Dan*_*nze 5 javascript sorting algorithm vector three.js
任何一组相同颜色的立方体,触摸面平面,而不是它们的角落.
簇将形成实心几何形状.
让我们假设这些乐高积木中的每一个都是1x1
单位大的.
在一个简化的代码示例中 - 让我们看一下2x2x2
由1x1x1
立方体组成的网格:
var mesh = [
// First layer ( x, y, z )
new THREE.Vector3( 0, 0, 0 ),
new THREE.Vector3( 0, 0, 1 ),
new THREE.Vector3( 1, 0, 0 ),
new THREE.Vector3( 1, 0, 1 )
//Second layer ( x, y, z )
new THREE.Vector3( 0, 1, 0 ),
new THREE.Vector3( 0, 1, 1 ),
new THREE.Vector3( 1, 1, 0 ),
new THREE.Vector3( 1, 1, 1 )
];
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网格中的每个立方体都有一个颜色:
//Indexes of mesh array sorted by color
var colors = {
red: [0, 1, 4, 6],
green: [2, 3, 5, 7]
}
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这可以通过洪水填充来解决。维基百科页面对二维具有指导意义:
Flood-fill (node, target-color, replacement-color):
1. If target-color is equal to replacement-color, return.
2. If the color of node is not equal to target-color, return.
3. Set the color of node to replacement-color.
4. Perform Flood-fill (one step to the south of node, target-color, replacement-color).
Perform Flood-fill (one step to the north of node, target-color, replacement-color).
Perform Flood-fill (one step to the west of node, target-color, replacement-color).
Perform Flood-fill (one step to the east of node, target-color, replacement-color).
5. Return.
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您可以将其扩展到三维,方法是观察两个单元格相邻(如果它们的距离为 1),或者更简单地说,如果它们在一维上相差 1,那么您可以迭代所有六个相邻单元格,而不是二维的四个相邻单元格。
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