缩放 SCNNode 时更新 SCNPhysicsBody

Mag*_*s T 2 xcode scenekit swift scnnode arkit

我知道当节点扩展时 SCNPhysicsBody 不会扩展,但我还没有找到解决这个问题的好方法。我想缩放节点,然后在缩放后将 SCNPhysicsBody 更新为节点。

let box = SCNBox(width: 0.2, height: 0.3, length: 0.4, chamferRadius: 0.1)
box.firstMaterial?.diffuse.contents = UIColor.blue
var boxNode = SCNNode(geometry: box)
boxNode.scale = SCNVector3(0.5, 0.5, 0.5)
boxNode.position.x += 0.5

boxNode.physicsBody = SCNPhysicsBody(type: SCNPhysicsBodyType.static, shape: SCNPhysicsShape(geometry: box, options: nil))

sceneView.scene.rootNode.addChildNode(boxNode)
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在此处输入图片说明

有没有人想出一个很好的解决方案来解决这个问题?

Cla*_*lay 5

尝试这个

let nodeScale = SCNVector3(0.5,0.5,0.5)

 boxNode.physicsBody = SCNPhysicsBody(type: SCNPhysicsBodyType.static, shape: SCNPhysicsShape(geometry: box, options:  [SCNPhysicsShape.Option.scale: nodeScale]))
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