use*_*633 5 reactjs redux redux-saga react-redux
我正在将 React 与 Redux 和 Sagas 结合使用来创建纸牌游戏模拟器。我需要创建一个函数来更新 redux 状态,等待新状态并再次运行。我不确定在 React Redux 领域是否/如何实现这样的事情。以下是我想要实现的简化版本:
function endTurn() {
// do something
}
function playerTurn(playerHand) {
const decision = getPlayerDecision(playerHand);
updatePlayerHand(decision); // this dispatches an action to update redux state
// If player chose to 'Stand', the game ends.
// Otherwise, it's player's turn again.
if(decision === 'Stand') {
endTurn();
} else {
// here I need the updated hand, how do I get it?
playerTurn(updatedHand);
}
}
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一个明显的解决方案是将此逻辑放在 'componentWillReceiveProps' 中,但它似乎不正确,而且我确信它最终会出现很多问题。直觉上,感觉像是 Redux Saga 的一份工作,但我在文档中找不到任何相关内容。有什么建议?
解决方案: Krasimir 使用 的回答为yield select我指明了正确的方向。下面是我最终得到的代码的简化版本:
import { put, takeEvery, select } from 'redux-saga/effects';
function* playPlayerTurn() {
const playerHand = yield select(getPlayerHand);
const decision = getPlayerDecision(playerHand);
// some action that executes the decision
// the action results in a change to playerHand
yield put({
type: `PLAY_PLAYER_DECISION`,
decision,
});
// If player chose to 'Stand', the turn ends.
// Otherwise, it's player's turn again.
if(decision === 'Stand') {
console.log('PLAYER OVER');
} else {
console.log('PLAYER AGAIN');
yield put({
type: `PLAY_PLAYER_TURN`,
});
}
}
export function* playerTurnWatcher() {
yield takeEvery(`PLAY_PLAYER_TURN`, playPlayerTurn);
}
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本质上,我可以递归地调用传奇
假设您分派了一个PLAYER_HAND有效载荷为decision.
import { select, takeLatest } from 'redux-saga/effects';
const waitForPlayerTurn = function * () {
takeLatest(PLAYER_HAND, function * (decision) {
// at this point the store contains the right `decision`
if(decision === 'Stand') {
endTurn();
} else {
playerTurn(yield select(getUpdateHand)); // <-- getUpdateHand is a selector
}
});
}
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当然,您必须运行waitForPlayerTurn传奇。
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