在类属性更改时调用 Python 方法

mat*_*ers 5 python oop

我正在编写一个解析 Twitter 机器人的 API,并且对 OOP 非常陌生。我有一些现有的 Python 代码依赖于全局变量,我想我可以借此机会学习一下。

我有以下 Team 类,它在解析 API 时得到更新,并且当类属性更改时能够调用完全不相关的(外部)方法。

class Team(object):
  def __init__(self, team_name, tri_code, goals, shots, goalie_pulled):
    self.team_name = team_name
    self.tri_code = tri_code
    self.goals = goals
    self.shots = shots
    self.goalie_pulled = goalie_pulled
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goalie_pulled的现有实例发生更改时Team,我希望调用以下方法(伪代码):

def goalie_pulled_tweet(team):
  tweet = "{} has pulled their goalie with {} remaining!".format(team.team_name, game.period_remain)
  send_tweet(tweet)
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两件事情 -

  1. 一旦检测到该属性已更改,如何goalie_pulled_tweet从我的班级中调用?Teamgoalie_pulled
  2. 我可以从任何地方访问我的对象的实例Game还是也需要将其传递给该变量?

Mat*_*ero 12

您应该看一下属性类别。基本上,它可以让您封装行为和私有成员,而消费者甚至不会注意到它。

在您的示例中,您可能有一个goalie_pulled属性:

class Team(object):
    def __init__(self, team_name, tri_code, goals, shots, goalie_pulled):
        # Notice the identation here. This is very important.
        self.team_name = team_name
        self.tri_code = tri_code
        self.goals = goals
        self.shots = shots

        # Prefix your field with an underscore, this is Python standard way for defining private members
        self._goalie_pulled = goalie_pulled

    @property
    def goalie_pulled(self):
        return self._goalie_pulled

    @goalie_pulled.setter
    def goalie_pulled(self, new_value):
        self._goalie_pulled = new_value
        goalie_pulled_tweet(self) #self is the current Team instance
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从消费者的角度来看:

team = create_team_instance()

# goalie_pulled_tweet is called
team.goalie_pulled = 'some_value'
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我建议您尽可能(并且必须)使用属性,因为它们是一种很好的抽象方式。