kar*_*.io 6 android android-edittext instagram spannable
我试图在下面做类似Instagram的事情 -
现在我陷入了另一个问题 - 当我打字时,文本不会自动进入下一行,我必须按返回,就像通常editText工作在固定宽度.(总之multiline不能正常工作ReplacementSpan)
以下是我所做的示例代码 -
public class EditextActivity extends AppCompatActivity {
EditText edittext;
RoundedBackgroundSpan roundedBackgroundSpan;
@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.editext_screen);
edittext=(EditText)findViewById(R.id.edittext);
// edittext.setText("Hello My name is Karandeep Atwal.\n\n Hii this is test");
roundedBackgroundSpan= new RoundedBackgroundSpan(Color.RED,Color.WHITE);
edittext.getText().setSpan(roundedBackgroundSpan, 0, edittext.getText().length(), Spannable.SPAN_INCLUSIVE_INCLUSIVE);
}
public class RoundedBackgroundSpan extends ReplacementSpan implements LineHeightSpan {
private static final int CORNER_RADIUS = 15;
private static final int PADDING_X = 10;
private int mBackgroundColor;
private int mTextColor;
/**
* @param backgroundColor background color
* @param textColor text color
*/
public RoundedBackgroundSpan(int backgroundColor, int textColor) {
mBackgroundColor = backgroundColor;
mTextColor = textColor;
}
@Override
public int getSize(Paint paint, CharSequence text, int start, int end, Paint.FontMetricsInt fm) {
return (int) (PADDING_X + paint.measureText(text,start, end) + PADDING_X);
}
@Override
public void draw(Canvas canvas, CharSequence text, int start, int end, float x, int top, int y, int bottom, Paint paint) {
float width = paint.measureText(text,start, end);
RectF rect = new RectF(x, top, x + width + 2 * PADDING_X, bottom);
paint.setColor(mBackgroundColor);
canvas.drawRoundRect(rect, CORNER_RADIUS, CORNER_RADIUS, paint);
paint.setColor(mTextColor);
canvas.drawText(text, start, end, x + PADDING_X, y, paint);
}
@Override
public void chooseHeight(CharSequence text, int start, int end, int spanstartv, int v, Paint.FontMetricsInt fontMetricsInt) {
}
}
}
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下面是我的xml -
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
android:layout_gravity="center"
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<EditText
android:padding="5dp"
android:background="@drawable/border"
android:id="@+id/edittext"
android:layout_centerInParent="true"
android:textColor="@android:color/black"
android:gravity="center"
android:hint="hi"
android:singleLine="false"
android:inputType="textMultiLine"
android:textSize="30sp"
android:maxWidth="100dp"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
</RelativeLayout>
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以下是我使用时输入的内容setSpan-
这是固定宽度的正常行为,我想要 -
小智 7
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@android:color/holo_purple"
tools:context="com.tttzof.demotext.MainActivity">
<EditText
android:id="@+id/editText"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:hint="Enter text"
android:textSize="30sp"
android:gravity="center"
android:textColor="@android:color/black"
android:background="@android:color/transparent"
android:layout_gravity="center"/>
</FrameLayout>
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主活动.java
import android.graphics.Color;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.text.Editable;
import android.text.Spannable;
import android.text.TextWatcher;
import android.widget.EditText;
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
final EditText editText = (EditText) findViewById(R.id.editText);
int padding = dp(8);
int radius = dp(5);
final Object span = new BackgroundColorSpan(
Color.WHITE,
(float)padding,
(float) radius
);
editText.setShadowLayer(padding, 0f, 0f, 0);
editText.setPadding(padding, padding, padding, padding);
editText.addTextChangedListener(new TextWatcher() {
@Override
public void beforeTextChanged(CharSequence charSequence, int i, int i1, int i2) {
}
@Override
public void onTextChanged(CharSequence charSequence, int i, int i1, int i2) {
}
@Override
public void afterTextChanged(Editable s) {
s.setSpan(span, 0, s.length(), Spannable.SPAN_EXCLUSIVE_EXCLUSIVE);
}
});
}
private int dp(int value) {
return (int) (getResources().getDisplayMetrics().density * value + 0.5f);
}
}
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背景颜色跨度
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.RectF;
import android.text.style.LineBackgroundSpan;
public class BackgroundColorSpan implements LineBackgroundSpan {
private float padding;
private float radius;
private RectF rect = new RectF();
private Paint paint = new Paint();
private Paint paintStroke = new Paint();
private Path path = new Path();
private float prevWidth = -1f;
private float prevLeft = -1f;
private float prevRight = -1f;
private float prevBottom = -1f;
private float prevTop = -1f;
public BackgroundColorSpan(int backgroundColor,
float padding,
float radius) {
this.padding = padding;
this.radius = radius;
paint.setColor(backgroundColor);
//paintStroke.setStyle(Paint.Style.STROKE);
//paintStroke.setStrokeWidth(5f);
paintStroke.setColor(backgroundColor);
}
@Override
public void drawBackground(
final Canvas c,
final Paint p,
final int left,
final int right,
final int top,
final int baseline,
final int bottom,
final CharSequence text,
final int start,
final int end,
final int lnum) {
float width = p.measureText(text, start, end) + 2f * padding;
float shift = (right - width) / 2f;
rect.set(shift, top, right - shift, bottom);
if (lnum == 0) {
c.drawRoundRect(rect, radius, radius, paint);
} else {
path.reset();
float dr = width - prevWidth;
float diff = -Math.signum(dr) * Math.min(2f * radius, Math.abs(dr/2f))/2f;
path.moveTo(
prevLeft, prevBottom - radius
);
path.cubicTo(
prevLeft, prevBottom - radius,
prevLeft, rect.top,
prevLeft + diff, rect.top
);
path.lineTo(
rect.left - diff, rect.top
);
path.cubicTo(
rect.left - diff, rect.top,
rect.left, rect.top,
rect.left, rect.top + radius
);
path.lineTo(
rect.left, rect.bottom - radius
);
path.cubicTo(
rect.left, rect.bottom - radius,
rect.left, rect.bottom,
rect.left + radius, rect.bottom
);
path.lineTo(
rect.right - radius, rect.bottom
);
path.cubicTo(
rect.right - radius, rect.bottom,
rect.right, rect.bottom,
rect.right, rect.bottom - radius
);
path.lineTo(
rect.right, rect.top + radius
);
path.cubicTo(
rect.right, rect.top + radius,
rect.right, rect.top,
rect.right + diff, rect.top
);
path.lineTo(
prevRight - diff, rect.top
);
path.cubicTo(
prevRight - diff, rect.top,
prevRight, rect.top,
prevRight, prevBottom - radius
);
path.cubicTo(
prevRight, prevBottom - radius,
prevRight, prevBottom,
prevRight - radius, prevBottom
);
path.lineTo(
prevLeft + radius, prevBottom
);
path.cubicTo(
prevLeft + radius, prevBottom,
prevLeft, prevBottom,
prevLeft, rect.top - radius
);
c.drawPath(path, paintStroke);
}
prevWidth = width;
prevLeft = rect.left;
prevRight = rect.right;
prevBottom = rect.bottom;
prevTop = rect.top;
}
}
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通过 @tttzof351增强BackgroundColorSpan以支持对齐:
import android.graphics.Canvas
import android.graphics.Paint
import android.graphics.Path
import android.graphics.RectF
import android.text.style.LineBackgroundSpan
import kotlin.math.abs
import kotlin.math.sign
class BackgroundColorSpan(backgroundColor: Int,
private val padding: Int,
private val radius: Int) : LineBackgroundSpan {
private val rect = RectF()
private val paint = Paint()
private val paintStroke = Paint()
private val path = Path()
private var prevWidth = -1f
private var prevLeft = -1f
private var prevRight = -1f
private var prevBottom = -1f
private var prevTop = -1f
private val ALIGN_CENTER = 0
private val ALIGN_START = 1
private val ALIGN_END = 2
init {
paint.color = backgroundColor
paintStroke.color = backgroundColor
}
private var align = ALIGN_CENTER
fun setAlignment(alignment: Int) {
align = alignment
}
override fun drawBackground(
c: Canvas,
p: Paint,
left: Int,
right: Int,
top: Int,
baseline: Int,
bottom: Int,
text: CharSequence,
start: Int,
end: Int,
lnum: Int) {
val width = p.measureText(text, start, end) + 2f * padding
val shiftLeft: Float
val shiftRight: Float
when (align) {
ALIGN_START -> {
shiftLeft = 0f - padding
shiftRight = width + shiftLeft
}
ALIGN_END -> {
shiftLeft = right - width + padding
shiftRight = (right + padding).toFloat()
}
else -> {
shiftLeft = (right - width) / 2
shiftRight = right - shiftLeft
}
}
rect.set(shiftLeft, top.toFloat(), shiftRight, bottom.toFloat())
if (lnum == 0) {
c.drawRoundRect(rect, radius.toFloat(), radius.toFloat(), paint)
} else {
path.reset()
val difference = width - prevWidth
val diff = -sign(difference) * (2f * radius).coerceAtMost(abs(difference / 2f)) / 2f
path.moveTo(
prevLeft, prevBottom - radius
)
if (align != ALIGN_START) {
path.cubicTo(//1
prevLeft, prevBottom - radius,
prevLeft, rect.top,
prevLeft + diff, rect.top
)
} else {
path.lineTo(prevLeft, prevBottom + radius)
}
path.lineTo(
rect.left - diff, rect.top
)
path.cubicTo(//2
rect.left - diff, rect.top,
rect.left, rect.top,
rect.left, rect.top + radius
)
path.lineTo(
rect.left, rect.bottom - radius
)
path.cubicTo(//3
rect.left, rect.bottom - radius,
rect.left, rect.bottom,
rect.left + radius, rect.bottom
)
path.lineTo(
rect.right - radius, rect.bottom
)
path.cubicTo(//4
rect.right - radius, rect.bottom,
rect.right, rect.bottom,
rect.right, rect.bottom - radius
)
path.lineTo(
rect.right, rect.top + radius
)
if (align != ALIGN_END) {
path.cubicTo(//5
rect.right, rect.top + radius,
rect.right, rect.top,
rect.right + diff, rect.top
)
path.lineTo(
prevRight - diff, rect.top
)
path.cubicTo(//6
prevRight - diff, rect.top,
prevRight, rect.top,
prevRight, prevBottom - radius
)
} else {
path.lineTo(prevRight, prevBottom - radius)
}
path.cubicTo(//7
prevRight, prevBottom - radius,
prevRight, prevBottom,
prevRight - radius, prevBottom
)
path.lineTo(
prevLeft + radius, prevBottom
)
path.cubicTo(//8
prevLeft + radius, prevBottom,
prevLeft, prevBottom,
prevLeft, rect.top - radius
)
c.drawPath(path, paintStroke)
}
prevWidth = width
prevLeft = rect.left
prevRight = rect.right
prevBottom = rect.bottom
prevTop = rect.top
}
}
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