Android SurfaceView模拟器OpenGL错误

com*_*314 6 android surfaceview android-emulator

当运行简单的代码在SurfaceView中绘制时,我在Android模拟器中遇到了几个OpenGL错误.因此,在模拟器中运行时,SurfaceView不会绘制.相同的代码在设备上正确运行(在本例中为Amazon Fire HD 8(2017 - KFDOWI)).

以下是错误:

模拟器:android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glReadPixels:2827错误0x502

模拟器:sPrepareTexImage2D:3087验证失败

模拟器:android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glTexImage2D:3133错误0x500

模拟器:sPrepareTexImage2D:3087验证失败

模拟器:android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glTexImage2D:3133错误0x500

模拟器:android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glTexSubImage2D:3237错误0x500

这是代码:

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.util.AttributeSet;
import android.view.SurfaceHolder;
import android.view.SurfaceView;

public class CustomSurfaceView extends SurfaceView implements SurfaceHolder.Callback  {

    private SurfaceHolder surfaceHolder;

    public CustomSurfaceView(Context context) {
        super(context);
        init();
    }

        public CustomSurfaceView(Context context, AttributeSet attributeSet) {
        super(context, attributeSet);
        init();
    }

    private void init() {
        this.surfaceHolder = getHolder();
        surfaceHolder.addCallback(this);
    }

    @Override
    public void surfaceCreated(SurfaceHolder surfaceHolder) {
        Canvas canvas = surfaceHolder.lockCanvas();
        canvas.drawColor(Color.RED);
        surfaceHolder.unlockCanvasAndPost(canvas);
    }

    @Override
    public void surfaceChanged(SurfaceHolder surfaceHolder, int i, int i1, int i2) {
    }

    @Override
    public void surfaceDestroyed(SurfaceHolder surfaceHolder) {
    }
}
Run Code Online (Sandbox Code Playgroud)

活动:

<?xml version="1.0" encoding="utf-8"?>
<android.support.constraint.ConstraintLayout 
    xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context="MainActivity">

    <CustomSurfaceView
        android:layout_width="match_parent"
        android:layout_height="match_parent" />

</android.support.constraint.ConstraintLayout>
Run Code Online (Sandbox Code Playgroud)

系统信息:

  • MacOS High Sierra 10.13.2
  • 16 GB RAM
  • Android Studio 3.0.1
  • JRE 1.8.0_152
  • HAXM 6.2.1

AVD信息:

  • API 25
  • 图形:自动
  • 内存:1536 MB

应用信息:

  • API 26
  • 最低SDK:19

此外,我可以在没有这些问题的同一个模拟器中运行OpenGL ES 2.0代码.

小智 6

禁用硬件加速。

【打开虚拟设备配置->编辑虚拟设备->使用软件模式图形】