Joa*_*nge 7 .net c# globalization regional
如果我需要为看起来像他/她键盘的用户生成用于自定义的键盘布局,我该怎么办?
例如这样的事情:

法语,瑞典语,英语,加拿大等将有不同的布局,对吧.这是很多工作还是只是使用某种内置.NET区域类的问题?
Ric*_*ebb 10
按键生成一个硬件事件,向Windows操作系统报告"扫描代码".然后,基于扫描码以及其他键盘状态因子(Caps Lock状态,Shift/ Alt/ 键状态Ctrl以及任何未决的死键击键)将该扫描码转换为"虚拟键码" .转换后的VK值是KeyDown事件等报告的值.
从扫描代码到VK代码的转换取决于当前的输入区域设置 - 简单地说,输入区域设置定义了扫描代码和虚拟键代码之间的映射.有关键盘输入的完整说明,请参阅MSDN文档.
通过反转该查找过程,可以确定与每个虚拟键码对应的扫描码(当然,由于shift/ctrl/alt状态等,相同的扫描码将映射到多个VK码).Win32 API提供了MapVirtualKeyEx使用该MAPVK_VK_TO_VSC_EX选项执行此映射的功能.您可以使用它来确定哪个扫描代码生成特定的VK代码.
不幸的是,这是以编程方式进行的 - 无法确定键盘的物理布局或每个扫描代码的键位置.但是,大多数物理键盘的布线方式相同,因此(例如)左上键在大多数物理键盘设计上都具有相同的扫描码.您可以使用此假设约定来推断与扫描代码对应的物理位置,具体取决于基本的物理键盘布局(101键,102键等).这不是保证,但这是一个非常安全的猜测.
下面的代码是我写的一个更大的键盘处理库的摘录(我一直打算开源但没有时间).该方法初始化一个array(this._virtualKeyScanCodes),该数组由VK代码索引给定的输入语言环境(存储在this._inputLanguage其中声明为a System.Windows.Forms.InputLanguage.您可以使用该数组通过检查例如this._virtualKeyScanCodes[VK_NUMPAD0]- 如果扫描来确定与VK代码对应的扫描代码代码为零,然后当前输入语言环境中的键盘上没有VK;如果它不为零,则可以从中推断物理键的扫描代码.
不幸的是,当你进入死键的领域(例如,生成重音字符的多个键组合)时,事情会稍微复杂一些.这一切都太复杂了,不能立即进入,但如果你想进一步探索,Michael S. Kaplan写了一系列详细的博客文章.祝好运!
private void Initialize()
{
this._virtualKeyScanCodes = new uint[MaxVirtualKeys];
// Scroll through the Scan Code (SC) values and get the Virtual Key (VK)
// values in it. Then, store the SC in each valid VK so it can act as both a
// flag that the VK is valid, and it can store the SC value.
for (uint scanCode = 0x01; scanCode <= 0xff; scanCode++)
{
uint virtualKeyCode = NativeMethods.MapVirtualKeyEx(
scanCode,
NativeMethods.MAPVK_VSC_TO_VK,
this._inputLanguage.Handle);
if (virtualKeyCode != 0)
{
this._virtualKeyScanCodes[virtualKeyCode] = scanCode;
}
}
// Add the special keys that do not get added from the code above
for (KeysEx ke = KeysEx.VK_NUMPAD0; ke <= KeysEx.VK_NUMPAD9; ke++)
{
this._virtualKeyScanCodes[(uint)ke] = NativeMethods.MapVirtualKeyEx(
(uint)ke,
NativeMethods.MAPVK_VK_TO_VSC,
this._inputLanguage.Handle);
}
this._virtualKeyScanCodes[(uint)KeysEx.VK_DECIMAL] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_DECIMAL, NativeMethods.MAPVK_VK_TO_VSC, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_DIVIDE] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_DIVIDE, NativeMethods.MAPVK_VK_TO_VSC, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_CANCEL] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_CANCEL, NativeMethods.MAPVK_VK_TO_VSC, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_LSHIFT] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_LSHIFT, NativeMethods.MAPVK_VK_TO_VSC, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_RSHIFT] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_RSHIFT, NativeMethods.MAPVK_VK_TO_VSC, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_LCONTROL] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_LCONTROL, NativeMethods.MAPVK_VK_TO_VSC, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_RCONTROL] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_RCONTROL, NativeMethods.MAPVK_VK_TO_VSC, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_LMENU] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_LMENU, NativeMethods.MAPVK_VK_TO_VSC, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_RMENU] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_RMENU, NativeMethods.MAPVK_VK_TO_VSC, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_LWIN] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_LWIN, NativeMethods.MAPVK_VK_TO_VSC, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_RWIN] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_RWIN, NativeMethods.MAPVK_VK_TO_VSC, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_PAUSE] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_PAUSE, NativeMethods.MAPVK_VK_TO_VSC_EX, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_VOLUME_UP] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_VOLUME_UP, NativeMethods.MAPVK_VK_TO_VSC_EX, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_VOLUME_DOWN] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_VOLUME_DOWN, NativeMethods.MAPVK_VK_TO_VSC_EX, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_VOLUME_MUTE] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_VOLUME_MUTE, NativeMethods.MAPVK_VK_TO_VSC_EX, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_MEDIA_NEXT_TRACK] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_MEDIA_NEXT_TRACK, NativeMethods.MAPVK_VK_TO_VSC_EX, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_MEDIA_PREV_TRACK] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_MEDIA_PREV_TRACK, NativeMethods.MAPVK_VK_TO_VSC_EX, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_MEDIA_PLAY_PAUSE] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_MEDIA_PLAY_PAUSE, NativeMethods.MAPVK_VK_TO_VSC_EX, this._inputLanguage.Handle);
this._virtualKeyScanCodes[(uint)KeysEx.VK_MEDIA_STOP] =
NativeMethods.MapVirtualKeyEx(
(uint)KeysEx.VK_MEDIA_STOP, NativeMethods.MAPVK_VK_TO_VSC_EX, this._inputLanguage.Handle);
this._stateController = new KeyboardStateController();
this._baseVirtualKeyTable = new VirtualKeyTable(this);
}
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编辑:另请参阅与您类似的问题.
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