wul*_*pro 6 c# binding multithreading winforms
我有一个基类实现INotifyPropertyChanged:
protected void OnNotifyChanged(string pName)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(pName));
}
}
public event PropertyChangedEventHandler PropertyChanged;
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我有一个派生类,其属性Latitude如下:
private double latitude;
public double Latitude
{
get { return latitude; }
set { latitude = value; OnNotifyChanged("Latitude"); }
}
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我的派生类也有一个Fly操作方法Latitude.
我还有一个Form,其TextBox绑定到Latitude我的派生类:
txtLat.DataBindings.Clear();
txtLat.DataBindings.Add("Text", bindSrc, "Latitude");
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一个线程用于启动,Fly如下所示:
Thread tFly = new Thread(f.Fly);
tFly.IsBackground = true;
tFly.Start();
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当Latitude改变,一个异常被抛出:
DataBinding cannot find a row in the list that is suitable for all bindings.
这似乎是线程亲和力的一个奇怪问题.最终,代码试图从非UI线程进行更新 - 我不清楚为什么它不仅仅是显示跨线程异常 - 我不知道这是否实际上是一个全能的异常处理程序.如果我删除BindingSource(并直接绑定到对象,这是有效的),你会得到一个跨线程异常(我期望).
就个人而言,我倾向于手动处理,即使用Invoke对UI线程执行的方法订阅事件并Text手动更新.但是,我只是检查一些以前的跨线程绑定代码是否有帮助......
这是一个使用示例Invoke:
using System;
using System.ComponentModel;
using System.Threading;
using System.Windows.Forms;
class FlightUav : INotifyPropertyChanged
{
protected void OnNotifyChanged(string pName)
{
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(pName));
}
public event PropertyChangedEventHandler PropertyChanged;
private double _latitude;
public double Latitude
{
get { return _latitude; }
set { _latitude = value; OnNotifyChanged("Latitude"); }
}
public void Fly()
{
for (int i = 0; i < 100; i++)
{
Latitude++;
Thread.Sleep(10);
}
}
[STAThread]
static void Main()
{
using (Form form = new Form())
{
FlightUav currentlyControlledFlightUav = new FlightUav();
currentlyControlledFlightUav.PropertyChanged += delegate
{ // this should be in a *regular* method so that you can -= it when changing bindings...
form.Invoke((MethodInvoker)delegate
{
form.Text = currentlyControlledFlightUav.Latitude.ToString();
});
};
using (Button btn = new Button())
{
btn.Text = "Fly";
btn.Click += delegate
{
Thread tFly = new Thread(currentlyControlledFlightUav.Fly);
tFly.IsBackground = true;
tFly.Start();
};
form.Controls.Add(btn);
Application.Run(form);
}
}
}
}
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以下是使用我的一些旧线程代码的(修改)版本的示例:
using System;
using System.ComponentModel;
using System.Threading;
using System.Windows.Forms;
class FlightUav : INotifyPropertyChanged
{
protected void OnNotifyChanged(string pName)
{
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(pName));
}
public event PropertyChangedEventHandler PropertyChanged;
private double _latitude;
public double Latitude
{
get { return _latitude; }
set { _latitude = value; OnNotifyChanged("Latitude"); }
}
public void Fly()
{
for (int i = 0; i < 100; i++)
{
Latitude++;
Thread.Sleep(10);
}
}
[STAThread]
static void Main()
{
using (Form form = new Form())
{
FlightUav currentlyControlledFlightUav = new FlightUav();
BindingSource bindSrc = new BindingSource();
var list = new ThreadedBindingList<FlightUav>();
list.Add(currentlyControlledFlightUav);
bindSrc.DataSource = list;
form.DataBindings.Clear();
form.DataBindings.Add("Text", list, "Latitude");
using (Button btn = new Button())
{
btn.Text = "Fly";
btn.Click += delegate
{
Thread tFly = new Thread(currentlyControlledFlightUav.Fly);
tFly.IsBackground = true;
tFly.Start();
};
form.Controls.Add(btn);
Application.Run(form);
}
}
}
}
public class ThreadedBindingList<T> : BindingList<T>
{
private readonly SynchronizationContext ctx;
public ThreadedBindingList()
{
ctx = SynchronizationContext.Current;
}
protected override void OnAddingNew(AddingNewEventArgs e)
{
SynchronizationContext ctx = SynchronizationContext.Current;
if (ctx == null)
{
BaseAddingNew(e);
}
else
{
ctx.Send(delegate
{
BaseAddingNew(e);
}, null);
}
}
void BaseAddingNew(AddingNewEventArgs e)
{
base.OnAddingNew(e);
}
protected override void OnListChanged(ListChangedEventArgs e)
{
if (ctx == null)
{
BaseListChanged(e);
}
else
{
ctx.Send(delegate
{
BaseListChanged(e);
}, null);
}
}
void BaseListChanged(ListChangedEventArgs e)
{
base.OnListChanged(e);
}
}
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