyWorkspace
{
    public class LabelShadowEffect : PlatformEffect
    {
        protected override void OnAttached()
        {
            try
            {
                var control = (Control as TextView); // TextView have the SetShadowLayer method, but others views don't

                var effect = (ShadowEffect)Element.Effects.FirstOrDefault(e => e is ShadowEffect);
                if (effect != null)
                {
                    float radius = effect.Radius;
                    float distanceX = effect.DistanceX;
                    float distanceY = effect.DistanceY;
                    Android.Graphics.Color color = effect.Color.ToAndroid();
                    control?.SetShadowLayer(radius, distanceX, distanceY, color);
                }
            }
            catch (Exception)
            {               
            }
        }

        protected override void OnDetached() 
        { 
        }
    }
}
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所以我注意到这个配方仅适用于使用TextView呈现的组件(这是该SetShadowLayer方法唯一的类).在其他来源中,我看到了更通用的东西:

public class ShadowEffect : PlatformEffect
{
    protected override void OnAttached ()
    {
        Container.Layer.ShadowOpacity = 1;
        Container.Layer.ShadowColor = UIColor.Black.ToCGColor;
        Container.Layer.ShadowRadius = 6;
    }

    protected override void OnDetached ()
    {
        Container.Layer.ShadowOpacity = 0;
    }
}
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通过使用UIColor我得到它的目标是iOS平台.在Android视图上没有这样的事情.我看了一下XF FrameRenderer源代码,但我无法理解它们如何使阴影效果起作用.

有人可以帮我吗?

Sha*_*raj 7

可悲的是,没有直接的方法让这个工作的Android.但是你可以尝试一些选择.

选项1

硬件加速层有几种不受支持的绘图操作,包括SetShadowLayer非文本视图.

因此,为了获取SetShadowLayer非文本视图的LayerType渲染,您需要SOFTWARE按照此解决方案中的说明设置渲染.

SetLayerType(LayerType.Software, null);
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但当然主要的缺点是它可能是性能问题.

选项#2

第二个选项是使用径向渐变来模拟阴影.我已将其实现为渲染器(但您应该能够将其实现为效果).结果当然不如模糊阴影效果那么大.您还必须设置权限Padding,让阴影的一些空间呈现,并在图像下可见.

protected override void DispatchDraw(global::Android.Graphics.Canvas canvas)
{
    try
    {
        var nativeCtrl = Control;
        var formsElement = Element;
        if (nativeCtrl == null || formsElement == null)
        {
            base.DispatchDraw(canvas);
            return;
        }

        //convert from logical to native metrics if need be
        var shadowDistanceX = 10f;
        var shadowDistanceY = 10f;
        var shadowRadius = 5f;
        var shadowOpacity = .5f;
        var shadowColor = Color.Black;
        var cornerRadius = 0.2f;

        var bounds = formsElement.Bounds;

        var left = shadowDistanceX;
        var top = shadowDistanceY;
        var right = Width + shadowDistanceX;
        var bottom = Height + shadowDistanceY;

        var rect = new Android.Graphics.RectF(left, top, right, bottom);

        canvas.Save();
        using (var paint = new Android.Graphics.Paint { AntiAlias = true })
        {
            paint.SetStyle(Android.Graphics.Paint.Style.Fill);

            var nativeShadowColor = shadowColor.MultiplyAlpha(shadowOpacity * 0.75f).ToAndroid();
            paint.Color = nativeShadowColor;

            var gradient = new Android.Graphics.RadialGradient(
                0.5f, 0.5f,
                shadowRadius,
                shadowColor.ToAndroid(),
                nativeShadowColor,
                Android.Graphics.Shader.TileMode.Clamp
            );
            paint.SetShader(gradient);

            //convert from logical to native metrics if need be
            var nativeRadius = cornerRadius;  
            canvas.DrawRoundRect(rect, nativeRadius, nativeRadius, paint);

            var clipPath = new Android.Graphics.Path();
            clipPath.AddRoundRect(new Android.Graphics.RectF(0f, 0f, Width, Height), nativeRadius, nativeRadius, Android.Graphics.Path.Direction.Cw);
            canvas.ClipPath(clipPath);
        }
        canvas.Restore();
    }
    catch (Exception ex)
    {
        //log exception
    }

    base.DispatchDraw(canvas);
}   
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选项#3

另一种选择是使用SkiaSharp for Forms - 即创建一个容器(或分层)视图,在子视图(图像)周围渲染阴影.您也可以让SkiaSharp渲染图像,或者在布局中嵌入基于XF的图像控件.

protected override void OnPaintSurface(SKPaintSurfaceEventArgs args)
{
    var imgInfo = args.Info;
    var surface = args.Surface;
    var canvas = surface.Canvas;

    var drawBounds = imgInfo.Rect;
    var path = new SKPath();
    var cornerRadius = 5f;

    if (cornerRadius > 0)
    {
        path.AddRoundedRect(drawBounds, cornerRadius, cornerRadius);
    }
    else
    {
        path.AddRect(drawBounds);
    }

    using (var paint = new SKPaint()
    {
        ImageFilter = SKImageFilter.CreateDropShadow(
                                        offsetX,
                                        offsetY,
                                        blurX,
                                        blurY,
                                        color,
                                        SKDropShadowImageFilterShadowMode.DrawShadowOnly),
    })
    {
        canvas.DrawPath(path, paint);
    }
}
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